Search found 226 matches

by freetimecoder
Sat Aug 07, 2010 4:55 pm
Forum: Project Announcements
Topic: GPU-RAD: Make lightmaps using your gpu
Replies: 16
Views: 10410

Holy Crap :shock:
This will be awesome!
by freetimecoder
Thu Aug 05, 2010 4:46 am
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24487

Hi,

I can compile it with 1.7 or 1.7.1
What errors do you get? Code or graphics related?

greetings
by freetimecoder
Tue Aug 03, 2010 4:11 pm
Forum: Everything 2d/3d Graphics
Topic: Why is blender so poorly designed and hard to use?
Replies: 34
Views: 19101

First, Blender can do about everything that the 3k $ professional 3d modeling programms can do. It even had some innovations the other companies put in their programms afterwards (in expensive updates of course) As for the interface: A lot of functions => a lot of buttons. No difference with the pro...
by freetimecoder
Fri Jul 30, 2010 4:20 am
Forum: Beginners Help
Topic: Good machine gun algorithm
Replies: 1
Views: 263

Take look at the 04 Movement Tutorial.
Everything you need is described there.

greetings
by freetimecoder
Fri Jul 30, 2010 4:15 am
Forum: Beginners Help
Topic: Slow track/Slow parent
Replies: 2
Views: 183

I won't post the solution, but hints on what would be good methods/attributes to know: ISceneNode::getAbsoluteTransformation, RelativeTranslation, RelativeRotation and RelativeScale, updateAbsolutePosition core::matrix4::transformVect, makeInverse and some vector3df calculations. Doing it yourself i...
by freetimecoder
Wed Jul 28, 2010 9:18 am
Forum: Beginners Help
Topic: LightMaps
Replies: 5
Views: 377

A _GOOD_ start would not to spam in so many forums :?
by freetimecoder
Tue Jul 27, 2010 7:10 pm
Forum: Game Programming
Topic: [Idea]Newb Team
Replies: 13
Views: 3273

I am also in a team and we are going to make the next MEGAPROJECT. The thing started out as a few noobs decided to make a real cool game that would beat anything commerical with ease. Well, the projekt is going on for a few years, can't say we made that much of progress with anything, but hell yea I...
by freetimecoder
Tue Jul 27, 2010 5:00 pm
Forum: Code Snippets
Topic: Shield Effects [OpenGL]
Replies: 51
Views: 21452

Hi,

thanks for the tip, I will change it. Also thanks for the hlsl port.
Don't know the cause of the access violation either, sorry. Could be something in my code, though, would not be the first time that something is wrong ;)

greetings
by freetimecoder
Mon Jul 26, 2010 12:15 pm
Forum: Off-topic
Topic: Games in windowed mode or full screen?
Replies: 8
Views: 1751

Where is the "I want to choose in the options" option? :D
Depends on what I do, sometimes I want to play along while chatting (windowed) sometimes I want to play just to play (fullscreen)

greetings
by freetimecoder
Mon Jul 26, 2010 7:57 am
Forum: Beginners Help
Topic: app crash on winXP but working on win7 - kernel32 error
Replies: 3
Views: 448

I can't say for sure but I think there is a new runtime around for win7 (had a few problems with old games because of that) and since VC++ created builds need specific runtimes it might be necessary to use different runtimes on both systems. Win7 might be able to use the old one but XP might not be ...
by freetimecoder
Sun Jul 25, 2010 2:16 pm
Forum: Beginners Help
Topic: Transparent RTT looks wrong
Replies: 0
Views: 456

Transparent RTT looks wrong

Hi, Because I had no success with finding another solution to this problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39112 I am now trying to work with render to texture. I did a bit of testing first and came across a problem. I want the hud to look like this (without rtt): http://img4...
by freetimecoder
Mon Jul 12, 2010 6:42 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] broken lighting on models
Replies: 18
Views: 4285

Unless you do not want to have it shadeless or raytraced I dont think this would work.
So you could either try fixing the face normals or find the material within the mesh that is on the cloak and set its backface flag. That way not your whole model would be double sided.

greetings
by freetimecoder
Mon Jul 12, 2010 5:30 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] broken lighting on models
Replies: 18
Views: 4285

That explains alot ;) With that Recalculate Normals Outside cannot work. If they are not necessary (e.g. for UV mapping) you should not use doublesided meshes like that (you encounterd one of the problems it brings already) You should remove the unecessary faces by selecting everything and use W -> ...
by freetimecoder
Mon Jul 12, 2010 8:02 am
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] broken lighting on models
Replies: 18
Views: 4285

in shaded mode, its similar to what i get in irrlicht, just more shaded, but same bad The problem is with your mesh, not with irrlicht. Some normals are flipped inside instead of outside, that causes the errors. In editing mode you can display the normals via Mesh (F9) -> Mesh Tools More -> Draw No...
by freetimecoder
Mon Jul 12, 2010 6:52 am
Forum: Beginners Help
Topic: irrlicht collada .dae problem
Replies: 5
Views: 571

So it seems that either the exporter does not export the textures right or irrlicht does not load them. Also, I meant positioning the light at 0,0,0 is what you do, and that could be a reason for your mesh being black because the light might be inside the mesh. To fix that you should place your ligh...