Search found 30 matches
- Sat Nov 14, 2009 11:14 pm
- Forum: Beginners Help
- Topic: PhysX and IrrLicht
- Replies: 1
- Views: 542
- Sat Nov 14, 2009 7:03 am
- Forum: Beginners Help
- Topic: Rotating toward a clicked point
- Replies: 2
- Views: 707
- Sat Nov 14, 2009 4:34 am
- Forum: Competition Time!
- Topic: Screenshot of the Month November [Winner announced!]
- Replies: 53
- Views: 45272
- Sat Nov 14, 2009 2:53 am
- Forum: Beginners Help
- Topic: PhysX and IrrLicht
- Replies: 1
- Views: 542
PhysX and IrrLicht
I write same code for converting terrain to NxActor, all whas perfect, but when i trying convert mash of model, my programm crashed
data format is like the same, but why it`s happens?
NxActor* Convert(scene::IMeshBuffer *mb)
{
NxBodyDesc bodyDesc;
NxActorDesc actorDesc;
NxTriangleMeshDesc ...
data format is like the same, but why it`s happens?
NxActor* Convert(scene::IMeshBuffer *mb)
{
NxBodyDesc bodyDesc;
NxActorDesc actorDesc;
NxTriangleMeshDesc ...
- Fri Nov 13, 2009 3:42 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 753
- Fri Nov 13, 2009 1:07 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 753
- Thu Nov 12, 2009 3:16 am
- Forum: Beginners Help
- Topic: setFarValue limitations?
- Replies: 4
- Views: 987
- Thu Nov 12, 2009 2:53 am
- Forum: Beginners Help
- Topic: setFarValue limitations?
- Replies: 4
- Views: 987
- Thu Nov 12, 2009 2:17 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 753
- Thu Nov 12, 2009 12:52 am
- Forum: Beginners Help
- Topic: irrlicht performance
- Replies: 6
- Views: 753
irrlicht performance
Hi people,
I am interested how can enlarge performance of application
or it`s trouble only with irr-engine?
My programm show me 5 FPS and
PrimitiveCountDrawn(0) return me 232873
But only my terrain use 262144 vertexes
and 26214 pyramid with 5 vertex each.
irrlicht does not assume the ...
I am interested how can enlarge performance of application
or it`s trouble only with irr-engine?
My programm show me 5 FPS and
PrimitiveCountDrawn(0) return me 232873
But only my terrain use 262144 vertexes
and 26214 pyramid with 5 vertex each.
irrlicht does not assume the ...
- Thu Oct 29, 2009 5:06 am
- Forum: Beginners Help
- Topic: problem with child
- Replies: 11
- Views: 998
- Thu Oct 29, 2009 5:06 am
- Forum: Beginners Help
- Topic: problem with child
- Replies: 11
- Views: 998
- Wed Oct 28, 2009 11:18 am
- Forum: Beginners Help
- Topic: rotation problem after a few local rotation
- Replies: 8
- Views: 1310
unfortunately problem still exists. :shock:
i rotate the node around Y-AXIS 45 degrees. Everything is ok. And then i want to rotate the node around Z-AXIS 45 degrees. Now when i calculate the z unit vector; i get (1,0,1). (I don't use (0,0,1) vector because i want to rotate the node in its local ...
i rotate the node around Y-AXIS 45 degrees. Everything is ok. And then i want to rotate the node around Z-AXIS 45 degrees. Now when i calculate the z unit vector; i get (1,0,1). (I don't use (0,0,1) vector because i want to rotate the node in its local ...
- Wed Oct 28, 2009 11:04 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 578
last 2 lines calculate OC( X - axis) and AC(Z-axis) from this picture
http://en.wikipedia.org/wiki/File:Circle-trig6.svg
this articles can help:
http://en.wikipedia.org/wiki/Cosinus
PS Yes, because my player turns with camera
http://en.wikipedia.org/wiki/File:Circle-trig6.svg
this articles can help:
http://en.wikipedia.org/wiki/Cosinus
PS Yes, because my player turns with camera
- Wed Oct 28, 2009 10:22 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 578
