September 9, 2005 – 2:08 am
I added another project to the screenshots of projects using Irrlicht page. This time it is the RABCAT Engine which is multifunctional game engine based on Irrlicht. There is also a video showing RABCAT engine in action.
September 4, 2005 – 2:09 am
Some short updates: Afecelis wrote a detailed tutorial on how to compile Irrlicht using Code::Blocks. I added it to the tutorials section, and you can read it here. In addition, it lools like an Irrlicht project template has been added to CVS version of the Code::Blocks IDE. Added a link to gg.Irrlicht / gg.IrrBMAX, an Irrlicht wrapper for BlizMax, created […]
August 25, 2005 – 2:09 am
I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes: Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 […]
August 20, 2005 – 2:10 am
The next version of Irrlicht (0.12.0) is doing some progress, I hope to have some more time to release it soon (for big values of soon). Here is a screenshot preview of a new feature in Irrlicht 0.12.0. Other news: Jerky created JohnnyAppleseed: Irrlicht Terrain Editor. For more information see this thread in the forum. It also features […]
Martin Gonzalez created some spanish tutorials for Irrlicht for the web community of the Game Developers from Argentinia. Jorge Alexis Viqueira translated three tutorials into Castellano/Español, you can download them here as .pdf files: HelloWorld.pdf, Quake_3_Map.pdf, Custom_Scene_Node.pdf. Thanks to the Irrlicht Engine community, it is now also possible to use D3D 8 and 9 with Jirr, an Irrlicht binding for […]
I just released Irrlicht 0.11.0. This release contains lots of bug fixes and improvements, and not that much new features. The highlights of version 0.11.0 are: Improved Linux support: Mip mapping, Shared Object make target, speed improvements, bug fixes. Enhanced Irrlicht.NET: Besides other small additions, the SceneCollisionManager is now available as well as the first […]
Two short updates: Eve is a simulator for a modular robot project called YaMoR which has been developed at the EPFL (Lausanne / Switzerland). Eve uses Irrlicht as 3D engine for the simulator and ODE for the physics. I’ve added screenshots of Eve to the screenshots section. There are also some interesting videos of the project on their project […]
I just released irrXML 1.1, the xml parser used by Irrlicht. This release adds some small bug fixes and improvements. Other news: The ‘Colombian Developers’ created a irrlicht language binding for fenix. The anarkhia project is developing games also using Irrlicht and is searching for some more members.
There are some new projects using Irrlicht: Galactic Dream is a space-based strategy game created by Evolution Vault in which you can play in a majestic universe, entirey 3D, giving you multiple perspectives over the battlefield, rendered of course using Irrlicht. Added three screenshots from the game to the screenshots section. Virtual City is a engine intended […]
Time for some community news: jirr, a a Java(tm) binding for Irrlicht has beend released in version 0.4, which supports Irrlicht 0.10.0 and includes source and documentation and all 12 translated examples. Thanks to Stefan Dingfelder for his work. The first 10 Irrlicht tutorials have been translated into italian by Hangman. The german Irrlicht Engine forum […]