Projects – Irrlicht Engine - A free open source 3D engine

Category Archives: Projects

Featured projects which use Irrlicht for graphics.

If you’d like to see your project release listed here then either contact one of the site’s authors or post in the Project Announcements subforum.

Related Projects

Again, there are some new Irrlicht Engine related and very interesting projects and addons, which Irrlicht Engine users might find useful: ICE – IrrLicht Common Engine Framework: is an attempt to provide a framework for Irrlicht which will enhance rapid production of new projects. It has its own homepage. 2D Image and Sprite classes: Extremely useful […]

More new projects

After I posted the long list of new projects (see below), I received some mails, pointing me to more projects using the Irrlicht Engine. So here are 3 more: FMORG, a Free Multiplayer Online Roleplaying Game, with its homepage at sourceforge. Galactic Racer, a racing game with futuristic racing cars/ships. There is a homepage with a downloadable […]

New Projects using Irrlicht

Happy new year 2004! Time to update the list of projects which are using the Irrlicht Engine. I googled the web a little bit and found these new projects: Aitolikon, an interactive, fun simulation of a fantasy world. They also created a MD3 loader for Irrlicht, available on their homepage. Imperial Guard, a FPS with RPG […]

Doc upload, MD3 and Physics

As always, I forgot to upload the documentation for the new version of the engine. Sorry for that, it’s uploaded now. 🙂 Some users have been very busy, thanks for supporting the engine that much! Look at this: Madinitaly created a MD3 file loader, more information in this thread Boogle created a Tokamak Scene node, take a […]

Using ODE With Irrlicht

There is a new tutorial available in the tutorial section, showing how to use Irrlicht with ODE, the popular open source physics engine. It was written by Gorgon Zola, a lot of thank you’s go to him. 🙂 Note that the tutorial is available on his homepage too. I uploaded the demo and the source of the […]

New shot of the week

I uploaded a new shot of the week, it shows a nice Quake3 level rendered by the engine. There is a lot of snow in that level, reminding you to keep on coding for the winter demo contest (see news from Nov-21). 😉 Tom Williams sent in a tutorial showing how to create your custom mouse […]

IRC Channel

Sirshane set up an IRC Channel for Irrlicht. The channel’s name is ‘#irrlicht‘ and it is located at irc.freenode.net. Happy chatting. 🙂 In addition, Sirshane created an SDL device for the Irrlicht engine. This allows Irrlicht theoretically to run on all platforms that SDL works on. This includes embedded devices, video game consoles, Windows, Linux, Irix, […]

Curved surfaces

Ttom sent in some demo code for or picking up items in 3d. You can download the code and demo from here. Thank you ttom! I corrected some small typing errors in the Splitscreen tutorial causing code fragments like <s32> disappear in the code. The external terrain renderer has now it’s own homepage, it can now be […]

Portal Renderer, new SotW

Brian Conner sent in some impressive shots of a project he is doing with the Irrlicht engine. I made one of the shot of the week, you can see it to the right. I also added the shot to the screenshot section. If you would like to use the portal rendering method with the Irrlicht Engine, […]

Iso LevelLoader, forum moderator

Torsten Damberg published the source of his Iso-LevelLoader for the Irrlicht Engine on his homepage. (Beware, it is in german language.) Maybe a good place to learn how to create games with the Irrlicht Engine. Another news item: We’ve got a forum moderator: After creating eve-corp.com providing free web space for Irrlicht Engine related projects, writing lots of […]