glad to hear you are advancing on it and it is coming up nicely with applets
tha will be great, cant wait to try...
when it will available for test??
Search found 37 matches
- Tue Mar 27, 2007 10:33 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to---3DSMAX(biped)_2_Irrlicht(bones animation)
- Replies: 8
- Views: 10291
- Sat Mar 24, 2007 12:20 pm
- Forum: Jirr
- Topic: JIrr and applet
- Replies: 7
- Views: 6060
- Mon Mar 19, 2007 6:44 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to---3DSMAX(biped)_2_Irrlicht(bones animation)
- Replies: 8
- Views: 10291
- Mon Mar 19, 2007 11:10 am
- Forum: Jirr
- Topic: JIrr and applet
- Replies: 7
- Views: 6060
JIrr and applet
is there any working examples of irrlicht running inside the browser?
there were some examples before but they are removed from server
it gives 404 error.
any link would be appreciated! thanks.
there were some examples before but they are removed from server
it gives 404 error.
any link would be appreciated! thanks.
- Mon Mar 19, 2007 11:02 am
- Forum: Jirr
- Topic: Using Jirr with OpenGL in Java Applet ?
- Replies: 2
- Views: 3892
- Sat Aug 28, 2004 8:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.7
- Replies: 17
- Views: 2570
- Wed Aug 25, 2004 11:05 pm
- Forum: Beginners Help
- Topic: What is a heightmap?
- Replies: 4
- Views: 632
- Sun Aug 15, 2004 5:07 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8251
you dont have to install directx9,you just need put d3d9.dll into system32 folder and it should work...it works for me heheetcaptor wrote:I don't install directx 9 on my PC, because my TV tunner not work well with this version. Will be nice if you add any user control for choice between OpenGL and DirectX.
- Sat Aug 14, 2004 9:33 am
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8251
- Fri Aug 13, 2004 4:19 pm
- Forum: Beginners Help
- Topic: is there a tutorial...
- Replies: 7
- Views: 848
- Fri Aug 13, 2004 4:10 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8251
well,with opengl i dont have flickering in fullscreen like with d3d but lights have pretty strange color. i have to mention that i am testing this on very old graphics card.i cant get more that 50 frames pre sec,on the other one i got 290-310(which is obsolte now too-gforce 4 mx440 :( (i can not imp...
- Thu Aug 12, 2004 11:39 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8251
- Thu Aug 12, 2004 8:26 pm
- Forum: Bug reports
- Topic: bounding box
- Replies: 3
- Views: 1663
I have also a problem with .x - file Models: I think the bounding box is calculated of the Joints and because of that i can't make a headshot in my game... Then some Joint Positions aren't returned proberly, they sometimes aren't in the (real) bounding box. Then I think it would be better if the re...
- Thu Aug 12, 2004 2:11 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 8251