Search found 9 matches

by spsteam
Thu Oct 14, 2004 2:38 pm
Forum: Beginners Help
Topic: Trouble in loading 3ds file format
Replies: 8
Views: 512

try this link:

http://discovery.scifi-art.com/texturing/

and remember to use always textures with a bitmap linked to it. And the bitmaps need to be in a Irrlicht readable format.
by spsteam
Thu Oct 14, 2004 1:38 pm
Forum: Beginners Help
Topic: How to limit mouse movement?
Replies: 1
Views: 425

try this: in your main loop put this(It's only an algorithm, don't C code, I don't try if it compiles)

vector3df rot;

rot = camera->getRotation();
if (rot.X>limitUpperX)
camera->setRotation(limitUpperX,rot.Y,rot.Z);
if (rot.X<limitBottomX)
camera->setRotation(limitBottomX,rot.Y,rot.Z);
by spsteam
Thu Oct 14, 2004 1:28 pm
Forum: Beginners Help
Topic: time slice
Replies: 6
Views: 626

If you want to see times below the millisecond you need to use the QueryPerformanceFrequency() windows api function. You can see an example here:

http://www.codeproject.com/cpp/precisetimer.asp
by spsteam
Thu Oct 14, 2004 1:09 pm
Forum: Beginners Help
Topic: how to set fps?
Replies: 3
Views: 436

You don't need to limit the fps. You need to limit the movement at each frame in function of the elapsed time. See this link:

http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=723
by spsteam
Wed Oct 13, 2004 10:09 am
Forum: Beginners Help
Topic: Transparent texture
Replies: 3
Views: 557

Yes, this is what I looking for.
But one more question: can I do it with only one texture of a .3ds (Irrlitch load automatic all the textures)? I can define the transparent texture color directly from the 3D Editor?
by spsteam
Wed Oct 13, 2004 8:44 am
Forum: Beginners Help
Topic: Transparent texture
Replies: 3
Views: 557

Transparent texture

Hi,

Irrlicht can do a 3d object with a texture with 1 transparent color?
by spsteam
Fri Oct 08, 2004 1:51 pm
Forum: Beginners Help
Topic: .3ds animation
Replies: 3
Views: 436

but .3ds file format support keyframes
and why Irrlicht only can load 1 texture in.x format? because .x format saves all the texture filenames. No?
by spsteam
Fri Oct 08, 2004 1:30 pm
Forum: Beginners Help
Topic: .3ds animation
Replies: 3
Views: 436

.3ds animation

Hi,

now in my program I load the map with a .3ds file because it supports more than one texture file and my players models with a .x files because it can load the animations. Irrlicht can load .3ds animations? If Irrlicht can do it this would help me a lot because .x files only can load one texture!
by spsteam
Fri Oct 08, 2004 1:20 pm
Forum: Beginners Help
Topic: Camera follow spline
Replies: 1
Views: 383

Camera follow spline

HI,

I see how TechDemo defines manually a spline in the C code and then uses a function for follow it with the camera. How I can define this spline in a 3D editor and then load it in my Irrlicht program without write it in my code?
For example create a "spline.3ds" and then load it. Any example?