Search found 54 matches

by wornaki
Mon Dec 22, 2003 5:59 pm
Forum: Beginners Help
Topic: bsp lighting
Replies: 9
Views: 1192

Do you both think it's a bug in the gl renderer :?:. Weird. I haven't tried 0.4.2 yet, but anyway if you test your app with Directx and it works you must be right in your assumption that it is a bug...
by wornaki
Wed Dec 17, 2003 10:56 pm
Forum: Beginners Help
Topic: Dev C++ Compilation Error
Replies: 9
Views: 1128

yes it should work. For this windows98 users, in fact, it did...
by wornaki
Wed Dec 17, 2003 6:25 pm
Forum: Beginners Help
Topic: 2 errors at compiling the movement tutorial
Replies: 14
Views: 2431

See if you have got all { and } in the right position. I never had that type of error.
by wornaki
Wed Dec 17, 2003 6:21 pm
Forum: Off-topic
Topic: C# or C++ anyone know which one I should buy?
Replies: 12
Views: 3008

I agree... Dev C++ sux dirty weasel butt. VC++ rules all. Bow down b4 Emperor Gates! If you say so :P . I can't buy VC++ because 109 dollars is almost 330 units of my local currency and that is more or less the half of a middle monthly salary :!: Way too much. Besides, I prefer gnuu compilers. They...
by wornaki
Tue Dec 16, 2003 11:29 pm
Forum: Advanced Help
Topic: Crash using the Timer :(
Replies: 5
Views: 2269

Sorry if I made you look stupid. I didn't mean to insult you, but you have to admit (at least I do) that some people do not read before they post. Please forgive me if I misthought you were one of them... Now onto the problem: I am sure you properly set up the timer, didn't you?. Try only calling IT...
by wornaki
Tue Dec 16, 2003 10:06 pm
Forum: Advanced Help
Topic: Crash using the Timer :(
Replies: 5
Views: 2269

May be the little tutorial in the faq/how-to/tool/ forum can help
by wornaki
Tue Dec 16, 2003 10:00 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1334

Try looking at the techdemo sourcecode. It uses audiere and works pretty well
by wornaki
Tue Dec 16, 2003 7:05 pm
Forum: Beginners Help
Topic: 3DS Levels
Replies: 25
Views: 3707

is it just onetexture?. Because maybe automatic loading won't work under that circumstances.... Strange though, very, very strange.
by wornaki
Tue Dec 16, 2003 6:58 pm
Forum: Off-topic
Topic: C# or C++ anyone know which one I should buy?
Replies: 12
Views: 3008

Let's see. As far as I know, C# is the ultimate language for the .NET platform. That means that you can turn garbage collector off when using this particular language. C# is an extended language that is not so different from C++ yet similar to Java. That basically means that c++ code can be translat...
by wornaki
Tue Dec 16, 2003 6:39 pm
Forum: Beginners Help
Topic: 3DS Levels
Replies: 25
Views: 3707

In my case I could load the texture (yes, just one) from a different folder.
by wornaki
Mon Dec 15, 2003 11:17 pm
Forum: Beginners Help
Topic: problem loading bsp
Replies: 1
Views: 540

Did you do it following this thread?
http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=82
Maybe it can help you
by wornaki
Mon Dec 15, 2003 10:57 pm
Forum: Advanced Help
Topic: problem with ms3d files...
Replies: 27
Views: 5397

Komando04 demo

http://stimpunx.fr.st/
by wornaki
Mon Dec 15, 2003 9:36 pm
Forum: Beginners Help
Topic: 3DS Levels
Replies: 25
Views: 3707

Are you sure you have irrlicht.dll placed in the base dir of you app(that means where you compile). Do you use Dev C++ or VC and have everything well settled?. The code I sent you worked fine for me(with a mesh called park.3ds from gametutorial). Try putting your model in the base dir of your projec...
by wornaki
Mon Dec 15, 2003 9:28 pm
Forum: Beginners Help
Topic: how to import animations?
Replies: 7
Views: 962

or use the modified dll and static library provided kindly by nop, if I remember well (of course, in case this is the problem)
by wornaki
Mon Dec 15, 2003 9:26 pm
Forum: Beginners Help
Topic: 3DS Levels
Replies: 25
Views: 3707

#include <irrlicht.h> #include <wchar.h> using namespace irr; #pragma comment(lib, "Irrlicht.lib") scene::ICameraSceneNode* camera = 0; class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { if (camera) return camera->OnEvent(event); return false; } }...