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Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on.
And best of all: It's completely free.
04-May-05Website change and call for shots
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I’ve worked a little bit on the layout of this website and I think I improved it. Besides the obvious design changes it is now a lot more clearly arranged. Other big changes are:
About the shot of the month removal: I’ve recieved a lot of submissions every month and it was always difficult to choose the best and not to make any one angry because of this. So I decided to drop it. Instead, I created a new section on the screenshots page, where I now want to add shots of projects using Irrlicht, together with short descriptions. I also removed the game links temporarily because of this. So, if you created / are creating a game with Irrlicht, please send me a link and shots of it, so that I can add it. Would be very nice. And free advertisement for you. |
28-Apr-05Irrlicht/Ruby interface && Paco Jones
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Jerome Nichols created a comprehensive Ruby/Irrlicht interface. It is called Irr or IrrRuby and its homepage is located at irr.rubyforge.org. A good reason to try out ruby at least now. 🙂 |
17-Apr-05Irrlicht-Engine.com and video download
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Again, there is more than one news to tell:
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09-Apr-05Unanswered emails
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Maybe you’ve recently sent a mail to me and did not get an answer. This happens sometimes because of my spam filters and I’m very sorry for this. But during the last few weeks, not a single mail sent to me has been answered, because I simply haven’t received them. I had some problems with my domain (code3d.com) and all mails sent do me did not reach their target. So it would be nice to not to be angry with me, and resend the mail(s), but please don’t use the old one (niko (at) code3d.com) but instead
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01-Apr-05Irrlicht Wiki
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Saigumi created The Irrlicht Wiki. Wikis are currently quite popular, and undoubted usful. So it would be cool if some articles/tutorials etc get posted up there. Added it to the link section, which has also been restructured a little bit. Some other news:
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28-Mar-05Irrlicht 0.9 released!
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Irrlicht 0.9 has just been released. There are lots of bug fixes in it, but also many new features. In addition, some of the most popular community extensions have been integrated directly into the engine. Some of the most important changes are:
You can download the release from the download section. Ignoring the tradition, the API documentation has already been uploaded. In addition, the new tutorials are also already online and the new shot of the week shows a scene from the newly added tutorial. |
03-Feb-05More than 30.000 posts!
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Hurra, now we’ve got more than 30.000 posts in the Irrlicht Engine forum! Some additional statistics: We’ve got 1517 registered users, 57.29 posts and 9.79 new topics per day, and a database size of 47.68MB. So our community is quite active. 🙂 Some other good news:
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22-Jan-05Localization and Tutorial updates
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Major tutorial update and announcement of a new localization of this webpage:
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03-Jan-05Related projects
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Another short list of new interesting Irrlicht Engine related projects:
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12-Dec-04Small updates
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There is a russian Irrlicht Engine webpage available, created by Panchenko “Andrushka” Andrew. He already translated big parts of the site and also some tutorials. Added the page to the link page. |


or directly
. Thanks. Also, the irrlicht (development) blog has been moved to 