CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

Localization and Tutorial updates

Major tutorial update and announcement of a new localization of this webpage: After the russian version of irrlicht.sf.net, there is now even a complete official irrlicht engine webpage in the czech republic, thanks to Filip Janek and Martin Kocí. It is a complete translation and must have been really a lot of work. Thanks! Updated first three tutorials […]

Related projects

Another short list of new interesting Irrlicht Engine related projects: Arena of Honor is a multiplayer first person shooter created by Artur Hallmann and Nils Keller which uses Newton for physics, RakNet for networking, Audiere for sound and, of course Irrlicht for graphics. The game already looks quite well and is entertaining, there is a […]

Small updates

There is a russian Irrlicht Engine webpage available, created by Panchenko “Andrushka” Andrew. He already translated big parts of the site and also some tutorials. Added the page to the link page. I added a sphere file to irrlicht.sf.net for the exWARE German Irrlicht Portal. And if you haven’t taken a look at the GMax Video Tutorials by afecelis […]

Irrlicht Forum hacked

Few hours ago, the Irrlicht Engine forum has been hacked. I don’t know exactly what they changed and how they did this, but it seems that they only changed the forum frontpage. I restored it, upgraded to a newer version of the forum and changed some passwords. That’s the only thing I can do. I […]

New related projects

Some links to new Irrlicht related projects: Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform. 3D CakeWalk – a game development kit built around the Irrlicht engine. Discuss in the forum. ProjectPSI is a project which aims to create a framework for a […]

Irrlicht 0.7.1 released!

Irrlicht 0.7.1 is out. This is a non-SDK-release, which includes some major bug fixes, but no documentation, media files and examples. Only the source and precompiled binaries have been updated. If you don’t have any problems with Irrlicht 0.7, stay with it. Take a closer look at changes.txt if you want to know what was exactly […]

API documentation uploaded

I just uploaded the API documentation. As Irrlicht.NET is included in version 0.7, you’ll find a new entry in the left menu: API.NET. In addition, I updated some other parts of the webpage. This is the complete list of changes: C++ API documenation uploaded .NET API documenation uploaded Tutorial update, also the new shader tutorial is online […]

Irrlicht 0.7 released!

Finally, after a lot of time, today I released Irrlicht 0.7. There are a lot of new features in it. This version was tested and made to work with 5 different compilers, 4 different IDEs and 2 operation systems. This was a lot of work, and I am really happy that it is out now. […]

Irrlicht 0.7 with shader support

I just finished the first implementation of the new material system for the upcoming release of the Irrlicht engine. This change makes it possible to use D3D8 & D3D9 vertex and pixel shaders and OpenGL vertex and fragment programs with the engine. In 0.7, only assembler will be supported, but I’ll add support for higher […]

IrrlichtNX

mm765 and erSitzt created Irrlicht NX, a version of the irrlicht engine with added patches and cvs support. This project looks promising, they are running their own cvs server and they’ve got a forum and a wiki. In addition, there is also an up-to-date API documentation available. I would recommend to use and support this great […]