Search found 17 matches
- Sun Dec 14, 2008 4:52 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
Hi! A lot of time has passed since the last time I programmed Irrlicht apps, but here I am once again. I just want to ask one question now, can I use IrrCG for applying some nice-looking materials onto meshes and simultaneously use XEffects - Reloaded ( http://irrlicht.sourceforge.net/phpBB2/viewtop...
- Mon Jan 07, 2008 7:13 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Rotate a Node, face another node
- Replies: 22
- Views: 42357
I modified it a little irr::core::vector3df faceTarget(irr::core::vector3df targetpos, irr::core::vector3df nodepos) { core::vector3df nodePos = targetpos - nodepos; float degree = atan(nodePos.Z/nodePos.X) * (180.0f / irr::core::PI); if((nodepos.X - targetpos.X) > 0) { degree = 90 - degree; } else ...
- Thu Jan 03, 2008 1:18 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
I wouldn't ask for a VS 7.1 project if I managed to make the example link and build. What changes am I to apply to standart irrlicht example project to be able to use IrrCg? The problem is the mentioned above linker errors. I included all the needed .h and linked all the .lib in the main.cpp, added ...
- Thu Jan 03, 2008 1:01 am
- Forum: Beginners Help
- Topic: Irrlicht killing Windows display driver?!
- Replies: 5
- Views: 561
I had this happened 2 times already not a long ago, the last time - yesterday. The MeshViewer example worked (irrlicht 1.4) (as well as Blender, Photoshop and so on), then I launched IrrEdit 1.4alpha, found out that I had forgotten to exit MeshViewer, seitched to it and pressed close button of XP wi...
- Sun Dec 30, 2007 9:41 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
- Fri Dec 28, 2007 1:56 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 2703
- Thu Dec 27, 2007 7:57 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 2703
Here are the shots, first comes detailmapping. Wrong one in D3D9: http://img293.imageshack.us/img293/6605/d3d9hk3.jpg Right one in OpenGL: http://img258.imageshack.us/img258/874/glyz8.jpg Lit terrainmesh in D3D9: http://img175.imageshack.us/img175/6034/meshlitjr3.jpg Lit tiled terrain with applied l...
- Wed Dec 26, 2007 6:51 am
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 2703
I'll post some screens when I get home. The terrain looks OK only when no lightning is applied, with it it looks a bit horrible) As I don't need the scene to be real-time rendered, I will use TerrainMesh, which with 2048x2048 heightmap and lightning looks quite nice. And a question about detail mapp...
- Mon Dec 24, 2007 7:35 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 2703
Well, it was rather easy. I created a 1025x1025 heightmap, devided it into 64 129x129 tiles so that the next tile contains the last row of pixels of the previous one. Then I created the terrain and exported it into irredit. in it I switch texture wrap to clamp without repeat and everything looks sea...
- Sun Dec 23, 2007 8:56 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 2703
- Fri Dec 21, 2007 9:19 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
- Fri Dec 21, 2007 8:11 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
- Thu Dec 20, 2007 5:49 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113585
- Wed Jan 10, 2007 11:19 pm
- Forum: Beginners Help
- Topic: Blender, .x and Irrlicht...
- Replies: 0
- Views: 221
Blender, .x and Irrlicht...
I've successfully made 2 .x animations for Irrlicht already, but have some problems with the third one. And of course I don't know what are they caused by... :x I've got an animated Blender mesh,it exports OK and loads in Irrlicht (but doesn't load in MView). But some parts of mesh are deformed with...
- Fri Dec 15, 2006 10:11 pm
- Forum: Beginners Help
- Topic: Simultaneous actions
- Replies: 7
- Views: 481