Search found 67 matches

by MeisterK
Tue May 31, 2005 8:28 pm
Forum: Beginners Help
Topic: #include drives me crazy
Replies: 5
Views: 384

#include drives me crazy

Sure, this no Irrlich specific question but due to the good experience with the community I post this in the hope of a hint. Situation: I've two classes (classA and classB) Both are implemented in a cpp file and both having a header file. Further more is classA using classB and vice versa. To accomp...
by MeisterK
Sun May 15, 2005 12:31 am
Forum: Beginners Help
Topic: Compiling Irrlicht with MSVS C++ make is huge
Replies: 3
Views: 238

Yes. But what ever it was it's gone since I reinstalled my computer today. Strange...
by MeisterK
Fri May 13, 2005 2:42 pm
Forum: Advanced Help
Topic: How to Increase Clipping Distance & Rotation Presicion ?
Replies: 3
Views: 1277

Before throwing your computer you should maybe call

Code: Select all

irrCamera->setFarValue(float);
To increase far distance clipping
by MeisterK
Thu May 12, 2005 11:47 pm
Forum: Beginners Help
Topic: Compiling Irrlicht with MSVS C++ make is huge
Replies: 3
Views: 238

Compiling Irrlicht with MSVS C++ make is huge

When I compile Irrlicht with MS Visual Studio 2003 C++ it finished with no error/ warning but the DLL is 2140kb (instead of 1348kb) and it's incredible slow! (4FPS instead of 30)

I made sure to use the "Release" configuration and I didnt made any changes. What might this be?

Thx

Thorsten
by MeisterK
Thu May 12, 2005 8:16 pm
Forum: Advanced Help
Topic: Editing Meshes in Engine
Replies: 7
Views: 2110

Even when this an old thread is, I found it quite interesting to learn from (thx arras). I extended it a litte to set the texture u,v coords of the vertices. But I faild to attach a texture on it. I looked in the Irrlicht code to find out what might be missing- without success. Is someone herewho ca...
by MeisterK
Wed May 11, 2005 6:19 pm
Forum: Beginners Help
Topic: How to blend scene node or material in and out?
Replies: 5
Views: 597

I havn't done it yet (but will do it soon) So my idea is: scene:ISceneNode myNode; // Load and init node myNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL); // Later on when need to fade out... video::ITexture nodesTexture = myNode->getMaterial(0).Texture1; void* PointerToPixelArray = nodesTextu...
by MeisterK
Wed May 11, 2005 1:55 pm
Forum: Beginners Help
Topic: Unload/ remove mesh
Replies: 7
Views: 2037

I could- but why? As far as I know is grab/ drop only for keeping track how many other objects using this particular object (it is just a counter)
It does nothing for disposing the object from Irrlicht.
by MeisterK
Wed May 11, 2005 12:20 pm
Forum: Beginners Help
Topic: Irrlicht killing Windows display driver?!
Replies: 5
Views: 552

I've the same OS with exactly the same graphic card (with two TFT attached)

I' using the newest Catalyst driver ATI. Now working since 2 month and I never had such a problem.

Sry, but no idea what might it be ._(
by MeisterK
Wed May 11, 2005 12:12 pm
Forum: Beginners Help
Topic: viewport background and fog
Replies: 2
Views: 263

You can/must supply irrDriver->beginScene with a color which is used for the background if no skybox is present.

For the 2nd: you might attach a light source to the active camera

Is this what you looking for?
by MeisterK
Wed May 11, 2005 10:08 am
Forum: Beginners Help
Topic: Unload/ remove mesh
Replies: 7
Views: 2037

Right, the name is used as an ID. I guess calling mesh->drop(); would produce a nice error later because I didn't create the mesh with a 'createXXX' function and I changed the reference counter by this call. Invisible nodes are not taking rendering performance but they are still in memory (ok, maybe...
by MeisterK
Tue May 10, 2005 9:47 pm
Forum: Beginners Help
Topic: Unload/ remove mesh
Replies: 7
Views: 2037

Unload/ remove mesh

Maybe I'm blind, but I cant find a way to unload or remove a mesh :_(

Why? I need to call ISceneManager::addHillPlaneMesh("MESHNAME",...) more than onces. But the 2nd call failed because a mesh with this name allready exists. I dont want to use different names.

Thx
by MeisterK
Tue May 10, 2005 9:44 pm
Forum: Advanced Help
Topic: Is Irrlicht threadsafe?
Replies: 8
Views: 1124

What do you mean with 'multi-steps'?
by MeisterK
Mon May 09, 2005 3:36 pm
Forum: Beginners Help
Topic: Multitextures on a scenenode
Replies: 2
Views: 200

No, it's not. But thanks anyway
by MeisterK
Sun May 08, 2005 6:00 pm
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1101

Inheriting from CAnimatedMeshSceneNode

I'm wanna create my own AnimatedMeshSceneNode class by inheriting from CAnimatedMeshSceneNode (to add some non Irrlicht releated properties) But it seems that no "C" class is found in irrlicht.lib?!? Or is it my mistake? I dont want to inherit form ISceneNode with all the implementation ne...
by MeisterK
Sun May 08, 2005 2:34 pm
Forum: Beginners Help
Topic: Transparency only close to the camera?!
Replies: 2
Views: 305

The image sizes were 512x512 pixel and calling 'regenerateMipMapLevels' was the solution.

A warm thank-you for this help!