Holy Crap
This will be awesome!
Search found 226 matches
- Sat Aug 07, 2010 4:55 pm
- Forum: Project Announcements
- Topic: GPU-RAD: Make lightmaps using your gpu
- Replies: 16
- Views: 10410
- Thu Aug 05, 2010 4:46 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24487
- Tue Aug 03, 2010 4:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 19101
First, Blender can do about everything that the 3k $ professional 3d modeling programms can do. It even had some innovations the other companies put in their programms afterwards (in expensive updates of course) As for the interface: A lot of functions => a lot of buttons. No difference with the pro...
- Fri Jul 30, 2010 4:20 am
- Forum: Beginners Help
- Topic: Good machine gun algorithm
- Replies: 1
- Views: 263
- Fri Jul 30, 2010 4:15 am
- Forum: Beginners Help
- Topic: Slow track/Slow parent
- Replies: 2
- Views: 183
I won't post the solution, but hints on what would be good methods/attributes to know: ISceneNode::getAbsoluteTransformation, RelativeTranslation, RelativeRotation and RelativeScale, updateAbsolutePosition core::matrix4::transformVect, makeInverse and some vector3df calculations. Doing it yourself i...
- Wed Jul 28, 2010 9:18 am
- Forum: Beginners Help
- Topic: LightMaps
- Replies: 5
- Views: 377
- Tue Jul 27, 2010 7:10 pm
- Forum: Game Programming
- Topic: [Idea]Newb Team
- Replies: 13
- Views: 3273
I am also in a team and we are going to make the next MEGAPROJECT. The thing started out as a few noobs decided to make a real cool game that would beat anything commerical with ease. Well, the projekt is going on for a few years, can't say we made that much of progress with anything, but hell yea I...
- Tue Jul 27, 2010 5:00 pm
- Forum: Code Snippets
- Topic: Shield Effects [OpenGL]
- Replies: 51
- Views: 21452
- Mon Jul 26, 2010 12:15 pm
- Forum: Off-topic
- Topic: Games in windowed mode or full screen?
- Replies: 8
- Views: 1751
- Mon Jul 26, 2010 7:57 am
- Forum: Beginners Help
- Topic: app crash on winXP but working on win7 - kernel32 error
- Replies: 3
- Views: 448
I can't say for sure but I think there is a new runtime around for win7 (had a few problems with old games because of that) and since VC++ created builds need specific runtimes it might be necessary to use different runtimes on both systems. Win7 might be able to use the old one but XP might not be ...
- Sun Jul 25, 2010 2:16 pm
- Forum: Beginners Help
- Topic: Transparent RTT looks wrong
- Replies: 0
- Views: 456
Transparent RTT looks wrong
Hi, Because I had no success with finding another solution to this problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39112 I am now trying to work with render to texture. I did a bit of testing first and came across a problem. I want the hud to look like this (without rtt): http://img4...
- Mon Jul 12, 2010 6:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] broken lighting on models
- Replies: 18
- Views: 4285
- Mon Jul 12, 2010 5:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] broken lighting on models
- Replies: 18
- Views: 4285
That explains alot ;) With that Recalculate Normals Outside cannot work. If they are not necessary (e.g. for UV mapping) you should not use doublesided meshes like that (you encounterd one of the problems it brings already) You should remove the unecessary faces by selecting everything and use W -> ...
- Mon Jul 12, 2010 8:02 am
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] broken lighting on models
- Replies: 18
- Views: 4285
in shaded mode, its similar to what i get in irrlicht, just more shaded, but same bad The problem is with your mesh, not with irrlicht. Some normals are flipped inside instead of outside, that causes the errors. In editing mode you can display the normals via Mesh (F9) -> Mesh Tools More -> Draw No...
- Mon Jul 12, 2010 6:52 am
- Forum: Beginners Help
- Topic: irrlicht collada .dae problem
- Replies: 5
- Views: 571
So it seems that either the exporter does not export the textures right or irrlicht does not load them. Also, I meant positioning the light at 0,0,0 is what you do, and that could be a reason for your mesh being black because the light might be inside the mesh. To fix that you should place your ligh...