Welcome to the Irrlicht Engine
29-Nov-06Irrlicht 1.2 released
We just released version 1.2 of the Irrlicht engine. Here is a short overview of what you’ll find in the package:
In addition, irrEdit 0.6 (including a free global illumination lightmap generator, can also be used for non-irrlicht projects) and irrKlang 0.2 have been released some days ago which are compatible with this release. You can download the package from the download page. For a detailed list of changes, please see changes.txt. |
04-Nov-06jirr 0.8 released, ARIES using Irrlicht
Two nice Irrlicht related news:
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18-Oct-06irrEdit 0.5 released, irrlicht.fr and Witch
irrEdit 0.5 has been released. It includes some new features, several bug fixes, and a few added user requested features. It is also back compatible with Irrlicht 1.1 now. Other news:
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24-Sep-06irrKlang 0.1, Irrlicht .NET CP and more
A bunch of news:
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29-Aug-06irrEdit 0.4 released and more Irrlicht projects
irrEdit, has just been released in version 0.4, including a fully functional free lightmap generator. See the irrEdit website for details. Some more Irrlicht related news:
The page with screenshots of projects has been updated as well. |
06-Aug-06Irrlicht 1.1 released
We just released Irrlicht 1.1, together with irrEdit 0.3. Some very nice new features can be found in there, here are some highlights:
For a complete list, please take a look at the changes.txt file. You can download the release from the download page. The development page and the tutorials have been updated (there is also a new one) as well. |
20-Jul-06irrEdit 0.2 released, Di Jabolo using Irrlicht
I just released irrEdit 0.2, the Irrlicht Editor. Further news:
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09-Jul-06Again new games using Irrlicht
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02-Jul-06Team increasing & new videos and projects using Irrlicht
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17-Jun-06Subversion & irrEdit
I just moved Irrlicht to the sourceforge subversion server. You can access it via https://svn.sourceforge.net/svnroot/irrlicht, online repository browsing works too. The Irrlicht version at that server is merged Irrlicht 1.0 and Irrlicht for MacOS 1.0, together with some new features like loading and saving of the scenegraph into .irr/.xml files, OGRE mesh loading, allocators and a lot more. I also reorganized the directory structure, and only some VisualStudio 7.1 files have been updated. Also please note that the CVS will no longer be used from now on. I also just released a pre-alpha version of irrEdit, a scene graph editor for .irr files which is also capable as being used as particle system designer, meshviewer, game world editor and more. More informations on theirrEdit homepage. |