Search found 10 matches
- Wed Sep 02, 2009 10:38 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100542
- Wed Sep 02, 2009 9:03 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100542
I've been fiddling around with IrrWizard and have actually got it to work with 1.5 I was also trying to optimize a few things but have ran into some problems. I added the new irrlichtlogo and wanted to align it to anny screensize. I first wrote my own code (commented out here) but afterward found th...
- Wed Aug 15, 2007 10:44 am
- Forum: Beginners Help
- Topic: Program structure
- Replies: 3
- Views: 563
Well for noobs it's not really obvious that Having a Game class instance as top level object and owner of everything in the second level is obviously a good idea. Because not all people who start irrlicht have actual programming experience in c++ or any other object oriented programming language. Th...
- Mon Aug 13, 2007 6:29 pm
- Forum: Beginners Help
- Topic: Program structure
- Replies: 3
- Views: 563
Program structure
I've been fooling around with the tutorials for a while now. I've noticed that the structure used in the tutorials really isn't the way you should program at all. For example there apparently should be a class called game which holds all the data and functions in the game. This class should be objec...
- Thu Jun 14, 2007 4:48 pm
- Forum: Beginners Help
- Topic: Irrlicht XML Error
- Replies: 6
- Views: 499
I 've got the same message
I 've gotten the same message and fixed it by adding the irrXML.cpp to the project :p under source files. Kinda obvious if you think about it. I didn't, found it by accident
- Thu Jan 19, 2006 10:42 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97782
Would it be possible to draw the sun, moon and stars at infinit distance like the skycube allready implemented in irrlicht? Or does your code do that and I just didn't understand? :oops: Then it would be easyer to use it for huge levels. You also wouldn't need to calculate the positions. Only to rot...
- Fri Jul 08, 2005 10:02 am
- Forum: Beginners Help
- Topic: Putting float values in an editbox
- Replies: 11
- Views: 1599
- Wed Jul 06, 2005 11:16 am
- Forum: Beginners Help
- Topic: drag and drop meshes
- Replies: 11
- Views: 1631
- Thu Mar 24, 2005 10:41 pm
- Forum: Beginners Help
- Topic: Using lists? I must be dumb.
- Replies: 5
- Views: 317
- Thu Mar 24, 2005 9:57 pm
- Forum: Beginners Help
- Topic: Using lists? I must be dumb.
- Replies: 5
- Views: 317
Using lists? I must be dumb.
I must be dumb. I read the explannation in the manual but that didn't make me anny wiser. What I'm trying to do is to display all availebel 3dgfx modes with getVideoModeList. But I don't get how to use lists that the returned pointer refers to. Maybe there is some other documentation that i could lo...