Hi friends,
I Thank all Irrlicht Administration for Irrlicht 3D.
I also thank all the people in forum who answered my questions or others questions, I learn so much from this forum. I would say this is one of the best forum i ever see.
I developed 3 games with the help of irrlicht and forum.
They ...
Search found 18 matches
- Wed Nov 26, 2008 5:55 am
- Forum: Game Programming
- Topic: Games i developed
- Replies: 2
- Views: 1842
- Sat Sep 20, 2008 1:35 pm
- Forum: Code Snippets
- Topic: Irrlicht+True axis, physical engine ,matrix rotation
- Replies: 2
- Views: 3792
2nd example ,intermediate example
In this example by clicking left mouse button u will release a box at particular speed on ur camera direction it will collide and rotate exactly in this I use matrix rotation
http://groups.google.com/group/mur_games/files
//Bounce.h
#pragma once
#include <irrlicht.h>
#include ...
http://groups.google.com/group/mur_games/files
//Bounce.h
#pragma once
#include <irrlicht.h>
#include ...
- Wed May 28, 2008 3:56 am
- Forum: Advanced Help
- Topic: position of animated mesh not node or bone position [solved]
- Replies: 2
- Views: 798
setjointmode getjointnode bone position [solved]
Hi,
In animation, character moves but its node position is still 0,0,0 to get its exact position u need a particular bone position or to get a bone position in .X file format
core::list<scene::ISceneNode*> lst;
scene::IBoneSceneNode *node3;
killer->setJointMode(scene::EJUOR_READ);
scene ...
In animation, character moves but its node position is still 0,0,0 to get its exact position u need a particular bone position or to get a bone position in .X file format
core::list<scene::ISceneNode*> lst;
scene::IBoneSceneNode *node3;
killer->setJointMode(scene::EJUOR_READ);
scene ...
- Mon May 19, 2008 5:24 pm
- Forum: Advanced Help
- Topic: getSceneNodeFromRayBB
- Replies: 3
- Views: 713
- Mon May 19, 2008 4:25 pm
- Forum: Beginners Help
- Topic: Animated Mesh
- Replies: 4
- Views: 533
- Mon May 19, 2008 3:17 pm
- Forum: Advanced Help
- Topic: getSceneNodeFromRayBB
- Replies: 3
- Views: 713
getSceneNodeFromRayBB
Hi friends,
In my game i am using 3 getSceneNodeFromRayBB
1) from camera projectile to what i point(RED color)
2)&3) from enemy to camera(green and blue color)
below image u can see it.
when i start it works fine for all 3 getSceneNodeFromRayBB but when i come closer to enemy's they don't shoot ...
In my game i am using 3 getSceneNodeFromRayBB
1) from camera projectile to what i point(RED color)
2)&3) from enemy to camera(green and blue color)
below image u can see it.
when i start it works fine for all 3 getSceneNodeFromRayBB but when i come closer to enemy's they don't shoot ...
- Sun Apr 27, 2008 6:20 am
- Forum: Beginners Help
- Topic: reduce bounding box size
- Replies: 3
- Views: 355
- Sat Apr 26, 2008 4:53 pm
- Forum: Beginners Help
- Topic: reduce bounding box size
- Replies: 3
- Views: 355
reduce bounding box size
Hi,
i load .x file as IAnimatedMeshSceneNode. when i am checking collision by getSceneNodeFromRayBB() the bounding box is so big that i want to reduce the bounding box size.
[img]
http://mur_games.googlegroups.com/web/dbox.jpg?gda=4wckFTkAAAA7PkSmDFhbH1qLBGS3CT0o7_ur5b01CTRd8ykdIeFJ0mG1qiJ7UbTIup ...
i load .x file as IAnimatedMeshSceneNode. when i am checking collision by getSceneNodeFromRayBB() the bounding box is so big that i want to reduce the bounding box size.
[img]
http://mur_games.googlegroups.com/web/dbox.jpg?gda=4wckFTkAAAA7PkSmDFhbH1qLBGS3CT0o7_ur5b01CTRd8ykdIeFJ0mG1qiJ7UbTIup ...
- Thu Apr 24, 2008 5:23 am
- Forum: Beginners Help
- Topic: shooting from projectile, formula for line.end?,draw3dline
- Replies: 5
- Views: 625
- Thu Apr 24, 2008 4:09 am
- Forum: Beginners Help
- Topic: shooting from projectile, formula for line.end?,draw3dline
- Replies: 5
- Views: 625
draw3dline
Hi,
i look some examples which are provided my irrlicht developers
example-7 ,collision example in that example i put draw3dline below draw3dtriangle. i can't see line but triangle is perfect.
#include <irrlicht.h>
#include <iostream>
using namespace irr;
#ifdef _MSC_VER
#pragma comment(lib ...
i look some examples which are provided my irrlicht developers
example-7 ,collision example in that example i put draw3dline below draw3dtriangle. i can't see line but triangle is perfect.
#include <irrlicht.h>
#include <iostream>
using namespace irr;
#ifdef _MSC_VER
#pragma comment(lib ...
- Wed Apr 23, 2008 4:06 pm
- Forum: Beginners Help
- Topic: shooting from projectile, formula for line.end?,draw3dline
- Replies: 5
- Views: 625
- Wed Apr 23, 2008 9:38 am
- Forum: Beginners Help
- Topic: shooting from projectile, formula for line.end?,draw3dline
- Replies: 5
- Views: 625
shooting from projectile, formula for line.end?,draw3dline
Hi,
i attached a projector as a child to a camera.when I shoot, if the projector is pointing towards the enemy then he has to die or else not.
For above task I took a line and to get enemy node I will use getSceneNodeFromRayBB before that I want to see how line moves by using draw3dline
While ...
i attached a projector as a child to a camera.when I shoot, if the projector is pointing towards the enemy then he has to die or else not.
For above task I took a line and to get enemy node I will use getSceneNodeFromRayBB before that I want to see how line moves by using draw3dline
While ...
- Tue Mar 04, 2008 12:48 pm
- Forum: Advanced Help
- Topic: animation
- Replies: 2
- Views: 535
- Tue Mar 04, 2008 8:16 am
- Forum: Advanced Help
- Topic: animation
- Replies: 2
- Views: 535
animation
Hi ,
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.
Its example i may have U V W X Y Z or more positions
It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.
Its example i may have U V W X Y Z or more positions
It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...
- Mon Mar 03, 2008 4:37 pm
- Forum: Advanced Help
- Topic: position of animated mesh not node or bone position [solved]
- Replies: 2
- Views: 798
position of animated mesh not node or bone position [solved]
Hi ,
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.
Its example i may have U V W X Y Z or more positions
It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...
what i want is an animated mesh moves from a place X to Y after reaching Y it plays some other animation and again it moves from Y to Z.
Its example i may have U V W X Y Z or more positions
It may contain repeated animation between UV, YZ and also animation's may picked by situations or ...