Search found 2057 matches
- Sat Feb 20, 2021 7:32 pm
- Forum: Beginners Help
- Topic: Graphics API's
- Replies: 4
- Views: 867
Re: Graphics API's
Clarification You might take a look at https://github.com/buildaworldnet/IrrlichtBAW It was started based on Irrlicht, thought it has developed by now in it's own direction. And it supports Vulkan. IrrlichtBAW has now changed its name to Nabla https://github.com/Devsh-Graphics-Programming/Nabla Impo...
- Sat Feb 20, 2021 7:26 pm
- Forum: Beginners Help
- Topic: What does everyone use for animated meshes?
- Replies: 4
- Views: 687
Re: What does everyone use for animated meshes?
Apparently the industry standard is FBX, I find it bloated so we use glTF
- Wed Dec 09, 2020 10:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
I saw you popped into the the discord, but wrote not a peep, if you dont ask for help I can't help you (nor can my juniors).
Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be
Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be
- Thu Nov 19, 2020 12:14 pm
- Forum: Advanced Help
- Topic: sampling 3D textures
- Replies: 2
- Views: 2680
Re: sampling 3D textures
you're using the wrong GLSL function? does that shader even compile? you dont have a bracket at the end of texture2D
it should be `sampler3D` and the function to sample `texture3D`
it should be `sampler3D` and the function to sample `texture3D`
- Sat Oct 31, 2020 11:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Make sure you use either the `shader_pipeline` or `property_pool` branch.
Come onto out discord, a junior programmer can help you.
make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
Come onto out discord, a junior programmer can help you.
make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
- Sun Jun 21, 2020 11:09 am
- Forum: Advanced Help
- Topic: Clipping at the Near Plane?
- Replies: 1
- Views: 2171
Re: Clipping at the Near Plane?
Are you on OpenGL and 1.8.4, if yes then its a bug I helped to solve CuteAlien.
- Mon Jun 15, 2020 8:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: GLTF support?
- Replies: 1
- Views: 2464
Re: GLTF support?
Yes I have a glTF loader planned.
- Sat Jun 13, 2020 9:31 am
- Forum: Beginners Help
- Topic: GLSL version 3 and 4
- Replies: 3
- Views: 687
Re: GLSL version 3 and 4
You can use everything on the GLSL side you want, as long as it doesn't need to interface with extra C++ code, so things not supported by irrlicht are: - SSBOs - UBOs - Certain dimensions of matrices being used as uniforms (and the tranpose option) - Atomic Counter Buffers - Transform Feedback - Sto...
- Wed Jun 03, 2020 8:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
No, Radeon Rays its an OpenCL lib.. currently porting to OptiX because of performance/licensing conundrum w.r.t RR.
- Thu May 28, 2020 12:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
The 3000 commits milestone has been reached
- Sat May 09, 2020 9:21 pm
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 253
- Views: 712249
Re: Advanced Effects
Long time no see Vectrotek
- Wed Apr 15, 2020 8:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
- Wed Mar 25, 2020 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800
Re: GPU Raytracing - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
First Tutorial:
https://github.com/buildaworldnet/Irrli ... -in-a-pill
Will get broken down into a series.
https://github.com/buildaworldnet/Irrli ... -in-a-pill
Will get broken down into a series.
- Wed Mar 11, 2020 6:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: quadratic equations
- Replies: 3
- Views: 2954
Re: quadratic equations
nope IEEE754 sqrt is much faster than floating point division applied multiple times.
- Tue Mar 03, 2020 3:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69800