it would be slower since it would be software rendering, but it would be fun experimenting with it.
Search found 142 matches
- Sat Oct 30, 2004 9:58 pm
- Forum: Advanced Help
- Topic: OpenXDK
- Replies: 20
- Views: 3379
- Sat Oct 30, 2004 8:02 am
- Forum: Advanced Help
- Topic: Texture Lock very slow
- Replies: 5
- Views: 1617
- Sat Oct 30, 2004 7:51 am
- Forum: Advanced Help
- Topic: OpenXDK
- Replies: 20
- Views: 3379
the openxdk is currently lacking a way to do 3d graphics right now. they only have one guy i believe right now working on it and that is in his spare time. if anyone wants the openxdk to mature they need to get several experienced developers who can reverse engineer assembly code and that understand ...
- Wed Oct 13, 2004 11:02 pm
- Forum: Project Announcements
- Topic: Relo Template for Irrlicht.
- Replies: 46
- Views: 18646
- Wed Oct 13, 2004 10:03 pm
- Forum: Advanced Help
- Topic: Xbox programming with Irrlicht?
- Replies: 19
- Views: 4618
i know it has been like 9 months since i have posted here last, but here i go again with my ramblings :D
openxdk uses sdl so wouldn't it be possible that since they do not yet got dirrectx or opengl support working for it that the irrlicht software renderer could be used for 3d graphics? i remember ...
openxdk uses sdl so wouldn't it be possible that since they do not yet got dirrectx or opengl support working for it that the irrlicht software renderer could be used for 3d graphics? i remember ...
- Wed Jul 28, 2004 6:17 pm
- Forum: Off-topic
- Topic: interesting program
- Replies: 0
- Views: 677
- Mon May 17, 2004 7:40 pm
- Forum: Bug reports
- Topic: Improved CTestSceneNode (texture mapping/lightning)
- Replies: 7
- Views: 2833
- Mon May 17, 2004 7:33 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Cal3D
- Replies: 2
- Views: 2820
- Thu May 13, 2004 5:29 pm
- Forum: Bug reports
- Topic: Improved CTestSceneNode (texture mapping/lightning)
- Replies: 7
- Views: 2833
i did the same sort of thing a few months ago. i modified the custom scenenode to display a well formed textured cube like you did. it wasn't that much to change the code, but to figure out by hand the polygon cordinates was a pain in the neck. it took me nearly a half hour to get the polygons right.
- Thu Apr 29, 2004 6:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature requests for Irrlicht 0.7
- Replies: 64
- Views: 12370
- Thu Apr 29, 2004 6:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Password For Zip files
- Replies: 17
- Views: 3594
- Thu Apr 29, 2004 6:34 pm
- Forum: Project Announcements
- Topic: PACO JONES - Finished game made with Irrlicht
- Replies: 7
- Views: 17066
- Thu Apr 29, 2004 6:24 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 4056
i hope that it will be in irrlicht by 1.0 and if it isn't someone else will probably do it within a few weeks after 1.0 is released.
i downloaded rendermonkey from the ati site and those demos are sweet.
if irrlicht got that ability it would probably double the user base within a short time.
if you ...
i downloaded rendermonkey from the ati site and those demos are sweet.
if irrlicht got that ability it would probably double the user base within a short time.
if you ...
- Tue Apr 20, 2004 9:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Visual C++ Toolkit 2003
- Replies: 22
- Views: 9398
here is some debugging stuff downloading it right now so i havn't had a chance to check it out
http://www.microsoft.com/whdc/ddk/debug ... fault.mspx
http://www.microsoft.com/whdc/ddk/debug ... fault.mspx
- Tue Apr 20, 2004 9:03 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Visual C++ Toolkit 2003
- Replies: 22
- Views: 9398
this is a link to show all of the options for the compiler
http://msdn.microsoft.com/library/defau ... ically.asp
http://msdn.microsoft.com/library/defau ... ically.asp