Search found 64 matches

by cyberbobjr
Thu Oct 16, 2003 6:08 am
Forum: Beginners Help
Topic: Physics Engine Integration?
Replies: 5
Views: 1469

hi,
yes, true, but you must feed ODE with data for trimesh, and this is the problem : how can i get vertex/triangles data of a bsp map loaded in irrlicht ?
Eventually, if Niko can make a feeder function for ODE, it'll solve our problem ;)
by cyberbobjr
Wed Oct 15, 2003 2:27 pm
Forum: Open Discussion and Dev Announcements
Topic: 3DS File and Textures
Replies: 4
Views: 2364

Hi,
I've noticed that (for my 3ds map) the texture file must be in 8.3 format...
Maybe is that...
by cyberbobjr
Tue Oct 07, 2003 1:05 pm
Forum: Beginners Help
Topic: Place objects with an editor
Replies: 4
Views: 1848

Hi,
I've already think about "how object can be placed in a quake map", and i think about making a level editor.
by cyberbobjr
Mon Oct 06, 2003 1:15 pm
Forum: Off-topic
Topic: A draft for a project
Replies: 6
Views: 2752

Hi Justin,
simple, open your exe, and choose "Sequence diagramm link" in the drop-down menu... (Static Analysis).
It will generate your diagramm.
by cyberbobjr
Sat Oct 04, 2003 7:50 am
Forum: Open Discussion and Dev Announcements
Topic: how to no show the dos windows saying what model is load...
Replies: 5
Views: 2096

don't use your project in console mode, but in win32 mode, you must use winmain and some options flags for the compiler...
by cyberbobjr
Fri Oct 03, 2003 7:27 am
Forum: Off-topic
Topic: A draft for a project
Replies: 6
Views: 2752

Hope that help you :) But beware, the class diagramm is not really up to date... in the future, i'll write down all sequence diagramm, i've found a software (AQTime) which reverse your code and produce diagramm for you (better than rational). Et merci pour tes remarques :D n'hésite pas à me donner d...
by cyberbobjr
Fri Oct 03, 2003 7:24 am
Forum: Open Discussion and Dev Announcements
Topic: Need a web place to store your Irrlicht project?
Replies: 8
Views: 3051

Hi,
Thanks you Saigumi, maybe i'll use your services :)
by cyberbobjr
Thu Oct 02, 2003 7:59 pm
Forum: Off-topic
Topic: A draft for a project
Replies: 6
Views: 2752

Yep,
this is in the future version, when the lights parts will be implemented...
by cyberbobjr
Thu Oct 02, 2003 4:53 pm
Forum: Beginners Help
Topic: self-made animator ?
Replies: 1
Views: 1032

self-made animator ?

Hi,
It is possible to create self-made animator ?
For example, if i throw weapon an animator which manage the displacement of the flying weapon (with gravity) ?

thanks.
bye
by cyberbobjr
Thu Oct 02, 2003 4:40 pm
Forum: Off-topic
Topic: A draft for a project
Replies: 6
Views: 2752

A draft for a project

Hi all, This is my draft, sorry but all comments are in french. Instructions : moving with arrow key change weapon with mouse wheel drop weapon with "d" fire with left button mouse Beware, if you want to compil the code, you must have the wheel mouse support in irrlicht source code (i've p...
by cyberbobjr
Thu Oct 02, 2003 12:13 pm
Forum: Open Discussion and Dev Announcements
Topic: new screenshoots
Replies: 5
Views: 2128

Sorry to disturb you with this request : but, please can you send me direct link for this quake level :?:

Many thanks !
by cyberbobjr
Wed Oct 01, 2003 2:15 pm
Forum: Advanced Help
Topic: Node and mesh
Replies: 2
Views: 2424

Okay,
Thanks, i've find my mistake : my linked list :)
by cyberbobjr
Wed Oct 01, 2003 11:30 am
Forum: Advanced Help
Topic: Node and mesh
Replies: 2
Views: 2424

Node and mesh

Hi ! A really complex problem :( Probably, Niko already know that :) It seems that when you drop or remove a IAnimatedSceneNode, it suppress the mesh associed to, for example, this is my code : IPlayer::attachObjectCamera(IEntity *objectToAttach) { // On définit la position de l'objet par rapport à ...
by cyberbobjr
Wed Oct 01, 2003 9:19 am
Forum: Advanced Help
Topic: drop() or remove() ?
Replies: 1
Views: 2129

drop() or remove() ?

Hi all,
What's the difference between drop() and remove() ?
Thanks for your help ...
bye
by cyberbobjr
Tue Sep 30, 2003 8:41 am
Forum: Off-topic
Topic: QA analysis for game level devlopment
Replies: 6
Views: 2936

yeap,
you must have at least 3 docs :

background design
technical design
and planning...

You can find these documents on gamedev.net
bye