I have read through the collision tutorial, but haven't successfully translated the code to c#, I was hoping someone would have some advice on creating collision in c#.
Thanks.
Search found 7 matches
- Fri Oct 14, 2005 8:03 am
- Forum: Beginners Help
- Topic: Meshes and Collision... for noobs
- Replies: 2
- Views: 302
- Thu Oct 13, 2005 8:56 am
- Forum: Beginners Help
- Topic: Meshes and Collision... for noobs
- Replies: 2
- Views: 302
Meshes and Collision... for noobs
I have just begun a serious attempt at building a project with Irrlicht, I have loaded a booleaned 3DS block mesh into a project, started building a wrapper class to automate some of Irrlicht's features etc. But I am wondering... Isn't there an easy way to simply set a mesh to "solid", so ...
- Thu Oct 13, 2005 2:42 am
- Forum: Beginners Help
- Topic: Default Movement Keys
- Replies: 3
- Views: 252
Thanks for the help. I have scoured the help system and the closest I have found is the addCameraSceneNodeFPS articles in the .NET help, but no examples or references to events and setting the camera's movement. Are there any c# samples/tutorials available that address this or other 'new to Irrlicht...
- Wed Oct 12, 2005 10:34 pm
- Forum: Beginners Help
- Topic: Default Movement Keys
- Replies: 3
- Views: 252
Default Movement Keys
I am looking at the example.net project, working in c# - Is there any way I can change the default movement keys from the Arrow keys to like "w"=forward, "a"=left, "d"=right, "x"=back or something similar? I have seen a couple of c++ keyinput examples, but I c...
- Sun Mar 13, 2005 12:50 am
- Forum: Beginners Help
- Topic: Learning to Setup Collision in C#
- Replies: 0
- Views: 164
Learning to Setup Collision in C#
Has anyone successfully implemented the collision features of the Irrlicht engine in a C# project? I have been looking at the c++ collision sample, but have not been able to find the equivalent in C#. I have looked through the .NET help system also - excellent file, except that there are NO examples...
- Sun Mar 13, 2005 12:46 am
- Forum: Beginners Help
- Topic: Importing 3ds Meshes - Missing Faces And Such
- Replies: 2
- Views: 250
- Mon Mar 07, 2005 10:17 pm
- Forum: Beginners Help
- Topic: Importing 3ds Meshes - Missing Faces And Such
- Replies: 2
- Views: 250
Importing 3ds Meshes - Missing Faces And Such
I am new to the Irrlicht engine, and am sort of 'shopping' around for engines that might work with my ideas - so far this is the best I have used. I have already successfully imported a 3ds cube, and textured it etc. Created some helper functions in c# for easily loading meshes from my mesh director...