Search found 21 matches

by ntitan
Sun Apr 03, 2005 1:09 am
Forum: Beginners Help
Topic: Logic Question
Replies: 9
Views: 693

OK, I think I've figured out a solution that is atleast asthetically good. I'm not sure how its going to mess with my multiplayer updates. Basically I just mandated that my time differenence variable 'm_TimeFactor' does not change by more then a small increment per frame. It seems the problem was th...
by ntitan
Sun Apr 03, 2005 12:48 am
Forum: Beginners Help
Topic: Logic Question
Replies: 9
Views: 693

Right, that function just calculates the time since it was last called (which would be once per frame). Then I use the result (m_TimeFactor) to multiply times the speed. But as a result I get occasional strange flicker/twitching of my screen. I used int's because the time functions dont return float...
by ntitan
Fri Apr 01, 2005 11:31 pm
Forum: Beginners Help
Topic: Logic Question
Replies: 9
Views: 693

OK, another question. I've tried to implement a simple version of what is shown in the tutorial, I had to change it since the one there didnt seem to work right for me. So here's the code I made: int m_DeltaTime; int m_LastDeltaTime; int m_TimeFactor; void updatetime() { m_DeltaTime = device->getTim...
by ntitan
Fri Apr 01, 2005 10:04 pm
Forum: Beginners Help
Topic: Logic Question
Replies: 9
Views: 693

Doh, there's a tutorial on it?

Thanks Jox!
by ntitan
Fri Apr 01, 2005 9:23 pm
Forum: Beginners Help
Topic: Logic Question
Replies: 9
Views: 693

Logic Question

Can someone help me out here. I knew I was doing this wrong when I did it, but I dont know any other way. I've placed all my logic to control player movement within the loop: while(device->run()) { } As a result depending on the FPS, my player goes faster or slower. What can I do to make my player m...
by ntitan
Thu Mar 31, 2005 3:50 am
Forum: Beginners Help
Topic: real 3D Text
Replies: 2
Views: 300

I know this a bit late of a reply, but I was just pondering how to do this my self and saw this message while searching the forum. My current plan is to create the characters 0 - 9 in the 3dsmax individually. Then I think it will just be a matter of loading them as nodes and placing them where you w...
by ntitan
Tue Mar 29, 2005 10:20 pm
Forum: Beginners Help
Topic: Modify Particle Emitter
Replies: 3
Views: 387

Bump.

Anyone? Please? With sugar on top!
by ntitan
Mon Mar 28, 2005 11:34 pm
Forum: Beginners Help
Topic: Can we get the height of the terrain at (x,z) coordinate??
Replies: 8
Views: 772

I just wrote some code for something similar. I was trying to determine the distance of my object in the air from the terrain below. I used a raycast to determine the distance. This same method could be used to determine the height of the terrain as well. Just another approach to the problem, though...
by ntitan
Mon Mar 28, 2005 11:28 pm
Forum: Beginners Help
Topic: closeDevice() & drop()
Replies: 6
Views: 274

K, thanks for the feedback.
by ntitan
Mon Mar 28, 2005 2:43 pm
Forum: Beginners Help
Topic: Max Textures to Irrlicht
Replies: 8
Views: 346

I imagine if you're only going to see the scene from one angle and not be able to move around 3d style at all, you could also just render the whole thing as an image in 3dstudio max. Then just show the image in irrlicht, and make some sort of image map for it...

- Nihal
by ntitan
Mon Mar 28, 2005 2:40 pm
Forum: Beginners Help
Topic: closeDevice() & drop()
Replies: 6
Views: 274

Sorry, I'm new to C++. What happens if you "don't" clean up your data on exit? Right now my app is not calling any destructors for my newton data. Will the OS clean this up for you eventually, or does the memory just sit out there unusable?

Thanks,
Nihal
by ntitan
Mon Mar 28, 2005 2:34 pm
Forum: Beginners Help
Topic: Modify Particle Emitter
Replies: 3
Views: 387

OK, so how is anyone else adding particle emitters to an object that rotates? I'm just trying to make my particle emitters velocity, spray out of the back of my engine. And turn off when no thrust is being applied. Surely there's an easier answer then recreating the emitter every time you want to mo...
by ntitan
Mon Mar 28, 2005 2:29 pm
Forum: Beginners Help
Topic: particles fonctions ajouter irrlicht.net
Replies: 2
Views: 161

hmm..

I think vdbirrlicht is asking how to make these functions in vb.net.

Anyone know vb.net that can give them some pointers?

there's a translator at http://babel.altavista.com
English->French
by ntitan
Sun Mar 27, 2005 4:48 pm
Forum: Beginners Help
Topic: Max Textures to Irrlicht
Replies: 8
Views: 346

I'm not sure what would be better. I guess it depends on what you are making. It seems likely that you are going to get more control if you seperate them into individual objects. You could even apply some physics to each, it could add a lot more realism, aside from the fact I imagine it will be much...
by ntitan
Sun Mar 27, 2005 4:39 pm
Forum: Beginners Help
Topic: Modify Particle Emitter
Replies: 3
Views: 387

Modify Particle Emitter

I'm trying to figure out the best way to modify a particle emitter. My understanding of C++ is still somewhat limited so pardon me if the answer is something obvious. I need to update the direction/Lifetime of my particles to match my craft as it moves. I've built an emitter like so: tmp->LEngineFX ...