Nicework!
How about specular mapping ?
And can you Post you complete code for others to test it and give you feedback?
Search found 18 matches
- Wed Apr 01, 2009 1:19 pm
- Forum: Advanced Help
- Topic: [SOLVED]Specular highlights not visible on EMT_PARALLAX
- Replies: 22
- Views: 6769
- Wed Apr 01, 2009 1:06 pm
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2083
You are Billiant!
Dude alot of Programmer heads here don't see the use in what you are trying to do . I for one Like this approach as it is more artist programmer friendly. It make the engine usable from a visual stan point to have normal&spec maps (gears of war anyone?). And have .fx working... What a Dream, you...
- Thu Dec 18, 2008 4:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.5 released!
- Replies: 29
- Views: 4989
- Fri Nov 21, 2008 5:59 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113567
No, No Nadro, I tried a .md2 from blender and it worked but tried .obj and It crashes . I get you more details But you should try the Normal example with your .obj elephant instead of the imp.ms3d and you'll see even crashes with .x too. I you have a problem with this too I'll be happy to help sendi...
- Thu Nov 20, 2008 6:26 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113567
- Thu Nov 20, 2008 1:44 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113567
Nadro I'm using dev c++ and i'm tryingto compile your code. [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::ICgProgrammingServices(irr::IrrlichtDevice*)' [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::addCgShaderMaterialFromFiles(CGenum, char const*, char...
- Tue Jul 15, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Sharing Code
- Replies: 5
- Views: 295
- Tue Jul 15, 2008 2:21 pm
- Forum: Beginners Help
- Topic: Sharing Code
- Replies: 5
- Views: 295
Sharing Code
Sorry for sounding so feed up guys. I'll be happy just to share my skill to anyone I'll also share code I'm working on . I'm a complete new comer to C++ but I'm reading and trying to understand the concepts before I pay a bunch for school to study it. /* NikEngine by Nicholas Carrington */ /////////...
- Tue Jul 15, 2008 7:47 am
- Forum: Beginners Help
- Topic: AT the end Of my straw
- Replies: 0
- Views: 157
AT the end Of my straw
I'm tired I just wanna have a material in irrlicht where I can have: diffuse normal spec map nothing fancy! HLSL or CG will work fine I don't care about vague suggestions. I would not be ask If I knew how. I'm and artist I try but It will take me another two years to figure this out and by then some...
- Wed Jun 04, 2008 10:37 pm
- Forum: Advanced Help
- Topic: Node Container Challenge!
- Replies: 4
- Views: 503
it's it funny how we none programmers ask for the world? lol Ok I'll do some tests. Irr edit do not have a tree placement tool that I'm aware of. This a good opportunity for some sort o forest tool see the tool called GROME. I'll look at All you suggestions. JP you come down hard like a ton bricks d...
- Wed Jun 04, 2008 6:26 pm
- Forum: Advanced Help
- Topic: Node Container Challenge!
- Replies: 4
- Views: 503
Node Container Challenge!
Ok this is a challenge for those that are up to it. I would like to: 1. In blender or XSI add null/empty objects where i want trees in a scene. 2. Export this as a .x file ( becuase it keeps nulls) 3.The nulls would have names like : oaktree 01,*02,*03 and cherrytree *01, *02, *03 and so on. 4. In c...
- Sun Jun 01, 2008 5:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113735
- Thu May 29, 2008 5:51 am
- Forum: Beginners Help
- Topic: Loading Image
- Replies: 4
- Views: 325
- Thu May 29, 2008 3:22 am
- Forum: Beginners Help
- Topic: Loading Screen
- Replies: 1
- Views: 293
Loading Screen
How do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
a progress bar would bar nice too
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
a progress bar would bar nice too
- Thu May 29, 2008 3:18 am
- Forum: Beginners Help
- Topic: Loading Image
- Replies: 4
- Views: 325
Loading Image Start screen
Yeah but how do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?