Search found 45 matches
- Sat Jan 21, 2006 11:11 am
- Forum: Advanced Help
- Topic: Particle effect in 2D game
- Replies: 1
- Views: 365
Particle effect in 2D game
hi all, I'm developping an isometric 2D game, i'm using draw2DImage() method to draw tiles . now i want to add some particle effects. the problem is that in 2D stuff is not attached to 3D camera (when the camera moves 2D stuff stay in the same place), but particle effects moves with camera ! this ma...
- Thu Oct 06, 2005 2:43 pm
- Forum: Beginners Help
- Topic: setResizeAble(false) doesn't work under linux !!
- Replies: 1
- Views: 269
setResizeAble(false) doesn't work under linux !!
hi i'm trying to make my irrlicht window not resizable un der linux but this doesn't work !!
it works well under windows but i can still resize the window under linux ??
anyone got a solution ?
it works well under windows but i can still resize the window under linux ??
anyone got a solution ?
- Sat Sep 17, 2005 11:21 pm
- Forum: Beginners Help
- Topic: error while linking with irrlicht 0.12.0
- Replies: 3
- Views: 196
- Thu Sep 15, 2005 6:55 pm
- Forum: Beginners Help
- Topic: error while linking with irrlicht 0.12.0
- Replies: 3
- Views: 196
error while linking with irrlicht 0.12.0
i have a project that was compiling well with irrlicht 0.10.0 but when i updated to 0.12.0 i get those link errors /usr/X11R6/lib/libIrrlicht.a(COpenGLTexture.o)(.text+0x616): In function `irr::video::COpenGLTexture::copyTexture()': : undefined reference to `gluBuild2DMipmaps' /usr/X11R6/lib/libIrrl...
- Fri Jul 29, 2005 10:22 pm
- Forum: Advanced Help
- Topic: linking problem with irrlicht 0.11.0
- Replies: 2
- Views: 596
- Fri Jul 29, 2005 8:28 am
- Forum: Advanced Help
- Topic: linking problem with irrlicht 0.11.0
- Replies: 2
- Views: 596
linking problem with irrlicht 0.11.0
i was using irrlicht 0.10.0 whitch i patched for linux use, now that the new version support almost all the features i need i decided to replace the old version but ... everything compiles with no problem, but the linker gives me those errors : /usr/X11R6/lib/libIrrlicht.a(COpenGLTexture.o)(.text+0x...
- Fri Jul 01, 2005 8:25 am
- Forum: Project Announcements
- Topic: new site
- Replies: 15
- Views: 2002
we didn't say that you cant use irrlicht in your project, we only say that you have to mention that your engine is based one Irrlicht engine .... and about irrlicht logos : the problem is that you are using them as they were your engine logos !! final point : if you are speaking about .Net version o...
- Thu Jun 30, 2005 8:34 pm
- Forum: Beginners Help
- Topic: DevC++: Can't run Irrlicht 0.10 with DX8/9
- Replies: 3
- Views: 326
Irrlicht 0.10.0 dll was compiled without DX support due to EULA licence ... if you want to use DX with Irr 0.10.0 you have to recompile it with DX support (using DX sdk) or chek older posts on this forum iremember that someone posted a zipfile with irrlichtDLL that support directX .... anyway, if yo...
- Thu Jun 30, 2005 11:49 am
- Forum: Off-topic
- Topic: Copyrighting?
- Replies: 7
- Views: 1021
- Thu Jun 30, 2005 11:37 am
- Forum: Project Announcements
- Topic: new site
- Replies: 15
- Views: 2002
first OpenSource doesn't allways means free .. Irrlicht is under ZLIB licence, this mean that anyone can use it and/or redistribute it or redistribute modified copies ... Irrlicht can be used in free or commercial products but this doesn't mean that you can claim you are the creator of the engine !!...
- Tue Jun 28, 2005 11:12 am
- Forum: Beginners Help
- Topic: Example Run problems on Linux
- Replies: 11
- Views: 331
- Mon Jun 27, 2005 9:51 pm
- Forum: Beginners Help
- Topic: Alpha channel does not affect 2D images?!
- Replies: 3
- Views: 296
- Mon Jun 27, 2005 11:08 am
- Forum: Beginners Help
- Topic: Here's what I don't get...
- Replies: 6
- Views: 302
- Mon Jun 27, 2005 10:59 am
- Forum: Beginners Help
- Topic: How can I make a dialogue box? Like the ones in FF I-VI?
- Replies: 1
- Views: 188
I thing what you are doing is wrong for two reasons : - 1 - you are adding multimple staticTexts to your GUI : you have to remove and redraw your text for each cycle - 2 - there is no delay in loop cycles, and this is why the engin hangs (i think) you have to put a sleep(delay) after each addStaticT...
- Mon Jun 27, 2005 10:51 am
- Forum: Project Announcements
- Topic: Enzys Screenshots
- Replies: 12
- Views: 1712