Search found 67 matches
- Tue May 31, 2005 8:28 pm
- Forum: Beginners Help
- Topic: #include drives me crazy
- Replies: 5
- Views: 393
#include drives me crazy
Sure, this no Irrlich specific question but due to the good experience with the community I post this in the hope of a hint. Situation: I've two classes (classA and classB) Both are implemented in a cpp file and both having a header file. Further more is classA using classB and vice versa. To accomp...
- Sun May 15, 2005 12:31 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht with MSVS C++ make is huge
- Replies: 3
- Views: 244
- Fri May 13, 2005 2:42 pm
- Forum: Advanced Help
- Topic: How to Increase Clipping Distance & Rotation Presicion ?
- Replies: 3
- Views: 1290
Before throwing your computer you should maybe call
To increase far distance clipping
Code: Select all
irrCamera->setFarValue(float);
- Thu May 12, 2005 11:47 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht with MSVS C++ make is huge
- Replies: 3
- Views: 244
Compiling Irrlicht with MSVS C++ make is huge
When I compile Irrlicht with MS Visual Studio 2003 C++ it finished with no error/ warning but the DLL is 2140kb (instead of 1348kb) and it's incredible slow! (4FPS instead of 30)
I made sure to use the "Release" configuration and I didnt made any changes. What might this be?
Thx
Thorsten
I made sure to use the "Release" configuration and I didnt made any changes. What might this be?
Thx
Thorsten
- Thu May 12, 2005 8:16 pm
- Forum: Advanced Help
- Topic: Editing Meshes in Engine
- Replies: 7
- Views: 2124
Even when this an old thread is, I found it quite interesting to learn from (thx arras). I extended it a litte to set the texture u,v coords of the vertices. But I faild to attach a texture on it. I looked in the Irrlicht code to find out what might be missing- without success. Is someone herewho ca...
- Wed May 11, 2005 6:19 pm
- Forum: Beginners Help
- Topic: How to blend scene node or material in and out?
- Replies: 5
- Views: 615
I havn't done it yet (but will do it soon) So my idea is: scene:ISceneNode myNode; // Load and init node myNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL); // Later on when need to fade out... video::ITexture nodesTexture = myNode->getMaterial(0).Texture1; void* PointerToPixelArray = nodesTextu...
- Wed May 11, 2005 1:55 pm
- Forum: Beginners Help
- Topic: Unload/ remove mesh
- Replies: 7
- Views: 2065
- Wed May 11, 2005 12:20 pm
- Forum: Beginners Help
- Topic: Irrlicht killing Windows display driver?!
- Replies: 5
- Views: 561
- Wed May 11, 2005 12:12 pm
- Forum: Beginners Help
- Topic: viewport background and fog
- Replies: 2
- Views: 276
- Wed May 11, 2005 10:08 am
- Forum: Beginners Help
- Topic: Unload/ remove mesh
- Replies: 7
- Views: 2065
Right, the name is used as an ID. I guess calling mesh->drop(); would produce a nice error later because I didn't create the mesh with a 'createXXX' function and I changed the reference counter by this call. Invisible nodes are not taking rendering performance but they are still in memory (ok, maybe...
- Tue May 10, 2005 9:47 pm
- Forum: Beginners Help
- Topic: Unload/ remove mesh
- Replies: 7
- Views: 2065
Unload/ remove mesh
Maybe I'm blind, but I cant find a way to unload or remove a mesh :_(
Why? I need to call ISceneManager::addHillPlaneMesh("MESHNAME",...) more than onces. But the 2nd call failed because a mesh with this name allready exists. I dont want to use different names.
Thx
Why? I need to call ISceneManager::addHillPlaneMesh("MESHNAME",...) more than onces. But the 2nd call failed because a mesh with this name allready exists. I dont want to use different names.
Thx
- Tue May 10, 2005 9:44 pm
- Forum: Advanced Help
- Topic: Is Irrlicht threadsafe?
- Replies: 8
- Views: 1151
- Mon May 09, 2005 3:36 pm
- Forum: Beginners Help
- Topic: Multitextures on a scenenode
- Replies: 2
- Views: 205
- Sun May 08, 2005 6:00 pm
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 1162
Inheriting from CAnimatedMeshSceneNode
I'm wanna create my own AnimatedMeshSceneNode class by inheriting from CAnimatedMeshSceneNode (to add some non Irrlicht releated properties) But it seems that no "C" class is found in irrlicht.lib?!? Or is it my mistake? I dont want to inherit form ISceneNode with all the implementation ne...
- Sun May 08, 2005 2:34 pm
- Forum: Beginners Help
- Topic: Transparency only close to the camera?!
- Replies: 2
- Views: 314