Search found 29 matches
- Sun Aug 13, 2006 9:36 am
- Forum: Beginners Help
- Topic: 3d Hud
- Replies: 5
- Views: 491
- Mon Aug 07, 2006 8:40 am
- Forum: Beginners Help
- Topic: 3DS Person Needed
- Replies: 2
- Views: 240
- Mon Aug 07, 2006 1:39 am
- Forum: Beginners Help
- Topic: Irrlicht Emmisive mapping?
- Replies: 0
- Views: 228
Irrlicht Emmisive mapping?
I've just learned about emmisive mapping. It looks cool. Does Irrlicht support emmisive mapping? Emmisive mapping is an outer texture layer that is not effected external lighting. Could this be done with a shader or should I some how render the model 2 times. Once with the texture then with the emmi...
- Sun Aug 06, 2006 1:51 am
- Forum: Beginners Help
- Topic: Pointing arrow
- Replies: 5
- Views: 475
I'm creating the same system. I know when the player is offscreen. I need to know the local Angle of the 2D Screen space between the Camera and Target vectors. I'm sure I need a mathematical formulea. I don't know how to use normalization, cross products, or dotproduct very well. I can't imagine wha...
- Wed Aug 02, 2006 11:11 am
- Forum: Advanced Help
- Topic: Finding the local z angle from the camera to a target
- Replies: 0
- Views: 214
Finding the local z angle from the camera to a target
I am working on a Target HUD. When the Target is offscreen, I need to find the local z angle from the Camera to a Target, to point an arrow towards the target in the HUD. This is when the target is onscreen. http://img221.imageshack.us/img221/2674/targethudmz1.th.png This is the result from my code ...
- Sun Jul 30, 2006 9:08 pm
- Forum: Beginners Help
- Topic: Hovering a GUI Image. *Solved
- Replies: 4
- Views: 419
- Sat Jul 29, 2006 3:44 am
- Forum: Beginners Help
- Topic: Hovering a GUI Image. *Solved
- Replies: 4
- Views: 419
Hovering a GUI Image. *Solved
I am making GUI menu using GUI Images. I need to show text when an image is hovered. My problem is when I check if the GUI Image element ID is Hovered I get no response. I'm sure I have the correct ID. Can a GUI Image be checked for hovering? Thank you. http://img87.imageshack.us/img87/2746/hudmenu2...
- Fri Jul 14, 2006 11:30 am
- Forum: Advanced Help
- Topic: Solid color and alpha questions
- Replies: 16
- Views: 2540
- Fri Jul 14, 2006 8:09 am
- Forum: Beginners Help
- Topic: Attaching a node to the camera position?
- Replies: 6
- Views: 476
- Fri Jul 14, 2006 8:08 am
- Forum: Beginners Help
- Topic: Creating GUI in irrlicht
- Replies: 10
- Views: 966
- Fri Jul 14, 2006 12:33 am
- Forum: Beginners Help
- Topic: Attaching a node to the camera position?
- Replies: 6
- Views: 476
Attaching a node to the camera position?
I need to attach a node to the camera position and keep the rotation static. I set the node as a child and it follows the camera position and rotation. I tried setting the node to the position of the camera and the node has the slightest lag. How could I set the position without setting the rotation...
- Tue May 09, 2006 1:15 am
- Forum: Beginners Help
- Topic: Creating .x files for Irrlicht.
- Replies: 1
- Views: 260
Creating .x files for Irrlicht.
I need help creating .x files for Irrlicht. I created a model in Game Space. My IDE gives me an error "Unhandled Exception:Attempt to access field or method of Null object". My code loads the earth model from the demo. Does anyone have any suggestions for exporting valid .x files? I'll pos...
- Sat Apr 15, 2006 4:55 am
- Forum: Beginners Help
- Topic: Rendering scene nodes by group.
- Replies: 2
- Views: 209
Rendering scene nodes by group.
I need the scene manager to render two groups separatly. I am trying to draw one group of scene nodes before the other.
Is there a way to create separate scene managers?
Is there a way to create separate scene managers?
- Mon Apr 03, 2006 10:04 am
- Forum: Beginners Help
- Topic: Need scenenode to render when I need.
- Replies: 2
- Views: 230
- Sat Apr 01, 2006 6:04 am
- Forum: Beginners Help
- Topic: Need scenenode to render when I need.
- Replies: 2
- Views: 230
Need scenenode to render when I need.
I need a scenenode to render after the skybox but before the other scenenodes and one to render after the other scenenodes but before the GUI and HUD. I have been trying to use "scene.registerNodeForRendering(node, ESNRP_SKY_BOX)" but the node just draws with the other nodes. Could I be se...