Search found 168 matches

by ErUs
Tue Sep 02, 2014 9:57 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 39053

Re: Irrlicht 2.0 - What's in store for the future!

Should befresh re-write using the following C++11 - Every platform can use this now (android, iOS) STL - No need to use non standard containers GLM - No need to re-write maths libraries SDL2 - This is the new standard, valve are using it too also the new implementation should be written with the new...
by ErUs
Tue Jan 24, 2012 11:23 pm
Forum: Everything 2d/3d Graphics
Topic: Vegetation loader
Replies: 17
Views: 3731

Re: Vegetation loader

Firstly: Are the patches repeating?
If they are then just make the patch smaller.

If not then you could try streaming from disk, but async loading can be a pain with irrlicht.
by ErUs
Tue Jan 24, 2012 7:46 pm
Forum: Everything 2d/3d Graphics
Topic: Vegetation loader
Replies: 17
Views: 3731

Re: Vegetation loader

I'm not sure what you mean by vegetarian. Is the main character in your game a vegetarian? are you trying to load the player model?
by ErUs
Wed Aug 17, 2011 8:53 pm
Forum: Project Announcements
Topic: Project G.E.C.K online
Replies: 10
Views: 2426

Project G.E.C.K online

I am creating a minecraft MMORPG set in the fallout universe. key feautures will include: Kinect controller support Unlimited world size Unlimited players Payment accepted in Bitcoin We are targetting the following platforms: PC MAC XBOX 360 PS2 Dreamcast Here is some concept art: http://imgur.com/k...
by ErUs
Sat May 14, 2011 8:13 pm
Forum: Advanced Help
Topic: Any ideas how todo mesh to mesh union, difference...
Replies: 2
Views: 582

Any ideas how todo mesh to mesh union, difference...

Any ideas how todo mesh to mesh union, difference and intersection.

Has someone already managed this?

basicly I would like to take a mesh and cut it into two (like in modeling software) but all programaticly.
by ErUs
Fri Mar 04, 2011 11:56 am
Forum: Advanced Help
Topic: Paralax map looks incorrect
Replies: 0
Views: 610

Paralax map looks incorrect

// Front Vertices[0] = video::S3DVertex(0,0,1, 0,0,1, video::SColor(255,255,255,255), 0, size.Y); Vertices[1] = video::S3DVertex(1,0,1, 0,0,1, video::SColor(255,255,255,255), size.X, size.Y); Vertices[2] = video::S3DVertex(1,1,1, 0,0,1, video::SColor(255,255,255,255), size.X, 0); Vertices[3] = vide...
by ErUs
Thu Feb 24, 2011 4:33 pm
Forum: Beginners Help
Topic: Line / Axis aligned box intersection
Replies: 0
Views: 569

Line / Axis aligned box intersection

Has anyone got any code to check intersection and return an intersection point? My fails at certain angles: #include "intersection.h" using namespace irr; using namespace core; inline bool GetIntersection(f32 fDst1, f32 fDst2, vector3df P1, vector3df P2, vector3df &Hit) { if ( (fDst1 *...
by ErUs
Thu Feb 24, 2011 12:24 pm
Forum: Beginners Help
Topic: How to get Forward vector from camera?
Replies: 2
Views: 703

Found it

Code: Select all

vector3df forward = cam->getRotation().rotationToDirection();
by ErUs
Thu Feb 24, 2011 11:41 am
Forum: Beginners Help
Topic: How to get Forward vector from camera?
Replies: 2
Views: 703

How to get Forward vector from camera?

Whats the correct way todo this?
Do i have to make a vector3df from getVewMatrix[0], [1] and [2] because that seems a bit overkill....
by ErUs
Thu Feb 24, 2011 11:02 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 540

Sounds like a lighting issue.
by ErUs
Thu Feb 24, 2011 10:03 am
Forum: Beginners Help
Topic: Normal map not displaying correctly
Replies: 0
Views: 421

Normal map not displaying correctly

I think i'm getting my vertex normal angles wrong. Could someone correct me please? #include <irr/irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; class SimpleLandBodyNode : public scene::ISceneNode { core::...
by ErUs
Wed Jan 12, 2011 10:15 pm
Forum: Beginners Help
Topic: python bindings...
Replies: 0
Views: 319

python bindings...

Are there any that are up to date?
by ErUs
Mon Aug 09, 2010 10:04 am
Forum: Project Announcements
Topic: Game Developer Company Sim (rev 430)
Replies: 20
Views: 7784

looks good mang
by ErUs
Thu Jul 15, 2010 8:57 am
Forum: Beginners Help
Topic: Load texture from resource file (.rc)
Replies: 3
Views: 365

Load texture from resource file (.rc)

Is there a painless way to load a texture from a win32 resource file OR compile a texture into the executable. (Using VC2010 express).

I'm writing a little screen saver.
by ErUs
Mon Apr 26, 2010 11:31 am
Forum: Project Announcements
Topic: Tribute to BitPlane :)
Replies: 11
Views: 4786

we are friends IRL because we are friends on FB
*retard face*