hi,
yes, true, but you must feed ODE with data for trimesh, and this is the problem : how can i get vertex/triangles data of a bsp map loaded in irrlicht ?
Eventually, if Niko can make a feeder function for ODE, it'll solve our problem
Hope that help you :) But beware, the class diagramm is not really up to date... in the future, i'll write down all sequence diagramm, i've found a software (AQTime) which reverse your code and produce diagramm for you (better than rational). Et merci pour tes remarques :D n'hésite pas à me donner d...
Hi,
It is possible to create self-made animator ?
For example, if i throw weapon an animator which manage the displacement of the flying weapon (with gravity) ?
Hi all, This is my draft, sorry but all comments are in french. Instructions : moving with arrow key change weapon with mouse wheel drop weapon with "d" fire with left button mouse Beware, if you want to compil the code, you must have the wheel mouse support in irrlicht source code (i've p...
Hi ! A really complex problem :( Probably, Niko already know that :) It seems that when you drop or remove a IAnimatedSceneNode, it suppress the mesh associed to, for example, this is my code : IPlayer::attachObjectCamera(IEntity *objectToAttach) { // On définit la position de l'objet par rapport à ...