the shader has 4 floats (the vColor) but that counts as register c0,
&vColor.r is just for the first variable,
Search found 12 matches
- Sun Aug 16, 2009 5:26 am
- Forum: Beginners Help
- Topic: Cant Set a "Float4" Constant (Low Level)
- Replies: 3
- Views: 379
- Sat Aug 15, 2009 3:58 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: What is a good level editor for irrlicht?
- Replies: 60
- Views: 128502
- Sat Aug 15, 2009 3:52 am
- Forum: Beginners Help
- Topic: Cant Set a "Float4" Constant (Low Level)
- Replies: 3
- Views: 379
Cant Set a "Float4" Constant (Low Level)
i get this error :
Error 1 error C2664: 'bool irr::video::IMaterialRendererServices::setVertexShaderConstant(const irr::c8 *,const irr::f32 *,int)' : cannot convert parameter 1 from 'irr::video::SColorf' to 'const irr::c8 *' e:\projects\Watertest saver\Watertest\main.cpp 42 Watertest
im using ...
Error 1 error C2664: 'bool irr::video::IMaterialRendererServices::setVertexShaderConstant(const irr::c8 *,const irr::f32 *,int)' : cannot convert parameter 1 from 'irr::video::SColorf' to 'const irr::c8 *' e:\projects\Watertest saver\Watertest\main.cpp 42 Watertest
im using ...
- Sat Aug 15, 2009 3:49 am
- Forum: Beginners Help
- Topic: How to distribute Irrlicht on linux
- Replies: 10
- Views: 1667
if you distribute per distro rather than a plain old zip (such as a debian package for ubuntu\debian based distros) you can include it as a prerequisite or something like that so when it downloads, irrlicht will download and install or do what people do in the windows world, distribute the .so file ...
- Sat Aug 01, 2009 1:16 pm
- Forum: Advanced Help
- Topic: Using GL Extentions in irrlicht
- Replies: 3
- Views: 586
- Sat Aug 01, 2009 5:59 am
- Forum: Advanced Help
- Topic: Using GL Extentions in irrlicht
- Replies: 3
- Views: 586
Using GL Extentions in irrlicht
excuse any typos im using my pocket pc pda... anyway
how can i incorporate GL extentions in irrlicht and check if one is supported
so if user has ATI_EXT_EMBM or whatever use this over a shader EMBM?
how can i incorporate GL extentions in irrlicht and check if one is supported
so if user has ATI_EXT_EMBM or whatever use this over a shader EMBM?
- Sun Sep 21, 2008 1:57 am
- Forum: Advanced Help
- Topic: Irrlicht And PS2 Joysticks / PS2 Dev with Irrlicht
- Replies: 10
- Views: 1644
- Sun Sep 21, 2008 1:41 am
- Forum: Beginners Help
- Topic: Shader Questions...
- Replies: 2
- Views: 552
- Sat Sep 20, 2008 4:11 am
- Forum: Beginners Help
- Topic: Shader Questions...
- Replies: 2
- Views: 552
Shader Questions...
Well I've Been Experimenting With Many Colors with ATI's Car Paint Effect found in that Radeon 9700 Demo... Since about 3 Shaders Will be based on this (Full paint,No Flakes,Pixel Shader 1.4)...
Can i Send the Colors out to the parameters of the Effect via Irrlicht... I know XNA Could do it, but ...
Can i Send the Colors out to the parameters of the Effect via Irrlicht... I know XNA Could do it, but ...
- Thu Jul 24, 2008 1:52 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 342289
- Wed Jul 23, 2008 5:22 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: CG Shaders!
- Replies: 1
- Views: 3315
CG Shaders!
For anyone who does not know already, nVidia's Developer Zone hosts plenty Cg\HLSL\GLSL Shaders.
Get IrrCg for the CgFX shaders. (Recommended, Cg Is a Shader Language that works whether your using DirectX 9 or OpenGL
http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html ...
Get IrrCg for the CgFX shaders. (Recommended, Cg Is a Shader Language that works whether your using DirectX 9 or OpenGL
http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html ...
- Wed May 14, 2008 3:11 am
- Forum: Advanced Help
- Topic: "could not create DIRECT3D9 texture"
- Replies: 1
- Views: 770
"could not create DIRECT3D9 texture"
I was just goofing around with the examples and i was going to replace an image with a higher resolution one (20-- by 17--) at 2MB. and i get the message in Console = Could Not Create DIRECT3D9 (or 8) Texture!
Here's my System Info.
1.7GHz Pentium 4
ATI Radeon 9200 (128VRAM)
DirectX 9.0c Installed ...
Here's my System Info.
1.7GHz Pentium 4
ATI Radeon 9200 (128VRAM)
DirectX 9.0c Installed ...