This is extremely exciting, keep us updated and good work!
Sherry Haibara
Search found 15 matches
- Thu May 21, 2009 9:09 pm
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9464
- Wed Apr 22, 2009 9:34 pm
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9464
- Mon Apr 13, 2009 3:09 pm
- Forum: Advanced Help
- Topic: iPhone
- Replies: 8
- Views: 5189
I've compiled Example 3, but got black screen and nothing else. Suppose, the same will be with other samples. I think, it's because of empty UIWindow but I can't understand how to and where initialize it.. Does anybody can help with it? Same question. I'm new to the iPhone platform, thus I don't re...
- Mon Mar 30, 2009 4:56 pm
- Forum: Project Announcements
- Topic: Offical cAudio 1.7 RELEASE!!!
- Replies: 13
- Views: 2575
- Tue Dec 30, 2008 9:53 pm
- Forum: Project Announcements
- Topic: Irrlicht on iPhone status...
- Replies: 12
- Views: 16869
- Tue Dec 23, 2008 2:13 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22971
- Sat Nov 08, 2008 1:13 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22971
- Fri Sep 19, 2008 5:21 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22971
- Mon Sep 01, 2008 6:25 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22971
- Sun Aug 31, 2008 3:48 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23090
- Wed Jul 09, 2008 9:04 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23090
At least I haven't gone away... Just really, really, really busy trying to get an iPhone game shipped in the next 3 weeks!! What kind of game, if I can ask without going off topic? Anyway, if you didn't present it at Apple within the 7th of july, it will probably take a while to be admitted in the ...
- Tue Jul 08, 2008 9:12 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23090
- Thu Apr 24, 2008 4:49 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23090
Well, actually, with SDK beta 4, you can run the whole code in the emulator. You have to pay 100 bucks if you want to sign your app to be able to run it in a real iPhone, but the new SDK supports OpenGL ES right into the emulator, so you don't have to buy a real iPhone to test the engine ;) Sherry H...
- Sun Jul 01, 2007 9:29 am
- Forum: Beginners Help
- Topic: Irrlicht, iPhysics and Mac OS X
- Replies: 6
- Views: 712
@Hybrid: actually, Newton is available for Macs, and the iPhysics library compiles well. But it stops working well when I run my game, as I explained in the first post. I know it's hard, because I think almost anybody tried to port iPhysics on Mac before. @SkaCahToa: Well actually, I am on InsanelyM...
- Fri Jun 29, 2007 12:02 pm
- Forum: Beginners Help
- Topic: Irrlicht, iPhysics and Mac OS X
- Replies: 6
- Views: 712
Irrlicht, iPhysics and Mac OS X
Well, first of all, hi guys :) I'm a new member, as you can see. A friend of mine and I started using Irrlicht a few weeks ago for an adventure game. We decided to use Irrlicht because of its portability, and we started implementing the physics engine using Newton and iPhysics. Here is the problem. ...