Search found 18 matches

by jsmurthy4
Wed Nov 26, 2008 5:55 am
Forum: Game Programming
Topic: Games i developed
Replies: 2
Views: 1842

Games i developed

Hi friends,
I Thank all Irrlicht Administration for Irrlicht 3D.
I also thank all the people in forum who answered my questions or others questions, I learn so much from this forum. I would say this is one of the best forum i ever see.
I developed 3 games with the help of irrlicht and forum.
They ...
by jsmurthy4
Sat Sep 20, 2008 1:35 pm
Forum: Code Snippets
Topic: Irrlicht+True axis, physical engine ,matrix rotation
Replies: 2
Views: 3792

2nd example ,intermediate example

In this example by clicking left mouse button u will release a box at particular speed on ur camera direction it will collide and rotate exactly in this I use matrix rotation

http://groups.google.com/group/mur_games/files


//Bounce.h

#pragma once
#include <irrlicht.h>
#include ...
by jsmurthy4
Wed May 28, 2008 3:56 am
Forum: Advanced Help
Topic: position of animated mesh not node or bone position [solved]
Replies: 2
Views: 798

setjointmode getjointnode bone position [solved]

Hi,
In animation, character moves but its node position is still 0,0,0 to get its exact position u need a particular bone position or to get a bone position in .X file format


core::list<scene::ISceneNode*> lst;
scene::IBoneSceneNode *node3;
killer->setJointMode(scene::EJUOR_READ);
scene ...
by jsmurthy4
Mon May 19, 2008 5:24 pm
Forum: Advanced Help
Topic: getSceneNodeFromRayBB
Replies: 3
Views: 713

thanks roger,
1)i am using 2 camera's, but only one camera is targeting

2)yes u are right there is no need to check 2 time but it is not wrong to check 2 times.when i am debuging i just wrote it.

main while loop

while(device->run() && driver)
{
//main update fn
myupdate::update(); // funtion ...
by jsmurthy4
Mon May 19, 2008 4:25 pm
Forum: Beginners Help
Topic: Animated Mesh
Replies: 4
Views: 533

hi,
i think MD2 and .X are 2 file formats u can see animation.
if u need .x export plugins or converter click here
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
for more information click here
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23705&start=0&postdays=0&postorder ...
by jsmurthy4
Mon May 19, 2008 3:17 pm
Forum: Advanced Help
Topic: getSceneNodeFromRayBB
Replies: 3
Views: 713

getSceneNodeFromRayBB

Hi friends,

In my game i am using 3 getSceneNodeFromRayBB
1) from camera projectile to what i point(RED color)
2)&3) from enemy to camera(green and blue color)
below image u can see it.

when i start it works fine for all 3 getSceneNodeFromRayBB but when i come closer to enemy's they don't shoot ...
by jsmurthy4
Sun Apr 27, 2008 6:20 am
Forum: Beginners Help
Topic: reduce bounding box size
Replies: 3
Views: 355

Thanks
load the mesh and before u create the scene node call
it worked for me :D thanks radiant

virtual void irr::scene::IMesh::setBoundingBox ( const core::aabbox3df & box ) [pure virtual]

set user axis aligned bounding box


scene::IAnimatedMesh *killmesh=smgr->getMesh("G:/xformat/test02 ...
by jsmurthy4
Sat Apr 26, 2008 4:53 pm
Forum: Beginners Help
Topic: reduce bounding box size
Replies: 3
Views: 355

reduce bounding box size

Hi,
i load .x file as IAnimatedMeshSceneNode. when i am checking collision by getSceneNodeFromRayBB() the bounding box is so big that i want to reduce the bounding box size.

[img]
http://mur_games.googlegroups.com/web/dbox.jpg?gda=4wckFTkAAAA7PkSmDFhbH1qLBGS3CT0o7_ur5b01CTRd8ykdIeFJ0mG1qiJ7UbTIup ...
by jsmurthy4
Thu Apr 24, 2008 5:23 am
Forum: Beginners Help
Topic: shooting from projectile, formula for line.end?,draw3dline
Replies: 5
Views: 625

Thank u,
vitek u are right i offset starting point and i am able to see the line.

:arrow: drawing after smgr->drawAll()
so that u can see the color u set for or else line is displayed in bkground color.

THANK'S JP,VITEK for u help :D
by jsmurthy4
Thu Apr 24, 2008 4:09 am
Forum: Beginners Help
Topic: shooting from projectile, formula for line.end?,draw3dline
Replies: 5
Views: 625

draw3dline

Hi,
i look some examples which are provided my irrlicht developers
example-7 ,collision example in that example i put draw3dline below draw3dtriangle. i can't see line but triangle is perfect.

#include <irrlicht.h>
#include <iostream>

using namespace irr;

#ifdef _MSC_VER
#pragma comment(lib ...
by jsmurthy4
Wed Apr 23, 2008 4:06 pm
Forum: Beginners Help
Topic: shooting from projectile, formula for line.end?,draw3dline
Replies: 5
Views: 625

Thanks Jp,
for ur reply,
i declared driver's transformation matrix check it

lineMaterial.Lighting = false;
lineMaterial.Thickness = 3.f;

while(device->run() && driver)
{
int campos=myupdate::update(killer,camera);
driver->beginScene(true,true,0);

line.start=pointer->getAbsolutePosition ...
by jsmurthy4
Wed Apr 23, 2008 9:38 am
Forum: Beginners Help
Topic: shooting from projectile, formula for line.end?,draw3dline
Replies: 5
Views: 625

shooting from projectile, formula for line.end?,draw3dline

Hi,
i attached a projector as a child to a camera.when I shoot, if the projector is pointing towards the enemy then he has to die or else not.
For above task I took a line and to get enemy node I will use getSceneNodeFromRayBB before that I want to see how line moves by using draw3dline

While ...
by jsmurthy4
Tue Mar 04, 2008 12:48 pm
Forum: Advanced Help
Topic: animation
Replies: 2
Views: 535

Hi jp,
thank's for ur reply
i will try what u said and i will come back again
by jsmurthy4
Tue Mar 04, 2008 8:16 am
Forum: Advanced Help
Topic: animation
Replies: 2
Views: 535

animation

Hi ,
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.

Its example i may have U V W X Y Z or more positions

It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...
by jsmurthy4
Mon Mar 03, 2008 4:37 pm
Forum: Advanced Help
Topic: position of animated mesh not node or bone position [solved]
Replies: 2
Views: 798

position of animated mesh not node or bone position [solved]

Hi ,
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.

Its example i may have U V W X Y Z or more positions

It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...