Thanks for your reply Fuzzy. Yeah maybe I would post the question to the LF team because I don't see why they went to all that work to add a resource manager when Irrlicht already takes care of all of that.
Thanks.
Search found 16 matches
- Thu Feb 19, 2009 3:38 pm
- Forum: Beginners Help
- Topic: Resource manager
- Replies: 8
- Views: 966
- Wed Feb 18, 2009 10:29 pm
- Forum: Beginners Help
- Topic: Resource manager
- Replies: 8
- Views: 966
- Wed Feb 18, 2009 10:01 pm
- Forum: Beginners Help
- Topic: Resource manager
- Replies: 8
- Views: 966
Lightfeather is another engine that was created because irrlicht didn't have some features that was needed, and I guess it was thought that the design could be improved. So I am just wondering if anyone had an opinion on using a resource manager, why anyone would want to put one in the engine, why w...
- Wed Feb 18, 2009 7:54 pm
- Forum: Beginners Help
- Topic: Resource manager
- Replies: 8
- Views: 966
Resource manager
Lightfeather uses a resource manager to handle what seems to be the same that the video driver and the scene manager handles in Irrlicht. Would there be any reason for Irrlicht to implement a resource manager at some point? One of the reasons for the Lightfeather project was because Irrlicht didn't ...
- Thu Feb 05, 2009 3:57 pm
- Forum: Beginners Help
- Topic: Which is the best supported animated format
- Replies: 7
- Views: 599
- Wed Feb 04, 2009 5:19 pm
- Forum: Beginners Help
- Topic: Which is the best supported animated format
- Replies: 7
- Views: 599
I am just a programmer, and don't know much about modeling or animation, but where could I find a list or something that will tell me what each format can and cannot do. For example I heard that X format can only have one texture on it. I am not expert enought to just run some blind tests and then p...
- Wed Feb 04, 2009 5:05 pm
- Forum: Beginners Help
- Topic: Which is the best supported animated format
- Replies: 7
- Views: 599
Which is the best supported animated format
I want to make all my models the same format, and they need to be animated. I've learned that 3ds is not well supported, so I'm wondering which is the best supported format. Can I use MD3 and assume it will be well supported? I don't want to use X unless I have to.
Thanks for your reply.
Thanks for your reply.
- Tue Feb 03, 2009 6:24 pm
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 928
- Tue Feb 03, 2009 3:16 pm
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 928
- Mon Feb 02, 2009 10:04 pm
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 928
- Mon Jan 12, 2009 8:11 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20534
- Mon Jan 12, 2009 7:42 pm
- Forum: Beginners Help
- Topic: Continuous Terrain?
- Replies: 3
- Views: 474
- Thu Jan 08, 2009 6:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28997
It needs to be done though. I am working on a project that will need threading at some point if my team continues to use the Irrlicht engine. I am afraid that when we get to that point, maintaining a threaded version of Irrlicht, and getting new updates of the engine will be difficult. I understand ...
- Thu Jan 08, 2009 5:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 28997
Also, what's the cost/benefit of moving processing to the GPU as opposed to supporting multithreading in Irrlicht to allow effective use of multiple CPU cores? I could be wrong, but most games these days use both GPU and multithreading. You have the GPU handle all the graphics related-stuff (transf...
- Tue Jan 06, 2009 4:48 pm
- Forum: Beginners Help
- Topic: What are the limits of Irrlicht right now?
- Replies: 5
- Views: 523
What are the limits of Irrlicht right now?
I would like to get an idea of what the limits of Irrlicht 1.5 is right now. The demos I see are cool, but the art is not all that great, so I am wondering how well can we make a game look in Irrlicht. With 1.5 are we able to create a game that would look and feel like Unreal 2004 maybe? Using that ...