Search found 459 matches

by Ion Dune
Thu Apr 23, 2009 1:11 am
Forum: Beginners Help
Topic: closing the window
Replies: 4
Views: 359

Yes, IrrlichtDevice::run() returns false when the device wishes to close (when the user presses X), so if you have code like so, you need only add code to the end of the loop:

Code: Select all

while ( Device->run() )
{
// Main Loop
}

// Code here will happen when the device is closed
by Ion Dune
Sat Apr 11, 2009 8:01 pm
Forum: Everything 2d/3d Graphics
Topic: Free models for the irrlicht community.
Replies: 20
Views: 5405

Indeed! Kudos to you, here's an internet, a piece of robot and 3 thumbs up. Sorry but i absolutely don't understand what it means ^^'. And in which section shall I look (sorry, french people are stupid) ? Aha, that's just a convoluted way of saying "Good Job!" And I believe he was talking...
by Ion Dune
Fri Apr 10, 2009 6:34 am
Forum: Beginners Help
Topic: Code conversion examples for (Visual) Basic(.NET) users?
Replies: 6
Views: 264

The differences are stark, especially because we are talking about an object oriented API here.
by Ion Dune
Thu Apr 09, 2009 8:06 pm
Forum: Beginners Help
Topic: how can i add text box with scroll??
Replies: 1
Views: 394

Tutorial 5 (also found in the SDK) should help you with setting up the GUI you're asking for. As for saving the text to a file, use the File System to create a write file and then write to it, something like this: irr::io::IWriteFile * File = FileSystem->createAndWriteFile("output.txt") ;...
by Ion Dune
Fri Apr 03, 2009 4:05 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121532

If I wanted to do file sending through irrNetLite (files up to around a megabyte) should i send the file in chunks through multiple packets, or could I just lump the whole thing into a single packet? Would it be irresponsible to do so?
by Ion Dune
Sun Mar 08, 2009 6:58 pm
Forum: Advanced Help
Topic: real time terrain modification...
Replies: 4
Views: 665

Have a look at this.
by Ion Dune
Thu Feb 26, 2009 2:32 am
Forum: Beginners Help
Topic: Trouble with camera
Replies: 4
Views: 375

Perhaps there is more to your code that is causing the problem here. You can post it here and then we will be able to help you.
by Ion Dune
Thu Feb 12, 2009 5:26 pm
Forum: Code Snippets
Topic: Simple terrain splatting [OpenGL]
Replies: 20
Views: 7845

Irrlicht texture matrix only allows 4 textures.
by Ion Dune
Mon Feb 09, 2009 11:56 pm
Forum: Beginners Help
Topic: Is it really so hard to add stuff upon Irrlicht?
Replies: 15
Views: 2867

rogerborg wrote:While you chaps were talking about what we could collectively do, I've exposed CGeometryCreator (as IGeometryCreator) through ISceneManager::getGeometryCreator(), in SVN 2205 on the trunk. :P
I can't get 2205 to compile - seems like the file "IGeometryCreator.h" is missing.
by Ion Dune
Sat Feb 07, 2009 6:49 am
Forum: Open Discussion and Dev Announcements
Topic: What are the renderers YOU are using?
Replies: 32
Views: 4699

OpenGL, mostly because for the longest time I didn't have the dx sdk and thus couldn't compile it from the SVN.
by Ion Dune
Fri Feb 06, 2009 11:50 pm
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 98692

Congratulations to the winners! :D

We should have more competitions like this, it was good to see the community so involved.
by Ion Dune
Wed Feb 04, 2009 9:07 pm
Forum: Code Snippets
Topic: Exposed VolumeLightSceneNode mesh buffer
Replies: 8
Views: 3389

When using the mesh created addVolumeLightMesh(...), if EMT_ONETEXTURE_BLEND is not treated as transparent, there are graphical glitches when viewing the light in front of other objects, for example the dwarf and the water in example 8. In the VolumeLightSceneNode, the node registers itself as trans...
by Ion Dune
Wed Feb 04, 2009 7:45 pm
Forum: Code Snippets
Topic: Exposed VolumeLightSceneNode mesh buffer
Replies: 8
Views: 3389

I hate to persist, but what's the verdict on onetexture_blend being transparent? I'm pretty sure it is, based on this topic , since if its blending with the pixels beneath it, isn't it by definition transparent? Anyway, I found that my patches didn't work with the latest revision, so I made a new al...
by Ion Dune
Wed Feb 04, 2009 5:35 am
Forum: Beginners Help
Topic: how to rotate the cylinder
Replies: 10
Views: 2023

Please refer to the tutorials (numbers 3, 11, and 13 all do what you ask) and the docs before asking questions - it will save both your and our time :D .
by Ion Dune
Sun Feb 01, 2009 2:02 am
Forum: Code Snippets
Topic: Exposed VolumeLightSceneNode mesh buffer
Replies: 8
Views: 3389

More developments: I delved into the code of the OpenGL material renders (my only available test platform is OpenGL - the software renders can't render example 8, and I don't currently have a copy of the DirectX SDK) and found that the one texture blend material type - the one used by volume light s...