For multithreading you have to create threads, look up in the MSDN-help for these keywords:
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Multithreading can be indeed a complex area, thread-synchronisation is one of the keyowords here.
Search found 29 matches
- Wed Dec 21, 2005 8:48 am
- Forum: Beginners Help
- Topic: Implimentaion of Multithreading
- Replies: 4
- Views: 554
- Thu Dec 01, 2005 2:28 pm
- Forum: Beginners Help
- Topic: How do you gather mouse button clicks and keyboard state?
- Replies: 2
- Views: 339
- Thu Dec 01, 2005 10:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: 0.14.0
- Replies: 77
- Views: 15615
The new release sounds very promising and the new features as well (although i think that a software renderer is for the most ppl not so important).
There are still some "low-level" bugs which need to be fixed, like the ones in rect::getWidth and rect::getHight.
Also, many functions need to polished ...
There are still some "low-level" bugs which need to be fixed, like the ones in rect::getWidth and rect::getHight.
Also, many functions need to polished ...
- Wed Nov 30, 2005 4:31 pm
- Forum: Beginners Help
- Topic: Background Images
- Replies: 7
- Views: 1641
- Wed Nov 30, 2005 4:18 pm
- Forum: Beginners Help
- Topic: Problem with IVideoDriver::draw2DImage
- Replies: 5
- Views: 567
- Wed Nov 30, 2005 4:13 pm
- Forum: Bug reports
- Topic: draw2DImage(...) Bug / Improvement
- Replies: 3
- Views: 1172
draw2DImage(...) Bug / Improvement
I am talking about these 2 functions in CD3D9Driver.cpp:
(see "// changed!!!" in the code)
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
void CD3D9Driver::draw2DImage(video::ITexture* texture, const core ...
(see "// changed!!!" in the code)
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
void CD3D9Driver::draw2DImage(video::ITexture* texture, const core ...
- Wed Nov 30, 2005 3:35 pm
- Forum: Beginners Help
- Topic: [2d in 3d] simple rectangle
- Replies: 14
- Views: 1209
- Tue Nov 29, 2005 3:27 pm
- Forum: Beginners Help
- Topic: rect<T> and getWidth
- Replies: 4
- Views: 393
- Tue Nov 29, 2005 11:15 am
- Forum: Beginners Help
- Topic: Background Images
- Replies: 7
- Views: 1641
Here it is ...
Ok, i did implement the functionalities for drawing "exact" background-images of sizes 640x480, 800x600 and 1024x768 into a class 'cGuiBackground' which implementation you will find down this post.
The class can load a background-image of the above sizes and draw it *exactly* on the screen without ...
The class can load a background-image of the above sizes and draw it *exactly* on the screen without ...
- Tue Nov 29, 2005 8:30 am
- Forum: Beginners Help
- Topic: rect<T> and getWidth
- Replies: 4
- Views: 393
rect<T> and getWidth
T getWidth() const
{
return LowerRightCorner.X - UpperLeftCorner.X;
}
shouldn't it be :
return LowerRightCorner.X - UpperLeftCorner.X + 1;
?
This is my understanding of "rect" and "width".
{
return LowerRightCorner.X - UpperLeftCorner.X;
}
shouldn't it be :
return LowerRightCorner.X - UpperLeftCorner.X + 1;
?
This is my understanding of "rect" and "width".
- Mon Nov 28, 2005 10:04 am
- Forum: Advanced Help
- Topic: need help with 3d roulette
- Replies: 6
- Views: 626
- Mon Nov 28, 2005 9:52 am
- Forum: Beginners Help
- Topic: help
- Replies: 7
- Views: 535
- Sun Nov 27, 2005 7:27 pm
- Forum: Beginners Help
- Topic: Background Images
- Replies: 7
- Views: 1641
- Sun Nov 27, 2005 6:47 pm
- Forum: Beginners Help
- Topic: Background Images
- Replies: 7
- Views: 1641
Background Images
Hwo do you folks load and draw background images ? They are typically of sizes 800x600 or 1024x768. I know that textures need to be of power of 2 size (256x256, 512x512, 1024x1024). I also want to prevent to use 1024x1024 textures, because of compatibility on some "older" cards.
One hard and ...
One hard and ...
- Fri Nov 25, 2005 9:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pixel editing tool
- Replies: 5
- Views: 770