Search found 15 matches
- Sun May 02, 2004 12:15 pm
- Forum: Advanced Help
- Topic: CelShading (ToonShading)
- Replies: 8
- Views: 1330
oro ! as i said , we can make cel shading without shaders , we can do it if we have just 2 very important elements : 1st one : 1D texturing wich irrlicht does not manage (in another words that's a request to niko to implement it in 0.7 version (that's easy in opengl)) secondo : Multitexturing with t...
- Fri Apr 30, 2004 4:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature requests for Irrlicht 0.7
- Replies: 64
- Views: 7940
- Fri Apr 30, 2004 3:28 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
oro ! as i said , we can make cel shading without shaders , we can do it if we have just 2 very important elements : 1st one : 1D texturing wich irrlicht does not manage (in another words that's a request to niko to implement it in 0.7 version (that's easy in opengl)) secondo : Multitexturing with t...
- Fri Apr 30, 2004 11:40 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
- Fri Apr 30, 2004 9:00 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
i'm agree too , but if you read carefully , i didn't say that celshading is the only effect that would double the number of users , but i mountionned also a Cg(shaders programming) feature wich include almost all the effects (bumb mapping , all sort of shadows, advanced transformation ... and so on)...
- Thu Apr 29, 2004 3:22 pm
- Forum: Advanced Help
- Topic: CelShading (ToonShading)
- Replies: 8
- Views: 1330
- Thu Apr 29, 2004 2:35 pm
- Forum: Advanced Help
- Topic: CelShading (ToonShading)
- Replies: 8
- Views: 1330
it seems that no body wants to answer :evil: Ok Irrlicht manage Multitexturing but there is no way to work with 1D texture(i hope that niko will implemente it in 0.7 version ) the only way to make celshading now in irrlicht is to modify the source code so that it can manage 1D texturing and recompil...
- Thu Apr 29, 2004 11:47 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
Ok Irrlicht manage Multitexturing but there is no way to work with 1D texture(i hope that niko will implemente it in 0.7 version :roll: ) the only way to make celshading now in irrlicht is to modify the source code so that it can manage 1D texturing and recompile it (there is also another function w...
- Wed Apr 28, 2004 9:28 am
- Forum: Advanced Help
- Topic: CelShading (ToonShading)
- Replies: 8
- Views: 1330
- Wed Apr 28, 2004 8:43 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
- Tue Apr 27, 2004 10:04 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
- Tue Apr 27, 2004 5:07 pm
- Forum: Advanced Help
- Topic: CelShading (ToonShading)
- Replies: 8
- Views: 1330
CelShading (ToonShading)
Hello guys , i want to make a game with cel shading effect , and i found 2 engines for that , Irrlicht and Ogre3d Ogre3d can offer CelShading but the problem is that i want to use irrlicht (the best in my opinion) here is a link to a tutorial about CelShading in OpenGL http://nehe.gamedev.net/data/l...
- Tue Apr 27, 2004 4:46 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
yep, but i think that you still don't understand me , what i want is not just an outline effect but also the celshading effect which means using 1D texture for shading (gray color...) thank you anyway guys sorry i poste this stupid question because i don't have a PC now , i work on papers (design):s...
- Sun Apr 25, 2004 7:28 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
- Sat Apr 24, 2004 10:03 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3199
Cell shading
Hello guys first of all i want to say that i'm just new in the IrrLicht world and i found it very interesting . secondo, i plan to make a game with irrlicht using cell shading but unfortunately i didn't found any tutorial about the subject if somone knows about that , please respond :D if no one kno...