News – Irrlicht Engine - A free open source 3D engine

Category Archives: News

This is a collection of Irrlicht-related news articles. Subscribe to this feed for periodic news updates about the Irrlicht Engine.

No more holes anymore

A lot of users were discovering strange holes in some Quake 3 levels when they were loaded and displayed with the Irrlicht Engine. Last night I debugged the whole thing and fixed the bug. I posted the code for this into the forum, and the fix will of course be included in next release. The screenshots […]

Animated .x file wanted

There is no skeletal animated mesh included in the Irrlicht SDK, to show of what the engine is able to do with skeletal animated meshes. Because I am currently working on .x file loading and displaying, and I want to add a new tutorial in the upcoming Irrlicht 0.5 SDK, I need a free animated […]

Related Projects

Again, there are some new Irrlicht Engine related and very interesting projects and addons, which Irrlicht Engine users might find useful: ICE – IrrLicht Common Engine Framework: is an attempt to provide a framework for Irrlicht which will enhance rapid production of new projects. It has its own homepage. 2D Image and Sprite classes: Extremely useful […]

New SotW

Time for a new shot of the week. This time, it shows two screenshots from FMORG, a Free Multiplayer Online Roleplaying Game, using the Irrlicht Engine. Some people keep asking me, how ‘Irrlicht Engine’ is pronounced. As I already posted into the forum, there is a .wav file in which you can hear a girl speaking it […]

More new projects

After I posted the long list of new projects (see below), I received some mails, pointing me to more projects using the Irrlicht Engine. So here are 3 more: FMORG, a Free Multiplayer Online Roleplaying Game, with its homepage at sourceforge. Galactic Racer, a racing game with futuristic racing cars/ships. There is a homepage with a downloadable […]

New Projects using Irrlicht

Happy new year 2004! Time to update the list of projects which are using the Irrlicht Engine. I googled the web a little bit and found these new projects: Aitolikon, an interactive, fun simulation of a fantasy world. They also created a MD3 loader for Irrlicht, available on their homepage. Imperial Guard, a FPS with RPG […]

.X file loader

Anyone knows the girl on the left screenshot? Right, it is Microsofts well known tiny.x model from the DirectX SDK. During my very short holidays I implemented a .x file loader. It cannot play .x animations yet, but already loads ASCII .x files very fast. It only needs 50 ms to parse and create a […]

Merry X-Mas

During the next week, you won’t get any answers from me in the forum or per mail. I’ll spent the holidays in the deep mountains of Austria, without any internet, so don’t get angry if I don’t answer you as quick as usual. But you can mostly count on other Irrlicht Engine users, for example […]

Doc upload, MD3 and Physics

As always, I forgot to upload the documentation for the new version of the engine. Sorry for that, it’s uploaded now. 🙂 Some users have been very busy, thanks for supporting the engine that much! Look at this: Madinitaly created a MD3 file loader, more information in this thread Boogle created a Tokamak Scene node, take a […]

Irrlicht Engine 0.4.2 released!

Finally, here it is: Version 0.4.2 of the engine, waiting for you to download it from the download section. Sorry for the long waiting time, but at least I don’t get any money for it. 🙂 I have made a lot of modifications to the internal engine and changed some interfaces and enumeration names. There are […]