Search found 15 matches

by Sherry Haibara
Thu May 21, 2009 9:09 pm
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 9464

This is extremely exciting, keep us updated and good work! ;)

Sherry Haibara
by Sherry Haibara
Wed Apr 22, 2009 9:34 pm
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 9464

This is really an exciting news. God bless the maintainers of this port and the supporters like biino and FuzzySpoon. :)

Sherry Haibara
by Sherry Haibara
Mon Apr 13, 2009 3:09 pm
Forum: Advanced Help
Topic: iPhone
Replies: 8
Views: 5189

I've compiled Example 3, but got black screen and nothing else. Suppose, the same will be with other samples. I think, it's because of empty UIWindow but I can't understand how to and where initialize it.. Does anybody can help with it? Same question. I'm new to the iPhone platform, thus I don't re...
by Sherry Haibara
Mon Mar 30, 2009 4:56 pm
Forum: Project Announcements
Topic: Offical cAudio 1.7 RELEASE!!!
Replies: 13
Views: 2575

Any chance to get a Mac port anytime soon? It shouldn't be too hard.

Sherry Haibara
by Sherry Haibara
Tue Dec 30, 2008 9:53 pm
Forum: Project Announcements
Topic: Irrlicht on iPhone status...
Replies: 12
Views: 16869

This is really a thrilling news! Can't wait to see how far can we arrive with such a small but powerful device. Great job!

Sherry Haibara
by Sherry Haibara
Tue Dec 23, 2008 2:13 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 22971

Hmm, is there any news? :roll:

Sherry Haibara
by Sherry Haibara
Sat Nov 08, 2008 1:13 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 22971

Any news on this? I'd like to know how the work is going :)

Sherry Haibara
by Sherry Haibara
Fri Sep 19, 2008 5:21 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 22971

Tried the game, works perfectly on iPod Touch 2G with software 2.1.1, I can only say: great.

Sherry Haibara
by Sherry Haibara
Mon Sep 01, 2008 6:25 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 22971

Great work, man! It seems a pretty good game! Unfortunately I don't have an iPhone or iPod Touch to try, but I think I'm gonna buy one soon ;)

Congratulations to everybody has been working on this!

Sherry Haibara
by Sherry Haibara
Sun Aug 31, 2008 3:48 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23090

Any update on this?

Sherry Haibara
by Sherry Haibara
Wed Jul 09, 2008 9:04 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23090

At least I haven't gone away... Just really, really, really busy trying to get an iPhone game shipped in the next 3 weeks!! What kind of game, if I can ask without going off topic? Anyway, if you didn't present it at Apple within the 7th of july, it will probably take a while to be admitted in the ...
by Sherry Haibara
Tue Jul 08, 2008 9:12 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23090

Seems that they've died. I hope there's someone working on this porting, it would be awesome.

Sherry Haibara
by Sherry Haibara
Thu Apr 24, 2008 4:49 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23090

Well, actually, with SDK beta 4, you can run the whole code in the emulator. You have to pay 100 bucks if you want to sign your app to be able to run it in a real iPhone, but the new SDK supports OpenGL ES right into the emulator, so you don't have to buy a real iPhone to test the engine ;) Sherry H...
by Sherry Haibara
Sun Jul 01, 2007 9:29 am
Forum: Beginners Help
Topic: Irrlicht, iPhysics and Mac OS X
Replies: 6
Views: 712

@Hybrid: actually, Newton is available for Macs, and the iPhysics library compiles well. But it stops working well when I run my game, as I explained in the first post. I know it's hard, because I think almost anybody tried to port iPhysics on Mac before. @SkaCahToa: Well actually, I am on InsanelyM...
by Sherry Haibara
Fri Jun 29, 2007 12:02 pm
Forum: Beginners Help
Topic: Irrlicht, iPhysics and Mac OS X
Replies: 6
Views: 712

Irrlicht, iPhysics and Mac OS X

Well, first of all, hi guys :) I'm a new member, as you can see. A friend of mine and I started using Irrlicht a few weeks ago for an adventure game. We decided to use Irrlicht because of its portability, and we started implementing the physics engine using Newton and iPhysics. Here is the problem. ...