Search found 29 matches

by Dirtbiker
Sun Aug 13, 2006 9:36 am
Forum: Beginners Help
Topic: 3d Hud
Replies: 5
Views: 465

You could use a second scene manager to render the models later in the scene. That way the game scene can't collide with the HUD scene. Also lighting from the first scene manager applies through later managers, as I recall. I never noticed any effect to performance.
by Dirtbiker
Mon Aug 07, 2006 8:40 am
Forum: Beginners Help
Topic: 3DS Person Needed
Replies: 2
Views: 221

What I do in my modeling program is Flip All Faces. That way the faces are told to face inwards and render only the inside.
Not sure how you do that in Max.
by Dirtbiker
Mon Aug 07, 2006 1:39 am
Forum: Beginners Help
Topic: Irrlicht Emmisive mapping?
Replies: 0
Views: 209

Irrlicht Emmisive mapping?

I've just learned about emmisive mapping. It looks cool. Does Irrlicht support emmisive mapping? Emmisive mapping is an outer texture layer that is not effected external lighting. Could this be done with a shader or should I some how render the model 2 times. Once with the texture then with the emmi...
by Dirtbiker
Sun Aug 06, 2006 1:51 am
Forum: Beginners Help
Topic: Pointing arrow
Replies: 5
Views: 420

I'm creating the same system. I know when the player is offscreen. I need to know the local Angle of the 2D Screen space between the Camera and Target vectors. I'm sure I need a mathematical formulea. I don't know how to use normalization, cross products, or dotproduct very well. I can't imagine wha...
by Dirtbiker
Wed Aug 02, 2006 11:11 am
Forum: Advanced Help
Topic: Finding the local z angle from the camera to a target
Replies: 0
Views: 169

Finding the local z angle from the camera to a target

I am working on a Target HUD. When the Target is offscreen, I need to find the local z angle from the Camera to a Target, to point an arrow towards the target in the HUD. This is when the target is onscreen. http://img221.imageshack.us/img221/2674/targethudmz1.th.png This is the result from my code ...
by Dirtbiker
Sun Jul 30, 2006 9:08 pm
Forum: Beginners Help
Topic: Hovering a GUI Image. *Solved
Replies: 4
Views: 363

Thank you vitek and Dances. I just realized I was drawing the debug text before the scene. I am recieving Hovered event.
by Dirtbiker
Sat Jul 29, 2006 3:44 am
Forum: Beginners Help
Topic: Hovering a GUI Image. *Solved
Replies: 4
Views: 363

Hovering a GUI Image. *Solved

I am making GUI menu using GUI Images. I need to show text when an image is hovered. My problem is when I check if the GUI Image element ID is Hovered I get no response. I'm sure I have the correct ID. Can a GUI Image be checked for hovering? Thank you. http://img87.imageshack.us/img87/2746/hudmenu2...
by Dirtbiker
Fri Jul 14, 2006 11:30 am
Forum: Advanced Help
Topic: Solid color and alpha questions
Replies: 16
Views: 2461

Is there a way to use alpha channel add color with draw2dImage or draw2dImageSegment?
by Dirtbiker
Fri Jul 14, 2006 8:09 am
Forum: Beginners Help
Topic: Attaching a node to the camera position?
Replies: 6
Views: 392

Tried that, did'nt work. It accutally froze my rotation animator.
by Dirtbiker
Fri Jul 14, 2006 8:08 am
Forum: Beginners Help
Topic: Creating GUI in irrlicht
Replies: 10
Views: 933

Is it possible to change the element transparency for specific buttons? I'm using the GUI buttons with images to make a specific menu and I don't want to effect the other buttons.
by Dirtbiker
Fri Jul 14, 2006 12:33 am
Forum: Beginners Help
Topic: Attaching a node to the camera position?
Replies: 6
Views: 392

Attaching a node to the camera position?

I need to attach a node to the camera position and keep the rotation static. I set the node as a child and it follows the camera position and rotation. I tried setting the node to the position of the camera and the node has the slightest lag. How could I set the position without setting the rotation...
by Dirtbiker
Tue May 09, 2006 1:15 am
Forum: Beginners Help
Topic: Creating .x files for Irrlicht.
Replies: 1
Views: 238

Creating .x files for Irrlicht.

I need help creating .x files for Irrlicht. I created a model in Game Space. My IDE gives me an error "Unhandled Exception:Attempt to access field or method of Null object". My code loads the earth model from the demo. Does anyone have any suggestions for exporting valid .x files? I'll pos...
by Dirtbiker
Sat Apr 15, 2006 4:55 am
Forum: Beginners Help
Topic: Rendering scene nodes by group.
Replies: 2
Views: 190

Rendering scene nodes by group.

I need the scene manager to render two groups separatly. I am trying to draw one group of scene nodes before the other.
Is there a way to create separate scene managers?
by Dirtbiker
Mon Apr 03, 2006 10:04 am
Forum: Beginners Help
Topic: Need scenenode to render when I need.
Replies: 2
Views: 209

I'm sorry, I'm new to coding. What function is for mannual render, "node.render()"? And how is it used? Is it used with the "devices.drawall()" functions or do I need to handle all rendering manually?
Thank you.
by Dirtbiker
Sat Apr 01, 2006 6:04 am
Forum: Beginners Help
Topic: Need scenenode to render when I need.
Replies: 2
Views: 209

Need scenenode to render when I need.

I need a scenenode to render after the skybox but before the other scenenodes and one to render after the other scenenodes but before the GUI and HUD. I have been trying to use "scene.registerNodeForRendering(node, ESNRP_SKY_BOX)" but the node just draws with the other nodes. Could I be se...