Search found 142 matches

by stampsm
Sat Oct 30, 2004 9:58 pm
Forum: Advanced Help
Topic: OpenXDK
Replies: 20
Views: 2171

actually they got doom to work on the xbox using openxdk with sdl. so it may be possible to use irrlicht with a sdl port and software 3d graphics on the xbox and be completely legal. :D
it would be slower since it would be software rendering, but it would be fun experimenting with it.
by stampsm
Sat Oct 30, 2004 8:02 am
Forum: Advanced Help
Topic: Texture Lock very slow
Replies: 5
Views: 1374

i wouldn't use a bitmap for that. it looks like you are trying to create a map of 2d coordinates that are used to check for a specified attribute at those coordinates. when you use a bitmap it has to take the input then encode it in the proper format to be stored in the image and them possibly trans...
by stampsm
Sat Oct 30, 2004 7:51 am
Forum: Advanced Help
Topic: OpenXDK
Replies: 20
Views: 2171

the openxdk is currently lacking a way to do 3d graphics right now. they only have one guy i believe right now working on it and that is in his spare time. if anyone wants the openxdk to mature they need to get several experienced developers who can reverse engineer assembly code and that understand...
by stampsm
Wed Oct 13, 2004 11:02 pm
Forum: Project Announcements
Topic: Relo Template for Irrlicht.
Replies: 46
Views: 15358

yooooooohoooooooooo! hoooorayyyyyyyyyyyyyyyyyyy! man! Cmoibelenpro you got it! Is there anything you can't do? :D You're seriously tempting me to not install vc7 and stay with our set of tools. mmmmm Almost everything vc does has been covered. What do you think it's still missing? ps. Did you check...
by stampsm
Wed Oct 13, 2004 10:03 pm
Forum: Advanced Help
Topic: Xbox programming with Irrlicht?
Replies: 19
Views: 3419

i know it has been like 9 months since i have posted here last, but here i go again with my ramblings :D openxdk uses sdl so wouldn't it be possible that since they do not yet got dirrectx or opengl support working for it that the irrlicht software renderer could be used for 3d graphics? i remember ...
by stampsm
Wed Jul 28, 2004 6:17 pm
Forum: Off-topic
Topic: interesting program
Replies: 0
Views: 590

interesting program

check out this site
http://www.natew.com/juice/
it has source so you can see how it works
by stampsm
Mon May 17, 2004 7:40 pm
Forum: Bug reports
Topic: Improved CTestSceneNode (texture mapping/lightning)
Replies: 7
Views: 2518

yea i ended up with something like 24 vertices.
by stampsm
Mon May 17, 2004 7:33 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Cal3D
Replies: 2
Views: 2647

I was looking at cal3d about a week ago and wondering if it would be easy to integrate with irrlicht, looks likesomeone else was also :) .
by stampsm
Thu May 13, 2004 5:29 pm
Forum: Bug reports
Topic: Improved CTestSceneNode (texture mapping/lightning)
Replies: 7
Views: 2518

i did the same sort of thing a few months ago. i modified the custom scenenode to display a well formed textured cube like you did. it wasn't that much to change the code, but to figure out by hand the polygon cordinates was a pain in the neck. it took me nearly a half hour to get the polygons right.
by stampsm
Thu Apr 29, 2004 6:44 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature requests for Irrlicht 0.7
Replies: 64
Views: 7906

yea i just downloaded the dxsdk and it was ~220mb. even on a cable modem it took me forever.
by stampsm
Thu Apr 29, 2004 6:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Password For Zip files
Replies: 17
Views: 2468

i like the idea of inverting every byte of the file it is easy to do and even a novice programmer can figure out how to do that
example
00000000
becomes
11111111



11110000
becomes
00001111
by stampsm
Thu Apr 29, 2004 6:34 pm
Forum: Project Announcements
Topic: PACO JONES - Finished game made with Irrlicht
Replies: 7
Views: 16166

any way we can get some source code?
plz
by stampsm
Thu Apr 29, 2004 6:24 pm
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3186

i hope that it will be in irrlicht by 1.0 and if it isn't someone else will probably do it within a few weeks after 1.0 is released. i downloaded rendermonkey from the ati site and those demos are sweet. if irrlicht got that ability it would probably double the user base within a short time. if you ...
by stampsm
Tue Apr 20, 2004 9:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Visual C++ Toolkit 2003
Replies: 22
Views: 8447

here is some debugging stuff downloading it right now so i havn't had a chance to check it out
http://www.microsoft.com/whdc/ddk/debug ... fault.mspx
by stampsm
Tue Apr 20, 2004 9:03 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Visual C++ Toolkit 2003
Replies: 22
Views: 8447

this is a link to show all of the options for the compiler
http://msdn.microsoft.com/library/defau ... ically.asp