try this link:
http://discovery.scifi-art.com/texturing/
and remember to use always textures with a bitmap linked to it. And the bitmaps need to be in a Irrlicht readable format.
Search found 9 matches
- Thu Oct 14, 2004 2:38 pm
- Forum: Beginners Help
- Topic: Trouble in loading 3ds file format
- Replies: 8
- Views: 512
- Thu Oct 14, 2004 1:38 pm
- Forum: Beginners Help
- Topic: How to limit mouse movement?
- Replies: 1
- Views: 425
- Thu Oct 14, 2004 1:28 pm
- Forum: Beginners Help
- Topic: time slice
- Replies: 6
- Views: 626
If you want to see times below the millisecond you need to use the QueryPerformanceFrequency() windows api function. You can see an example here:
http://www.codeproject.com/cpp/precisetimer.asp
http://www.codeproject.com/cpp/precisetimer.asp
- Thu Oct 14, 2004 1:09 pm
- Forum: Beginners Help
- Topic: how to set fps?
- Replies: 3
- Views: 436
You don't need to limit the fps. You need to limit the movement at each frame in function of the elapsed time. See this link:
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=723
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=723
- Wed Oct 13, 2004 10:09 am
- Forum: Beginners Help
- Topic: Transparent texture
- Replies: 3
- Views: 557
- Wed Oct 13, 2004 8:44 am
- Forum: Beginners Help
- Topic: Transparent texture
- Replies: 3
- Views: 557
Transparent texture
Hi,
Irrlicht can do a 3d object with a texture with 1 transparent color?
Irrlicht can do a 3d object with a texture with 1 transparent color?
- Fri Oct 08, 2004 1:51 pm
- Forum: Beginners Help
- Topic: .3ds animation
- Replies: 3
- Views: 436
- Fri Oct 08, 2004 1:30 pm
- Forum: Beginners Help
- Topic: .3ds animation
- Replies: 3
- Views: 436
.3ds animation
Hi,
now in my program I load the map with a .3ds file because it supports more than one texture file and my players models with a .x files because it can load the animations. Irrlicht can load .3ds animations? If Irrlicht can do it this would help me a lot because .x files only can load one texture!
now in my program I load the map with a .3ds file because it supports more than one texture file and my players models with a .x files because it can load the animations. Irrlicht can load .3ds animations? If Irrlicht can do it this would help me a lot because .x files only can load one texture!
- Fri Oct 08, 2004 1:20 pm
- Forum: Beginners Help
- Topic: Camera follow spline
- Replies: 1
- Views: 383
Camera follow spline
HI,
I see how TechDemo defines manually a spline in the C code and then uses a function for follow it with the camera. How I can define this spline in a 3D editor and then load it in my Irrlicht program without write it in my code?
For example create a "spline.3ds" and then load it. Any example?
I see how TechDemo defines manually a spline in the C code and then uses a function for follow it with the camera. How I can define this spline in a 3D editor and then load it in my Irrlicht program without write it in my code?
For example create a "spline.3ds" and then load it. Any example?