Martin Gonzalez created some spanish tutorials for Irrlicht for the web community of the Game Developers from Argentinia. Jorge Alexis Viqueira translated three tutorials into Castellano/Español, you can download them here as .pdf files: HelloWorld.pdf, Quake_3_Map.pdf, Custom_Scene_Node.pdf. Thanks to the Irrlicht Engine community, it is now also possible to use D3D 8 and 9 with Jirr, an Irrlicht binding for […]
I just released Irrlicht 0.11.0. This release contains lots of bug fixes and improvements, and not that much new features. The highlights of version 0.11.0 are: Improved Linux support: Mip mapping, Shared Object make target, speed improvements, bug fixes. Enhanced Irrlicht.NET: Besides other small additions, the SceneCollisionManager is now available as well as the first […]
Two short updates: Eve is a simulator for a modular robot project called YaMoR which has been developed at the EPFL (Lausanne / Switzerland). Eve uses Irrlicht as 3D engine for the simulator and ODE for the physics. I’ve added screenshots of Eve to the screenshots section. There are also some interesting videos of the project on their project […]
I just released irrXML 1.1, the xml parser used by Irrlicht. This release adds some small bug fixes and improvements. Other news: The ‘Colombian Developers’ created a irrlicht language binding for fenix. The anarkhia project is developing games also using Irrlicht and is searching for some more members.
There are some new projects using Irrlicht: Galactic Dream is a space-based strategy game created by Evolution Vault in which you can play in a majestic universe, entirey 3D, giving you multiple perspectives over the battlefield, rendered of course using Irrlicht. Added three screenshots from the game to the screenshots section. Virtual City is a engine intended […]
Time for some community news: jirr, a a Java(tm) binding for Irrlicht has beend released in version 0.4, which supports Irrlicht 0.10.0 and includes source and documentation and all 12 translated examples. Thanks to Stefan Dingfelder for his work. The first 10 Irrlicht tutorials have been translated into italian by Hangman. The german Irrlicht Engine forum […]
I just uploaded Irrlicht 0.10.0 to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are: Five new built-in materials. The most interesting new material type is parallax mapping (screenshot) known from the Unreal3 […]
After lots of user requests, I’ve created a separate project for the Irrlicht Engine xml parser. I extended it with lots of new features and bugfixes. I named it irrXML and created an own homepage for it. It is now completely independent of the Irrlicht Engine but still has all the nice features which made it popular. […]
I updated the Irrlicht related projects page with some screenshots and links people sent me during the last days and I found in recent threads in the forum. If you want your project added there too, just drop me a mail: . Additional updates: Updated link to irr.ag-dev.com If you didn’t try it out yet, take a look […]
I’ve worked a little bit on the layout of this website and I think I improved it. Besides the obvious design changes it is now a lot more clearly arranged. Other big changes are: Rearragend the tutorials and moved some externals to irrlicht.sf.net Added ‘OSI certified’ and W3C logos Added Wiki link Added google search-this-website […]