Search found 18 matches

by xsinick
Wed Apr 01, 2009 1:19 pm
Forum: Advanced Help
Topic: [SOLVED]Specular highlights not visible on EMT_PARALLAX
Replies: 22
Views: 6658

Nice work

Nicework!
How about specular mapping ?
And can you Post you complete code for others to test it and give you feedback?
by xsinick
Wed Apr 01, 2009 1:06 pm
Forum: Advanced Help
Topic: Some test with FX Shaders & Irrlicht
Replies: 7
Views: 2060

You are Billiant!

Dude alot of Programmer heads here don't see the use in what you are trying to do . I for one Like this approach as it is more artist programmer friendly. It make the engine usable from a visual stan point to have normal&spec maps (gears of war anyone?). And have .fx working... What a Dream, you...
by xsinick
Thu Dec 18, 2008 4:14 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.5 released!
Replies: 29
Views: 4623

Joystick! :lol:
by xsinick
Fri Nov 21, 2008 5:59 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 111006

No, No Nadro, I tried a .md2 from blender and it worked but tried .obj and It crashes . I get you more details But you should try the Normal example with your .obj elephant instead of the imp.ms3d and you'll see even crashes with .x too. I you have a problem with this too I'll be happy to help sendi...
by xsinick
Thu Nov 20, 2008 6:26 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 111006

I replaced the mesh object with .obj file and it compiles but when I run the exe it crashes with a runtime error box.

Seems like you can only use ms3d files?

Let me Know Nadro
by xsinick
Thu Nov 20, 2008 1:44 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 111006

Nadro I'm using dev c++ and i'm tryingto compile your code. [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::ICgProgrammingServices(irr::IrrlichtDevice*)' [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::addCgShaderMaterialFromFiles(CGenum, char const*, char...
by xsinick
Tue Jul 15, 2008 3:38 pm
Forum: Beginners Help
Topic: Sharing Code
Replies: 5
Views: 282

Please keep this professional
by xsinick
Tue Jul 15, 2008 2:21 pm
Forum: Beginners Help
Topic: Sharing Code
Replies: 5
Views: 282

Sharing Code

Sorry for sounding so feed up guys. I'll be happy just to share my skill to anyone I'll also share code I'm working on . I'm a complete new comer to C++ but I'm reading and trying to understand the concepts before I pay a bunch for school to study it. /* NikEngine by Nicholas Carrington */ /////////...
by xsinick
Tue Jul 15, 2008 7:47 am
Forum: Beginners Help
Topic: AT the end Of my straw
Replies: 0
Views: 153

AT the end Of my straw

I'm tired I just wanna have a material in irrlicht where I can have: diffuse normal spec map nothing fancy! HLSL or CG will work fine I don't care about vague suggestions. I would not be ask If I knew how. I'm and artist I try but It will take me another two years to figure this out and by then some...
by xsinick
Wed Jun 04, 2008 10:37 pm
Forum: Advanced Help
Topic: Node Container Challenge!
Replies: 4
Views: 489

it's it funny how we none programmers ask for the world? lol Ok I'll do some tests. Irr edit do not have a tree placement tool that I'm aware of. This a good opportunity for some sort o forest tool see the tool called GROME. I'll look at All you suggestions. JP you come down hard like a ton bricks d...
by xsinick
Wed Jun 04, 2008 6:26 pm
Forum: Advanced Help
Topic: Node Container Challenge!
Replies: 4
Views: 489

Node Container Challenge!

Ok this is a challenge for those that are up to it. I would like to: 1. In blender or XSI add null/empty objects where i want trees in a scene. 2. Export this as a .x file ( becuase it keeps nulls) 3.The nulls would have names like : oaktree 01,*02,*03 and cherrytree *01, *02, *03 and so on. 4. In c...
by xsinick
Sun Jun 01, 2008 5:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109825

oops Not so . Your dll for 1.31 was perfect but this dx one for 1.4 has errors in the writing of alphas or zwriting or something cause modes look messed up.

you should fix this soon or your 1.4 efforts may go to waste .

good job bro.
by xsinick
Thu May 29, 2008 5:51 am
Forum: Beginners Help
Topic: Loading Image
Replies: 4
Views: 312

thank you for some sort of direction know is up to me to spend the rest of this year finding a way to may the documentation code work with it.


Really thank you !
by xsinick
Thu May 29, 2008 3:22 am
Forum: Beginners Help
Topic: Loading Screen
Replies: 1
Views: 291

Loading Screen

How do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?

a progress bar would bar nice too
by xsinick
Thu May 29, 2008 3:18 am
Forum: Beginners Help
Topic: Loading Image
Replies: 4
Views: 312

Loading Image Start screen

Yeah but how do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?