Search found 9 matches

by Andrushka
Sat Oct 08, 2005 2:42 pm
Forum: Advanced Help
Topic: Per-pixel light for animated models
Replies: 4
Views: 512

I'm speaking about standart Irrlicht per-pixel lighting. How i can use it with animated models?
by Andrushka
Sat Oct 08, 2005 8:15 am
Forum: Advanced Help
Topic: Per-pixel light for animated models
Replies: 4
Views: 512

:( pleeese
by Andrushka
Fri Oct 07, 2005 4:05 pm
Forum: Advanced Help
Topic: Per-pixel light for animated models
Replies: 4
Views: 512

Per-pixel light for animated models

subj?

How?

I understand that there is per-pixle light only for static model. Is it true?
by Andrushka
Fri Sep 02, 2005 6:03 pm
Forum: Irrlicht.NET
Topic: IsceneNode child
Replies: 1
Views: 1455

when node is child it don't use absolute coordinates
by Andrushka
Sat Jan 22, 2005 2:28 pm
Forum: Advanced Help
Topic: Troubles with Light & Shadows in BSP
Replies: 7
Views: 1035

Most of videocards support only 8 realtime lights. Other's are ignored
by Andrushka
Wed Jan 05, 2005 3:17 pm
Forum: Advanced Help
Topic: How can i make post-filter effects. for ex. such as Manhunt.
Replies: 4
Views: 598

Um-m-m-m-m-m. :-E~
SHADERS!
I hate them! :)
by Andrushka
Wed Jan 05, 2005 3:02 pm
Forum: Advanced Help
Topic: How can i make post-filter effects. for ex. such as Manhunt.
Replies: 4
Views: 598

I know this :)

I mean...
I want get access to image, that renderer draw before showing it.
I want modify this image and apply some effects on it.
by Andrushka
Tue Jan 04, 2005 11:33 am
Forum: Advanced Help
Topic: How can i make post-filter effects. for ex. such as Manhunt.
Replies: 4
Views: 598

How can i make post-filter effects. for ex. such as Manhunt.

Subj.

For example i start render i made picture, that i want to show.
How can i modify this picture? And how can i get access to this picture?
by Andrushka
Sun Nov 14, 2004 8:07 pm
Forum: Advanced Help
Topic: Troubles with Light & Shadows in BSP
Replies: 7
Views: 1035

Damn. :)

I solve this problem partially.
If i use DirectX8 device in Irrlicht NX, shadows are normal and floor is lighted! ( not lighted very well but better)

WTF!!! :)

P.S.: and i don't use lightmaps, i compile BSP "Full bright".