Search found 20 matches

by bami
Thu Mar 01, 2007 10:11 am
Forum: Project Announcements
Topic: Mandelbrot Fractal Demo
Replies: 10
Views: 1297

Those leech guards check the referral adress sent by your browser, you either have a firewall or anti-virus program emptying your referral string, or you have an incompatible browser. (Or you're trying to save-as, and if you don't, try using save-as).
by bami
Tue Feb 13, 2007 2:09 pm
Forum: Project Announcements
Topic: Animated Fur Demo
Replies: 37
Views: 4362

I want to hug it, it looks so plush :P
Anyways, runs at 150 FPS for me, but I also get that weird bug.
I'm running a Radeon x1600 under XP SP2.
by bami
Sat Oct 01, 2005 7:47 am
Forum: Off-topic
Topic: Important Info For All New Forum Users!!!!
Replies: 6
Views: 591

Ah, the good old steam forums thingy.
I've seen this a million times xD.

"om*g, Steam r0xxors the big one!!1!!!"
by bami
Sat Oct 01, 2005 7:34 am
Forum: Project Announcements
Topic: OE shader library
Replies: 110
Views: 24090

Those pictures and movies are pre-rendered. That means NO SHADERS used whatsoever.

Anyways, as far as I know, the R420 series (x800), doesn't have pixel shader 3.0 support, so If you really want it, go with a nvidia NV40 chip (GeForce 6800).
by bami
Sat Sep 24, 2005 10:24 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3820

stuff bullshit Agreed, Win 95 was utter crap, ME was utter crap, but XP is a leap forward, its stable, and it works like it should. Anyways, off with the off-topic ness. I like OGL better, since the graphics are on each system the same. With directx, some stuff looks different, while OpenGL will lo...
by bami
Sat Sep 24, 2005 10:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Whats Everyones Specs? (Who Is continued...)
Replies: 27
Views: 2395

My "I do everything on this" machine OS: Windows XP Pro SP2 CPU: Intel P4 2.4 Ghz MOBO: Asus P4PE (533 FSB) RAM: 512 MB HDD: 160GB Preferred Desktop Res: 1280x1024x32 GFX: ATi Radeon 9800 (PS 2.0, 128 MB RAM) My "If this machine survives the app, the app is ready for low-end systems&q...
by bami
Fri Sep 23, 2005 5:55 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Royalty Free Game Textures and Audio
Replies: 15
Views: 4306

Torque is a game engine
Irrlicht is a graphics engine.

Developing games with Torque is easier.
by bami
Wed Sep 14, 2005 6:07 pm
Forum: Off-topic
Topic: desktop screens
Replies: 48
Views: 3514

Image

*cough*
by bami
Mon Sep 12, 2005 10:14 pm
Forum: Project Announcements
Topic: Daggerfall Remake Demo 2
Replies: 4
Views: 1149

It's cool that your using FMod.
Not really, the sound hangs when you quit, or whats the proper way to quit it?
by bami
Fri Sep 09, 2005 9:36 pm
Forum: Off-topic
Topic: elastomania
Replies: 4
Views: 547

Isnt that the game that you are a motorbiker, and you have to cross a course, and your bike has great physics influences and stuff?

If so, then I played it ^_^.
by bami
Wed Sep 07, 2005 5:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 22884

.MY3D:

Straight from max into irrlicht, gotta love it
by bami
Wed Aug 24, 2005 10:05 am
Forum: Project Announcements
Topic: PEESS
Replies: 15
Views: 2006

But a lot of people overestimate their own potentional.

Its not the engine that creates a great game, its the programmer.

I come from the gamemaker forums, and everyone there think they are gonna make a game that will beat doom3 in sales...

Just had to say that
by bami
Sun Jul 17, 2005 9:49 am
Forum: Off-topic
Topic: Marino Sounds - Introduction - We need your help
Replies: 9
Views: 1610

by bami
Sat Jul 16, 2005 7:14 pm
Forum: Off-topic
Topic: linker error vc1003
Replies: 2
Views: 409

I've heard of this before. Put the libci.lib in your ignore library bit (or whatever, its a list of stuff to ignore while linking) Then it should compile good. I have no idea if this works, since I hate the stupid 200x express edition because it doesn't link the stuff very well together (and you hav...
by bami
Thu Jul 14, 2005 11:07 pm
Forum: Advanced Help
Topic: Collision detection with billboard node
Replies: 5
Views: 822

It's probably just picking up the bits from the other models.
make EVERYTHING except the node currently checking invisible, then check, and make everything visible again. That way the player won't notice.

I had that in my game, where the camera was picking up the shadow/enviroment shadows.