Search found 49 matches

by bakkdoor
Mon May 08, 2006 1:23 pm
Forum: Irrlicht.NET
Topic: Problem with EventReceiver and mouse-events
Replies: 1
Views: 1982

ok, i managed to fix the problem on my own..
i dont think this is the way it "should be", but oh well, it works ^^

code:

using System;
using System.Collections.Generic;
using System.Text;
using Irrlicht;
using Game.Entities;
using Irrlicht.Core;
using Game.Processes;
using Irrlicht.Scene ...
by bakkdoor
Sun May 07, 2006 10:06 pm
Forum: Irrlicht.NET
Topic: Problem with EventReceiver and mouse-events
Replies: 1
Views: 1982

Problem with EventReceiver and mouse-events

hi, i've got a problem with my eventhandling. i use irrlicht's eventsystem for input and forward my own events into my own eventsystem based on some input to use this data throughout my gameengine.
my problem is that while my keyboard input works fine, my mouseinput doesnt. first i had the problem ...
by bakkdoor
Wed Dec 07, 2005 1:26 am
Forum: Project Announcements
Topic: FPSDemo Updates (Melee Weapon animator and new video)
Replies: 5
Views: 1087

pretty cool :)
sure you dont want to help me out? ;)
by bakkdoor
Sun Nov 27, 2005 3:13 pm
Forum: Project Announcements
Topic: Developper lokking for a team.to join and/or to initiate my
Replies: 5
Views: 981

hey Gladius, i wrote you an email :)
by bakkdoor
Mon Nov 21, 2005 10:42 pm
Forum: Project Announcements
Topic: My own little contribution
Replies: 7
Views: 1172

it seems like it's missing some header files. maybe you didnt add all into the archive?
by bakkdoor
Thu Nov 03, 2005 7:37 pm
Forum: Advanced Help
Topic: ITimer doesn't start !!
Replies: 13
Views: 1153

thanks for mentioning the getRealTime() function! that's what i needed and the event system now works perfectly :D
i'm so happy :D
by bakkdoor
Thu Nov 03, 2005 4:19 pm
Forum: Advanced Help
Topic: ITimer doesn't start !!
Replies: 13
Views: 1153

i'm having problems with my timer too.
it doesnt seem to work, even with timer->start();

here is my code:


while(!g_GameApp->isQuitting() && g_GameApp->device->run())
{
if(timer->isStopped())
{
timer->start();
}
fTime = timer->getTime();
if(fTime > 0)
{
fElapsedTime = (1000.0f / (float ...
by bakkdoor
Tue Sep 27, 2005 2:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 1031

he means scriptlanguages that have a similar syntax, for example lua (or php, if you know that better) is close to c++
by bakkdoor
Mon Sep 26, 2005 9:31 pm
Forum: Off-topic
Topic: New Sci Fi Model/Music theme pack from arteria-gaming
Replies: 20
Views: 2873

really cool!
looks like i could use some stuff :D
by bakkdoor
Sun Sep 25, 2005 3:33 pm
Forum: Off-topic
Topic: Youth in here
Replies: 35
Views: 4357

i'm 18 and 7 months
by bakkdoor
Wed Sep 21, 2005 3:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Whats Everyones Specs? (Who Is continued...)
Replies: 27
Views: 4277

Notebook (primary, i use it most of the time)
--------------------------
OS: Windows XP Home
CPU: intel centrino 1.6ghz
RAM: 768mb ddr2
HDD: 60gb
Prefered Desktop Res: 1280x800 32bit
GFX: 128mb ati radeon x300 mobility

Desktop (i dont use it very much, its more my home-server now ...
by bakkdoor
Wed Sep 21, 2005 12:20 am
Forum: Project Announcements
Topic: Updates on FPS Demo
Replies: 5
Views: 1358

really nice, i like it :)
keep it up! :D
by bakkdoor
Fri Sep 02, 2005 8:43 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht the gane engine
Replies: 37
Views: 7561

sounds interesting :)
by bakkdoor
Sun Aug 14, 2005 2:17 am
Forum: Project Announcements
Topic: The Drill Of The Pill - A Sci-Fi FPS Action Adventure
Replies: 32
Views: 7075

oh and by the way:
the ingame hud still doesnt work right, we will implement it soon too. and of course make the white surroundings go away, which are shown on the screens ;)
by bakkdoor
Tue Aug 09, 2005 5:50 am
Forum: Project Announcements
Topic: saw the post about Serious sam and made some screenies
Replies: 22
Views: 3200

dude i am a coder not a level artist... i just made those for fun :)

anyways what project you guys working on...???

i know you're coder, i use your irrconsole :)
but you never can have enough people :P

we (currently mainly omaremad and me) are working on the drill of the pill.
check this thread ...