hi,
yes, true, but you must feed ODE with data for trimesh, and this is the problem : how can i get vertex/triangles data of a bsp map loaded in irrlicht ?
Eventually, if Niko can make a feeder function for ODE, it'll solve our problem
Search found 64 matches
- Thu Oct 16, 2003 6:08 am
- Forum: Beginners Help
- Topic: Physics Engine Integration?
- Replies: 5
- Views: 1510
- Wed Oct 15, 2003 2:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3DS File and Textures
- Replies: 4
- Views: 2402
- Tue Oct 07, 2003 1:05 pm
- Forum: Beginners Help
- Topic: Place objects with an editor
- Replies: 4
- Views: 1918
- Mon Oct 06, 2003 1:15 pm
- Forum: Off-topic
- Topic: A draft for a project
- Replies: 6
- Views: 2822
- Sat Oct 04, 2003 7:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: how to no show the dos windows saying what model is load...
- Replies: 5
- Views: 2137
- Fri Oct 03, 2003 7:27 am
- Forum: Off-topic
- Topic: A draft for a project
- Replies: 6
- Views: 2822
Hope that help you :) But beware, the class diagramm is not really up to date... in the future, i'll write down all sequence diagramm, i've found a software (AQTime) which reverse your code and produce diagramm for you (better than rational). Et merci pour tes remarques :D n'hésite pas à me donner d...
- Fri Oct 03, 2003 7:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Need a web place to store your Irrlicht project?
- Replies: 8
- Views: 3134
- Thu Oct 02, 2003 7:59 pm
- Forum: Off-topic
- Topic: A draft for a project
- Replies: 6
- Views: 2822
- Thu Oct 02, 2003 4:53 pm
- Forum: Beginners Help
- Topic: self-made animator ?
- Replies: 1
- Views: 1040
self-made animator ?
Hi,
It is possible to create self-made animator ?
For example, if i throw weapon an animator which manage the displacement of the flying weapon (with gravity) ?
thanks.
bye
It is possible to create self-made animator ?
For example, if i throw weapon an animator which manage the displacement of the flying weapon (with gravity) ?
thanks.
bye
- Thu Oct 02, 2003 4:40 pm
- Forum: Off-topic
- Topic: A draft for a project
- Replies: 6
- Views: 2822
A draft for a project
Hi all, This is my draft, sorry but all comments are in french. Instructions : moving with arrow key change weapon with mouse wheel drop weapon with "d" fire with left button mouse Beware, if you want to compil the code, you must have the wheel mouse support in irrlicht source code (i've p...
- Thu Oct 02, 2003 12:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: new screenshoots
- Replies: 5
- Views: 2201
- Wed Oct 01, 2003 2:15 pm
- Forum: Advanced Help
- Topic: Node and mesh
- Replies: 2
- Views: 2452
- Wed Oct 01, 2003 11:30 am
- Forum: Advanced Help
- Topic: Node and mesh
- Replies: 2
- Views: 2452
Node and mesh
Hi ! A really complex problem :( Probably, Niko already know that :) It seems that when you drop or remove a IAnimatedSceneNode, it suppress the mesh associed to, for example, this is my code : IPlayer::attachObjectCamera(IEntity *objectToAttach) { // On définit la position de l'objet par rapport à ...
- Wed Oct 01, 2003 9:19 am
- Forum: Advanced Help
- Topic: drop() or remove() ?
- Replies: 1
- Views: 2156
drop() or remove() ?
Hi all,
What's the difference between drop() and remove() ?
Thanks for your help ...
bye
What's the difference between drop() and remove() ?
Thanks for your help ...
bye
- Tue Sep 30, 2003 8:41 am
- Forum: Off-topic
- Topic: QA analysis for game level devlopment
- Replies: 6
- Views: 2981