Search found 16 matches

by Shane
Thu Feb 19, 2009 3:38 pm
Forum: Beginners Help
Topic: Resource manager
Replies: 8
Views: 922

Thanks for your reply Fuzzy. Yeah maybe I would post the question to the LF team because I don't see why they went to all that work to add a resource manager when Irrlicht already takes care of all of that.

Thanks.
by Shane
Wed Feb 18, 2009 10:29 pm
Forum: Beginners Help
Topic: Resource manager
Replies: 8
Views: 922

I don't think its better, I think Irrlicht is better, I'm just asking a simple design question, or trying to, no big deal.
by Shane
Wed Feb 18, 2009 10:01 pm
Forum: Beginners Help
Topic: Resource manager
Replies: 8
Views: 922

Lightfeather is another engine that was created because irrlicht didn't have some features that was needed, and I guess it was thought that the design could be improved. So I am just wondering if anyone had an opinion on using a resource manager, why anyone would want to put one in the engine, why w...
by Shane
Wed Feb 18, 2009 7:54 pm
Forum: Beginners Help
Topic: Resource manager
Replies: 8
Views: 922

Resource manager

Lightfeather uses a resource manager to handle what seems to be the same that the video driver and the scene manager handles in Irrlicht. Would there be any reason for Irrlicht to implement a resource manager at some point? One of the reasons for the Lightfeather project was because Irrlicht didn't ...
by Shane
Thu Feb 05, 2009 3:57 pm
Forum: Beginners Help
Topic: Which is the best supported animated format
Replies: 7
Views: 579

Thanks everyone, you all have given me a good direction to in. Thanks!
by Shane
Wed Feb 04, 2009 5:19 pm
Forum: Beginners Help
Topic: Which is the best supported animated format
Replies: 7
Views: 579

I am just a programmer, and don't know much about modeling or animation, but where could I find a list or something that will tell me what each format can and cannot do. For example I heard that X format can only have one texture on it. I am not expert enought to just run some blind tests and then p...
by Shane
Wed Feb 04, 2009 5:05 pm
Forum: Beginners Help
Topic: Which is the best supported animated format
Replies: 7
Views: 579

Which is the best supported animated format

I want to make all my models the same format, and they need to be animated. I've learned that 3ds is not well supported, so I'm wondering which is the best supported format. Can I use MD3 and assume it will be well supported? I don't want to use X unless I have to.

Thanks for your reply.
by Shane
Tue Feb 03, 2009 6:24 pm
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 792

I will try other formats, but these models are not complex by any means. How is the support for MD3? I would like to stick to one file type thoughout the game if possible.

Thanks for your help.
by Shane
Tue Feb 03, 2009 3:16 pm
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 792

But why do we have to do that for the editor to render it correctly, when the models are rendering correclty in poser? These last few models I've been working with where from the Dosch industry buildings CD, so they are complete and good quality.
by Shane
Mon Feb 02, 2009 10:04 pm
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 792

They are free models I have found online. Mostly 3DS, OBJ files.
by Shane
Mon Jan 12, 2009 8:11 pm
Forum: Code Snippets
Topic: Terrain pager
Replies: 24
Views: 20193

The download is extremely slow. I think this is sourceforge worthy, any chance you could upload it there? Nice job by the way, I can't wait to see your work!
by Shane
Mon Jan 12, 2009 7:42 pm
Forum: Beginners Help
Topic: Continuous Terrain?
Replies: 3
Views: 463

I'll look for it, and if I find it I will add a link here. Whenever I see tiled terrain, I always think of a 2d tile type like in civ 2. I hope I was wrong in thinking that.
by Shane
Thu Jan 08, 2009 6:39 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 28125

It needs to be done though. I am working on a project that will need threading at some point if my team continues to use the Irrlicht engine. I am afraid that when we get to that point, maintaining a threaded version of Irrlicht, and getting new updates of the engine will be difficult. I understand ...
by Shane
Thu Jan 08, 2009 5:06 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 28125

Also, what's the cost/benefit of moving processing to the GPU as opposed to supporting multithreading in Irrlicht to allow effective use of multiple CPU cores? I could be wrong, but most games these days use both GPU and multithreading. You have the GPU handle all the graphics related-stuff (transf...
by Shane
Tue Jan 06, 2009 4:48 pm
Forum: Beginners Help
Topic: What are the limits of Irrlicht right now?
Replies: 5
Views: 490

What are the limits of Irrlicht right now?

I would like to get an idea of what the limits of Irrlicht 1.5 is right now. The demos I see are cool, but the art is not all that great, so I am wondering how well can we make a game look in Irrlicht. With 1.5 are we able to create a game that would look and feel like Unreal 2004 maybe? Using that ...