with newton taking over the collision detection still fps is below 15
frustrating for me
the texture resolutions are no greater than 256*256*16
Search found 10 matches
- Sun Dec 12, 2004 7:13 pm
- Forum: Beginners Help
- Topic: decreasing fps... how to increase frame per second
- Replies: 7
- Views: 838
- Sun Dec 12, 2004 7:12 pm
- Forum: Beginners Help
- Topic: decreasing fps... how to increase frame per second
- Replies: 7
- Views: 838
- Sat Dec 11, 2004 10:20 pm
- Forum: Beginners Help
- Topic: setFrameloop fails
- Replies: 0
- Views: 185
setFrameloop fails
the setFrameLoop function failing.
i called it within an eventhandler and by debuggingging i found that the function was executed rightly but return false,that means setFrameLoop()
was unsuccessful. can any body say why this happens?
i called it within an eventhandler and by debuggingging i found that the function was executed rightly but return false,that means setFrameLoop()
was unsuccessful. can any body say why this happens?
- Fri Dec 10, 2004 12:43 am
- Forum: Beginners Help
- Topic: decreasing fps... how to increase frame per second
- Replies: 7
- Views: 838
- Thu Dec 09, 2004 8:07 pm
- Forum: Advanced Help
- Topic: Collision Detection
- Replies: 6
- Views: 1209
- Thu Dec 09, 2004 7:09 pm
- Forum: Beginners Help
- Topic: 3ds to .x converting
- Replies: 7
- Views: 800
- Thu Dec 09, 2004 6:58 pm
- Forum: Beginners Help
- Topic: decreasing fps... how to increase frame per second
- Replies: 7
- Views: 838
decreasing fps... how to increase frame per second
i have designed a small level of my game.(the level consists of a bulding of 24000 poly,about 30 of low poly 3ds model and 10 md2 animations)
but when i created a meta triangle selector and made my FPS camera collide with all these things frame per second decreased to 3/4 fps.
though i haven't use ...
but when i created a meta triangle selector and made my FPS camera collide with all these things frame per second decreased to 3/4 fps.
though i haven't use ...
- Fri Dec 03, 2004 11:17 pm
- Forum: Beginners Help
- Topic: how to make transparent
- Replies: 1
- Views: 371
how to make transparent
can any one tell me how to make a scenenode transparent without using vertex shader & pixelshader?
- Fri Dec 03, 2004 8:42 pm
- Forum: Beginners Help
- Topic: 3ds to .x converting
- Replies: 7
- Views: 800
- Fri Dec 03, 2004 12:02 am
- Forum: Beginners Help
- Topic: 3ds to .x converting
- Replies: 7
- Views: 800
3ds to .x converting
i made an animated model in 3ds max but could not load it with all animations in irrlicht; then i tried to export it in .x format using a plugin
this time it worked neatly but number of animation frames multiplyed by 160!!! my original model had 30 frame but new .x model has 4800 frame
can any one ...
this time it worked neatly but number of animation frames multiplyed by 160!!! my original model had 30 frame but new .x model has 4800 frame
can any one ...