Search found 30 matches
- Sat Nov 14, 2009 11:14 pm
- Forum: Beginners Help
- Topic: PhysX and IrrLicht
- Replies: 1
- Views: 398
- Sat Nov 14, 2009 7:03 am
- Forum: Beginners Help
- Topic: Rotating toward a clicked point
- Replies: 2
- Views: 414
- Sat Nov 14, 2009 4:34 am
- Forum: Competition Time!
- Topic: Screenshot of the Month November [Winner announced!]
- Replies: 53
- Views: 39722
- Sat Nov 14, 2009 2:53 am
- Forum: Beginners Help
- Topic: PhysX and IrrLicht
- Replies: 1
- Views: 398
PhysX and IrrLicht
I write same code for converting terrain to NxActor, all whas perfect, but when i trying convert mash of model, my programm crashed data format is like the same, but why it`s happens? NxActor* Convert(scene::IMeshBuffer *mb) { NxBodyDesc bodyDesc; NxActorDesc actorDesc; NxTriangleMeshDesc* concaveDe...
- Fri Nov 13, 2009 3:42 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 589
- Fri Nov 13, 2009 1:07 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 589
- Thu Nov 12, 2009 3:16 am
- Forum: Beginners Help
- Topic: setFarValue limitations?
- Replies: 4
- Views: 548
- Thu Nov 12, 2009 2:53 am
- Forum: Beginners Help
- Topic: setFarValue limitations?
- Replies: 4
- Views: 548
- Thu Nov 12, 2009 2:17 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 589
- Thu Nov 12, 2009 12:52 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 589
irrlicht performance
Hi people, I am interested how can enlarge performance of application or it`s trouble only with irr-engine? My programm show me 5 FPS and PrimitiveCountDrawn(0) return me 232873 But only my terrain use 262144 vertexes and 26214 pyramid with 5 vertex each. irrlicht does not assume the optimization re...
- Thu Oct 29, 2009 5:06 am
- Forum: Beginners Help
- Topic: problem with child
- Replies: 11
- Views: 762
- Thu Oct 29, 2009 5:06 am
- Forum: Beginners Help
- Topic: problem with child
- Replies: 11
- Views: 762
It is not legal to assign to this . Your code is also pretty weird. bool IGameObjectNode::LoadModel() { this = smgr->addAnimatedMeshSceneNode(mesh); // cant convert You are assigning a IAnimatedMeshSceneNode* to a IGameObjectNode* . There is no logical reason to do this. I don't really know what yo...
- Wed Oct 28, 2009 11:18 am
- Forum: Beginners Help
- Topic: rotation problem after a few local rotation
- Replies: 8
- Views: 703
unfortunately problem still exists. :shock: i rotate the node around Y-AXIS 45 degrees. Everything is ok. And then i want to rotate the node around Z-AXIS 45 degrees. Now when i calculate the z unit vector; i get (1,0,1). (I don't use (0,0,1) vector because i want to rotate the node in its local sp...
- Wed Oct 28, 2009 11:04 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 472
last 2 lines calculate OC( X - axis) and AC(Z-axis) from this picture
http://en.wikipedia.org/wiki/File:Circle-trig6.svg
this articles can help:
http://en.wikipedia.org/wiki/Cosinus
PS Yes, because my player turns with camera
http://en.wikipedia.org/wiki/File:Circle-trig6.svg
this articles can help:
http://en.wikipedia.org/wiki/Cosinus
PS Yes, because my player turns with camera
- Wed Oct 28, 2009 10:22 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 472
ericaus better for search on this forum, google not help in this case. Also for do this you need know basic geometry and in accordance with this set position for yours models. it`s standart in game movement: //fragment of my code //fragment from my code #include <math.h> // for sin/cos #define M_PI...