Search found 10 matches

by pauly
Wed Sep 02, 2009 10:38 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100275

Riiiiight, cancel that question about the alignment issue. Misunderstood the method's function. :oops:
by pauly
Wed Sep 02, 2009 9:03 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100275

I've been fiddling around with IrrWizard and have actually got it to work with 1.5 I was also trying to optimize a few things but have ran into some problems. I added the new irrlichtlogo and wanted to align it to anny screensize. I first wrote my own code (commented out here) but afterward found th...
by pauly
Wed Aug 15, 2007 10:44 am
Forum: Beginners Help
Topic: Program structure
Replies: 3
Views: 557

Well for noobs it's not really obvious that Having a Game class instance as top level object and owner of everything in the second level is obviously a good idea. Because not all people who start irrlicht have actual programming experience in c++ or any other object oriented programming language. Th...
by pauly
Mon Aug 13, 2007 6:29 pm
Forum: Beginners Help
Topic: Program structure
Replies: 3
Views: 557

Program structure

I've been fooling around with the tutorials for a while now. I've noticed that the structure used in the tutorials really isn't the way you should program at all. For example there apparently should be a class called game which holds all the data and functions in the game. This class should be objec...
by pauly
Thu Jun 14, 2007 4:48 pm
Forum: Beginners Help
Topic: Irrlicht XML Error
Replies: 6
Views: 491

I 've got the same message

I 've gotten the same message and fixed it by adding the irrXML.cpp to the project :p under source files. Kinda obvious if you think about it. I didn't, found it by accident :)
by pauly
Thu Jan 19, 2006 10:42 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97569

Would it be possible to draw the sun, moon and stars at infinit distance like the skycube allready implemented in irrlicht? Or does your code do that and I just didn't understand? :oops: Then it would be easyer to use it for huge levels. You also wouldn't need to calculate the positions. Only to rot...
by pauly
Fri Jul 08, 2005 10:02 am
Forum: Beginners Help
Topic: Putting float values in an editbox
Replies: 11
Views: 1575

by pauly
Wed Jul 06, 2005 11:16 am
Forum: Beginners Help
Topic: drag and drop meshes
Replies: 11
Views: 1602

How did you manage to not deselect the node if you clicked on anny gui element. Every time I click on an element the node is deselected with my code.
by pauly
Thu Mar 24, 2005 10:41 pm
Forum: Beginners Help
Topic: Using lists? I must be dumb.
Replies: 5
Views: 308

Apparently i got it all wrong. :oops: I thought it would return a list containing the videomodes supported by your 3DGFXcard. like opengl or direct3d
by pauly
Thu Mar 24, 2005 9:57 pm
Forum: Beginners Help
Topic: Using lists? I must be dumb.
Replies: 5
Views: 308

Using lists? I must be dumb.

I must be dumb. I read the explannation in the manual but that didn't make me anny wiser. What I'm trying to do is to display all availebel 3dgfx modes with getVideoModeList. But I don't get how to use lists that the returned pointer refers to. Maybe there is some other documentation that i could lo...