Search found 360 matches

by thesmileman
Wed Feb 18, 2004 12:49 am
Forum: Beginners Help
Topic: Basic Scene Node Rotation?
Replies: 4
Views: 529

Thanks 42 for the help but I am a little confused about how to use what you have said. Could you explain how to use Queaternion or another method in Irrlicht?
by thesmileman
Wed Feb 18, 2004 12:47 am
Forum: Beginners Help
Topic: 0.5 API?
Replies: 2
Views: 400

0.5 API?

No to rush you kiko as I was really supprised by the release of 0.5 but I was curious if you knew when the API would be updated for 0.5?

Thanks, and I am really really really not trying to rush you just curious :)
by thesmileman
Tue Feb 17, 2004 10:58 pm
Forum: Advanced Help
Topic: When When When...He he he!
Replies: 7
Views: 1232

Wahooooooooooooooooo, Thanks Niko!
by thesmileman
Tue Feb 17, 2004 10:55 pm
Forum: Beginners Help
Topic: Lights go out after a short distance.
Replies: 3
Views: 744

Can someone shead some light on the situation?
by thesmileman
Tue Feb 17, 2004 10:54 pm
Forum: Beginners Help
Topic: Basic Scene Node Rotation?
Replies: 4
Views: 529

Anyone out there that can help me?
by thesmileman
Tue Feb 17, 2004 3:47 am
Forum: Beginners Help
Topic: Basic Scene Node Rotation?
Replies: 4
Views: 529

Basic Scene Node Rotation?

Havent got a clue how to rotate an object in small increments around the objects center in one dimension aka a person turing in place. I thought the code below would work but I am not sure what point it is rotating about it is certainly not (0,0,0) if(keys[KEY_KEY_U]){ core::vector3df v = paddle1Nod...
by thesmileman
Tue Feb 17, 2004 3:28 am
Forum: Beginners Help
Topic: Coordinate confusion, and removing scene nodes
Replies: 8
Views: 1051

To make your astroids take light change this line

node->setMaterialFlag(video::EMF_LIGHTING, false);

to

node->setMaterialFlag(video::EMF_LIGHTING, true);
by thesmileman
Tue Feb 17, 2004 3:14 am
Forum: Beginners Help
Topic: Coordinate confusion, and removing scene nodes
Replies: 8
Views: 1051

The offset may be due to the creation of your object in maya. I do not know too much about Maya but in Studio Max the corrinates where you created the object are saved and when the object is loaded, it is loaded at those corrdinates not (0,0,0). Don't know if that is your problem but maybe it helps 8)
by thesmileman
Tue Feb 17, 2004 3:10 am
Forum: Beginners Help
Topic: Lights go out after a short distance.
Replies: 3
Views: 744

Lights go out after a short distance.

Hmm, my lights on a scene go out(they go black) on all objects except for billboard objects and particle system objects. I guess because the billboard and partical system are not dynamically lit. Is this some sort of clipping problem with my dynamic light distance? If so how can I fix it? Any help w...
by thesmileman
Mon Feb 16, 2004 5:26 pm
Forum: Beginners Help
Topic: is it possible to take models from 3d studio max?
Replies: 11
Views: 677

Also Make sure when exporting max files that your texture or maps does not have bump mapping check in the material manager and if you use a map that it is a jpg. I spent forever trying to figure out why irrlicht kept crashing on startup. I have also had better luck with using the export selected opt...
by thesmileman
Mon Feb 16, 2004 12:50 am
Forum: Beginners Help
Topic: Detecting if a key is held not just pressed down
Replies: 1
Views: 456

Detecting if a key is held not just pressed down

Hey Just wondering if someone could show me how to detect if a key is held down not just pressed. I would like to move a node in a certain direction when the user presses a key but I want to keep moving the node until the key is released or another key is pressed.
by thesmileman
Sun Feb 15, 2004 9:26 pm
Forum: Beginners Help
Topic: can't use swprintf when audiere.h is included in project
Replies: 6
Views: 1014

Also I do not think it was a namespace problem because I had already tried fully qualifiing the namespaces and still got the same problem.
by thesmileman
Sun Feb 15, 2004 9:24 pm
Forum: Beginners Help
Topic: can't use swprintf when audiere.h is included in project
Replies: 6
Views: 1014

Thanks!

using tchar.h and the _snwprintf function worked perfectly. By the way audiere is really really really easy to use. I got the hand of it in under 10 minutes and got most of what I needed done in no time!
by thesmileman
Tue Feb 10, 2004 7:29 pm
Forum: Beginners Help
Topic: can't use swprintf when audiere.h is included in project
Replies: 6
Views: 1014

could you suggest something different to use for the same purpose as swprintf?
by thesmileman
Tue Feb 10, 2004 2:38 am
Forum: Beginners Help
Topic: can't use swprintf when audiere.h is included in project
Replies: 6
Views: 1014

can't use swprintf when audiere.h is included in project

I have been using Irricht for about a week and already done some really neat stuff. I am working on a project and I wanted to include some audio. After including Audiere's "audiere.h" when I try to compile Dev-C++ gives me an error saying there is an invalid conversion from int to const wc...