-
Engine
-
Community
-
Documentation
-
Contact
Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on.
And best of all: It's completely free.
06-Dec-05New Irrlicht related project & development video
![]() |
I’ve added a new project using Irrlicht to the screenshots section. It is named Bloodgiver and is a Gothic style RPG with lots of NPCs and (polish) dialogs, developed by Delan. The game is finished and can be downloaded and played freely. Some other news: Ing. Apfelbaum created a short video showing a WIP version of Irrlicht with an interesting new feature. |
01-Dec-05Irrlicht 0.14.0 released!
![]() |
I released the new version of Irrlicht, version 0.14.0. That’s right the last version was 0.12.0, and I skipped one number. There are multiple reasons for this, but to keep it short: There are so much great new features and enhancements in this new version that it is nearly worth two version numbers. And after all, it has been a long time since the 0.12.0 release. 🙂 So, here’s an short overview of the new stuff, have fun:
For a complete list, please take a look at the changes.txt file. Happy downloading. Update: If you are a Linux user and have some problems, you’ll find some solutions in the wiki, thx to saigumi. |
20-Nov-05Irrlicht User Map
![]() |
There is a world map for Irrlicht users at frappr.com. Lots of people already added themselves, now what about you? Would be interesting. No registration required. |
12-Nov-05irrXML 1.2 released
![]() |
I just released irrXML 1.2, the xml parser used by Irrlicht. This release adds support for CDATA sections and some small bug fixes and improvements. Of course, irrXML 1.2 will be also part of the next Irrlicht Engine release. |
01-Nov-05Irrlicht related news
![]() |
Some other new Irrlicht related websites and projects:
I also updated the development page with the current progress. |
29-Oct-05Updates
![]() |
I did several website updates:
|
10-Oct-05Free Irrlicht Project hosting & other news
![]() |
Stonefish Entertainment and Thunderbolt Tactical are providing hosting packages for any Irrlicht projects that wish to have a web presence. You will get 50 MB webspace and FTP access to it, MySQL, PHP, CGI, XML, and Frontpage support is options. For details, see this thread in the irrlicht forum or the announcement in the stonefish forum and the details. Some other news:
|
09-Sep-05RABCAT engine featuring Irrlicht
![]() |
I added another project to the screenshots of projects using Irrlicht page. This time it is the RABCAT Engine which is multifunctional game engine based on Irrlicht. There is also a video showing RABCAT engine in action. |
04-Sep-05Compatibility with Code::Blocks, BlizMax and more
![]() |
Some short updates:
|
25-Aug-05Irrlicht 0.12.0 released!
![]() |
I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes:
Thanks to lots of people how contributed code for this release, I added them to the author page (If I forgot one, then I’m very sorry, please don’t be shy and send me a mail!) I also updated the development page with the roadmap for the next release and the tutorial page with the new/updated tutorials. Happy downloading. |


