Nicework!
How about specular mapping ?
And can you Post you complete code for others to test it and give you feedback?
Search found 18 matches
- Wed Apr 01, 2009 1:19 pm
- Forum: Advanced Help
- Topic: [SOLVED]Specular highlights not visible on EMT_PARALLAX
- Replies: 22
- Views: 7350
- Wed Apr 01, 2009 1:06 pm
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2264
You are Billiant!
Dude alot of Programmer heads here don't see the use in what you are trying to do .
I for one Like this approach as it is more artist programmer friendly.
It make the engine usable from a visual stan point to have normal&spec maps (gears of war anyone?).
And have .fx working...
What a Dream, you ...
I for one Like this approach as it is more artist programmer friendly.
It make the engine usable from a visual stan point to have normal&spec maps (gears of war anyone?).
And have .fx working...
What a Dream, you ...
- Thu Dec 18, 2008 4:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.5 released!
- Replies: 29
- Views: 6650
- Fri Nov 21, 2008 5:59 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125982
- Thu Nov 20, 2008 6:26 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125982
- Thu Nov 20, 2008 1:44 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125982
- Tue Jul 15, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Sharing Code
- Replies: 5
- Views: 387
- Tue Jul 15, 2008 2:21 pm
- Forum: Beginners Help
- Topic: Sharing Code
- Replies: 5
- Views: 387
Sharing Code
Sorry for sounding so feed up guys.
I'll be happy just to share my skill to anyone
I'll also share code I'm working on .
I'm a complete new comer to C++
but I'm reading and trying to understand the concepts before I pay a bunch for school to study it.
/*
NikEngine by Nicholas Carrington ...
I'll be happy just to share my skill to anyone
I'll also share code I'm working on .
I'm a complete new comer to C++
but I'm reading and trying to understand the concepts before I pay a bunch for school to study it.
/*
NikEngine by Nicholas Carrington ...
- Tue Jul 15, 2008 7:47 am
- Forum: Beginners Help
- Topic: AT the end Of my straw
- Replies: 0
- Views: 199
AT the end Of my straw
I'm tired I just wanna
have a material in irrlicht where I can have:
diffuse
normal
spec map
nothing fancy!
HLSL or CG
will work fine I don't care about vague suggestions.
I would not be ask If I knew how.
I'm and artist I try but It will take me another two years to figure this out and by ...
have a material in irrlicht where I can have:
diffuse
normal
spec map
nothing fancy!
HLSL or CG
will work fine I don't care about vague suggestions.
I would not be ask If I knew how.
I'm and artist I try but It will take me another two years to figure this out and by ...
- Wed Jun 04, 2008 10:37 pm
- Forum: Advanced Help
- Topic: Node Container Challenge!
- Replies: 4
- Views: 663
- Wed Jun 04, 2008 6:26 pm
- Forum: Advanced Help
- Topic: Node Container Challenge!
- Replies: 4
- Views: 663
Node Container Challenge!
Ok this is a challenge for those that are up to it.
I would like to:
1. In blender or XSI add null/empty objects where i want trees in a scene.
2. Export this as a .x file ( becuase it keeps nulls)
3.The nulls would have names like : oaktree 01,*02,*03 and cherrytree *01, *02, *03 and so on.
4. In ...
I would like to:
1. In blender or XSI add null/empty objects where i want trees in a scene.
2. Export this as a .x file ( becuase it keeps nulls)
3.The nulls would have names like : oaktree 01,*02,*03 and cherrytree *01, *02, *03 and so on.
4. In ...
- Sun Jun 01, 2008 5:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 167549
- Thu May 29, 2008 5:51 am
- Forum: Beginners Help
- Topic: Loading Image
- Replies: 4
- Views: 419
- Thu May 29, 2008 3:22 am
- Forum: Beginners Help
- Topic: Loading Screen
- Replies: 1
- Views: 358
Loading Screen
How do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
a progress bar would bar nice too
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
a progress bar would bar nice too
- Thu May 29, 2008 3:18 am
- Forum: Beginners Help
- Topic: Loading Image
- Replies: 4
- Views: 419
Loading Image Start screen
Yeah but how do i link it to the loading of my content?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?
so when stuff is finished loading it goes away or I can hold it on screen for like 10 sec then fade it off for like 15 frames?