Search found 17 matches

by krom
Thu May 17, 2012 8:25 am
Forum: Beginners Help
Topic: Drastic Frame Drop After Adding Meshes
Replies: 5
Views: 494

Re: Drastic Frame Drop After Adding Meshes

I had similar experience when exporting material file with obj meshes,
try delete them and see if framerate gets better.
by krom
Mon Apr 23, 2012 6:26 pm
Forum: Beginners Help
Topic: optimizing fps performance
Replies: 15
Views: 1944

Re: optimizing fps performance

Noticed that even addEmptySceneNode push the fps down.. how come if they are not even visible?

a simple test
Initial 475 fps
1000 addEmptySceneNode, fps = 345
1000 addCubeSceneNode, fps = 147
by krom
Sat Apr 21, 2012 6:50 pm
Forum: Beginners Help
Topic: optimizing fps performance
Replies: 15
Views: 1944

Re: optimizing fps performance

thanks for useful comments! Yea, post took off into screenspace:) So far I noticed RTT did drop my framerate, changed it to 512 from 1024 and things got alot better, actual resolution on screen is about 750px if im running in 1920width resolution, so 512 bit to low... but then again, it looks quite ...
by krom
Wed Apr 18, 2012 7:27 am
Forum: Beginners Help
Topic: optimizing fps performance
Replies: 15
Views: 1944

optimizing fps performance

Hi all When building applications Im wondering what exactly has a hit on performance. Trying to figure out where I should focus on optimizing. I notice my geometry, animated geometry, textures and gui takes most of the impact on fps, but what about the other stuff I have in the loop like alot of get...
by krom
Tue Apr 03, 2012 7:08 am
Forum: Everything 2d/3d Graphics
Topic: 3D Model Animation Tools
Replies: 18
Views: 3890

Re: 3D Model Animation Tools

My opinion, after using 3dsmax for many years, I finally switched to blender and never looked back.
Things are bit different but all together it is just as powerful tool to use, and once you get used to the gui and workflow it feels better than working in 3dsmax.
And its free:)

krom
by krom
Tue Feb 21, 2012 7:46 am
Forum: Beginners Help
Topic: blender 2.5 exporting X file format silly normals.
Replies: 4
Views: 363

Re: blender 2.5 exporting X file format silly normals.

Try investigate the model and its normals in blender editmode
try recalculate normals and also in object mode apply scale.
x format export in 2.5 is working:)

Krom
by krom
Fri Feb 10, 2012 4:33 pm
Forum: Beginners Help
Topic: problems with three normals on vertex
Replies: 9
Views: 505

Re: problems with three normals on vertex

After trying to use the 3ds format some time ago i just concluded to not use it anymore, It sucks!
I dont think it support sharing of vertices/smoothing groups, witch basically made it slower in realtime than other better formats.
My advice is import it into blender and convert to ply, or obj.

k
by krom
Fri Dec 30, 2011 12:43 pm
Forum: Beginners Help
Topic: Animating a 3D Character
Replies: 2
Views: 422

Re: Animating a 3D Character

My approach that I have tested with blender and irrlicht is this: -model your character in blender -set up and add armature(bones) -animate armature (walkcycles, runcycles and so on) -export to .x format -in Irrlicht specify frameloop and speed to be played. this is a good tutorial to understand arm...
by krom
Thu Dec 29, 2011 6:09 pm
Forum: Beginners Help
Topic: Import large STL mesh
Replies: 4
Views: 720

Re: Import large STL mesh

Probably because OctreeSceneNode is limited by 16bit index..
guess only option is to split the mesh into smaller meshes below 65k triangles, then add them to IMetaTriangleSelector.

k
by krom
Thu Dec 29, 2011 9:19 am
Forum: Beginners Help
Topic: Import large STL mesh
Replies: 4
Views: 720

Re: Import large STL mesh

I would suggest to convert your model to ply format, It will enable you to load huge meshes.
if you want to keep the stl format you have to split it up into smaller pieces.

k
by krom
Wed Dec 07, 2011 8:55 am
Forum: Beginners Help
Topic: value expression from editbox
Replies: 1
Views: 177

value expression from editbox

Hi all
would it be possible to write an expression into a editbox and then pass it to a variable?.
something like 2+5*2 or valueA*3 or acin(valueA*3) and then grab the result..

krom
by krom
Fri Feb 04, 2011 12:22 pm
Forum: Beginners Help
Topic: OctreeTriangleSelector 16bit triangle limit?
Replies: 1
Views: 186

OctreeTriangleSelector 16bit triangle limit?

HI, Is there a 16bit indice limit in OctreeTriangleSelector?, i seem to get weird collision result when doing triangle picking on a highpoly mesh.
Its working on objects < 64k trianglecount. Is it a way to get around this?
Using ply format and metaSelector.

Thanx
k
by krom
Sun Feb 28, 2010 12:04 pm
Forum: Beginners Help
Topic: how to disable smoothing?
Replies: 7
Views: 1013

After bit of investigation I found that setting "set solid" in blender only does the same as stl and 3ds format, ending up with nonshared vertices = lots of vertices compared to triangles in the mesh and drop in fps performance and larger files to load... Is shared vertices and triangle sm...
by krom
Thu Feb 18, 2010 10:00 pm
Forum: Beginners Help
Topic: how to disable smoothing?
Replies: 7
Views: 1013

thanks alot Virion! blender set solid did the trick.
blender saves the day:)

K
by krom
Thu Feb 18, 2010 7:57 pm
Forum: Beginners Help
Topic: how to disable smoothing?
Replies: 7
Views: 1013

Thanks for reply! well, Gouraud shading false is the closest I get but it does not look good at all.. the specularity of the triangels looks messed up, even triangels that is planar to each other looks different. the mesh that is loaded is in perfect condition, there is no coplanar overlap stuff goi...