Search found 195 matches

by torleif
Sun Oct 26, 2008 10:38 am
Forum: Game Programming
Topic: Scripting Standards and Expectations
Replies: 7
Views: 2242

Scripting Standards and Expectations

I'm designing an XML-Lua-Irrlicht front end, it's turning out to be a rewarding project. Its development name is XGL, and if people like it I'll likely make it open source. My (distant) goal is to make a RAD language that novice html writers are comfortable with, enabling them to create small games ...
by torleif
Sat Oct 18, 2008 5:59 am
Forum: Off-topic
Topic: So like, what is up with play testers?
Replies: 17
Views: 3003

Why where they bad mouthing the play testers? Debugging really should be up to the programmer. Also Age of Kings was the best AoE If they didn't pay them it's even better. When bureaucrats over-think the design stage and listen to the beta testing 100%, you end up with the game that's unimaginative....
by torleif
Thu Oct 16, 2008 6:23 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 423051

I got it working, however shadows can't be seen (will work a bit harder soon though)

Question: does the pixel size have to be 2^n? I use resolutions in my game that are 3:4 (and thus not 2^n). The stretching is really bad.
by torleif
Thu Oct 16, 2008 12:48 am
Forum: Off-topic
Topic: Irrlicht Forums; Internet Explorer 8 problems
Replies: 7
Views: 1838

You could upgrade to firefox
by torleif
Wed Oct 15, 2008 1:34 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 423051

Just started having a little play around with the source and i got a compile error in CShaderPre.cpp; driver->getVendorInfo doesn't exist apparently... I'm using 1.4.2.. apparently this function was added in 1.4, has it now disappeared? I replaced it with what i thought was possibly the closest fun...
by torleif
Tue Oct 14, 2008 3:40 am
Forum: Open Discussion and Dev Announcements
Topic: Audio Library
Replies: 7
Views: 1596

I use SDL_mixer. It's simple and has all the features you need, even though it's written in C (but well written)
by torleif
Sun Oct 12, 2008 11:49 am
Forum: Bug reports
Topic: Major problems with rect<T>?
Replies: 4
Views: 852

Yes, creating rectangles in irrlicht is very messy. I would like to see an overridden constructor/ set method: rect<T> (position p1, position p2) // construct a rect the traditional way rect<T> (position p1, dimension d1) // would construct a rect at p1, with width/ height of d1 Implementing it woul...
by torleif
Sat Oct 04, 2008 11:00 am
Forum: Advanced Help
Topic: Animated Models Consumed My Life
Replies: 9
Views: 1877

fuego2008: I feel your frustration, getting models to work (right) is real pain in the ass. Irrlicht has too many file formats too choose from. Picking the right file format is like having to eat a box of candy just to find the one flavor you like I've used panda, MD2 export, md3 export, b3d export,...
by torleif
Tue Sep 30, 2008 9:55 am
Forum: Game Programming
Topic: Building a Plugin Architecture
Replies: 13
Views: 5697

rogerborg is right. You might want to take a step back and think why you want to add plugins to your game. Remember the best answer to a problem is the most simple. The most tried and tested way to expand your game is to use a scripting language. This way you don't have to worry about cross compatib...
by torleif
Sun Sep 28, 2008 4:50 am
Forum: Off-topic
Topic: American Boss: Barack Obama (Theme Song?)
Replies: 1
Views: 889

This might be a bit more interesting

TBH American politics are a joke. No serious nation would consider having a idiot soccer mom like Palin second in command
by torleif
Sat Sep 27, 2008 11:40 am
Forum: Off-topic
Topic: Interesting article on PC piracy and budgets
Replies: 18
Views: 2512

Read all that article, it's 100% right. Honesty is the best policy. I feel sorry for the guys who created spore; the NAZI style DRM on it will put a lot of people off, and if it sells poorly you can guarantee that the pirates will be to blame One thing the article didn't mention was that in some cas...
by torleif
Wed Sep 24, 2008 5:38 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7816

The new version .9 uses irrlicht 1.4.2 and thus fixes the openGL bug. Also I fixed the SDL audio scratching bug that most people seemed to have


I'll add a native screen res for the next version JP so you can enjoy it in it's widescreen glory :P
by torleif
Tue Sep 23, 2008 10:01 am
Forum: Beginners Help
Topic: Print variable value on screen.
Replies: 9
Views: 947

This thread made me lol
by torleif
Sun Sep 21, 2008 2:45 am
Forum: Beginners Help
Topic: Shader Questions...
Replies: 2
Views: 418

Yes you can pass parameters to the shader in irrlicht. The shader example in the irrlicht examples folder passes in the position of the camera. Of course, you have to write/ download a shader that supports your desired effect (I presume by 'colors' you mean color tint?) XNA only supports HLSL. You c...
by torleif
Sun Sep 21, 2008 2:34 am
Forum: Beginners Help
Topic: Clock() for Frame Independent Animation
Replies: 6
Views: 436

Thanks for your replies, Irrlichts timer tends to jump, but I realized such a small jump in time isn't noticeable . It still can be used for animations as long as I don't divide by the difference (newtime-oldtime is often 0): endTime = timer->getTime() main loop{ // I use this variable to animate st...