Search found 360 matches
- Wed Feb 18, 2004 12:49 am
- Forum: Beginners Help
- Topic: Basic Scene Node Rotation?
- Replies: 4
- Views: 529
- Wed Feb 18, 2004 12:47 am
- Forum: Beginners Help
- Topic: 0.5 API?
- Replies: 2
- Views: 400
0.5 API?
No to rush you kiko as I was really supprised by the release of 0.5 but I was curious if you knew when the API would be updated for 0.5?
Thanks, and I am really really really not trying to rush you just curious
Thanks, and I am really really really not trying to rush you just curious
- Tue Feb 17, 2004 10:58 pm
- Forum: Advanced Help
- Topic: When When When...He he he!
- Replies: 7
- Views: 1232
- Tue Feb 17, 2004 10:55 pm
- Forum: Beginners Help
- Topic: Lights go out after a short distance.
- Replies: 3
- Views: 744
- Tue Feb 17, 2004 10:54 pm
- Forum: Beginners Help
- Topic: Basic Scene Node Rotation?
- Replies: 4
- Views: 529
- Tue Feb 17, 2004 3:47 am
- Forum: Beginners Help
- Topic: Basic Scene Node Rotation?
- Replies: 4
- Views: 529
Basic Scene Node Rotation?
Havent got a clue how to rotate an object in small increments around the objects center in one dimension aka a person turing in place. I thought the code below would work but I am not sure what point it is rotating about it is certainly not (0,0,0) if(keys[KEY_KEY_U]){ core::vector3df v = paddle1Nod...
- Tue Feb 17, 2004 3:28 am
- Forum: Beginners Help
- Topic: Coordinate confusion, and removing scene nodes
- Replies: 8
- Views: 1051
- Tue Feb 17, 2004 3:14 am
- Forum: Beginners Help
- Topic: Coordinate confusion, and removing scene nodes
- Replies: 8
- Views: 1051
The offset may be due to the creation of your object in maya. I do not know too much about Maya but in Studio Max the corrinates where you created the object are saved and when the object is loaded, it is loaded at those corrdinates not (0,0,0). Don't know if that is your problem but maybe it helps 8)
- Tue Feb 17, 2004 3:10 am
- Forum: Beginners Help
- Topic: Lights go out after a short distance.
- Replies: 3
- Views: 744
Lights go out after a short distance.
Hmm, my lights on a scene go out(they go black) on all objects except for billboard objects and particle system objects. I guess because the billboard and partical system are not dynamically lit. Is this some sort of clipping problem with my dynamic light distance? If so how can I fix it? Any help w...
- Mon Feb 16, 2004 5:26 pm
- Forum: Beginners Help
- Topic: is it possible to take models from 3d studio max?
- Replies: 11
- Views: 677
Also Make sure when exporting max files that your texture or maps does not have bump mapping check in the material manager and if you use a map that it is a jpg. I spent forever trying to figure out why irrlicht kept crashing on startup. I have also had better luck with using the export selected opt...
- Mon Feb 16, 2004 12:50 am
- Forum: Beginners Help
- Topic: Detecting if a key is held not just pressed down
- Replies: 1
- Views: 456
Detecting if a key is held not just pressed down
Hey Just wondering if someone could show me how to detect if a key is held down not just pressed. I would like to move a node in a certain direction when the user presses a key but I want to keep moving the node until the key is released or another key is pressed.
- Sun Feb 15, 2004 9:26 pm
- Forum: Beginners Help
- Topic: can't use swprintf when audiere.h is included in project
- Replies: 6
- Views: 1014
- Sun Feb 15, 2004 9:24 pm
- Forum: Beginners Help
- Topic: can't use swprintf when audiere.h is included in project
- Replies: 6
- Views: 1014
Thanks!
using tchar.h and the _snwprintf function worked perfectly. By the way audiere is really really really easy to use. I got the hand of it in under 10 minutes and got most of what I needed done in no time!
- Tue Feb 10, 2004 7:29 pm
- Forum: Beginners Help
- Topic: can't use swprintf when audiere.h is included in project
- Replies: 6
- Views: 1014
- Tue Feb 10, 2004 2:38 am
- Forum: Beginners Help
- Topic: can't use swprintf when audiere.h is included in project
- Replies: 6
- Views: 1014
can't use swprintf when audiere.h is included in project
I have been using Irricht for about a week and already done some really neat stuff. I am working on a project and I wanted to include some audio. After including Audiere's "audiere.h" when I try to compile Dev-C++ gives me an error saying there is an invalid conversion from int to const wc...