Search found 13 matches

by scarecrow
Tue Aug 08, 2006 7:19 pm
Forum: Beginners Help
Topic: Dynamic light and custom scenenode.
Replies: 4
Views: 306

i looked it up and yeah you're right. But when iheriting from IAnimatedMeshSceneNode i'm not sure if your custom object is stored as a Mesh so you can add Shadows with addVolumeSceneNode (but i really dont have much knowledge of this so im not sure).
by scarecrow
Tue Aug 08, 2006 7:18 pm
Forum: Beginners Help
Topic: Dynamic light and custom scenenode.
Replies: 4
Views: 306

i looked it up and yeah you're right. But when iheriting from i'm not sure if your custom object is stored as a Mesh so you can add Shadows with addVolumeSceneNode (but i really dont have much knowledge of this so im not sure).
by scarecrow
Tue Aug 08, 2006 5:12 pm
Forum: Beginners Help
Topic: Once again the x exporter.....
Replies: 0
Views: 166

Once again the x exporter.....

Hi, i searched the forum for this and found something but the links were dead and the DirectX meshviewer save doesn't work. I tried to load a xMesh into irrlicht but i get some strange errors: "Unknown Data Object in Mesh in X File : FaceAdjacency" ->indeed the faces seem to have lost thei...
by scarecrow
Tue Aug 08, 2006 5:06 pm
Forum: Beginners Help
Topic: Dynamic light and custom scenenode.
Replies: 4
Views: 306

hi

I might be terribly wrong with this but your custom sceneNode inherits from the ISceneNode class so it does have the "addShadowVolumeSceneNode" function. Can't you just call it for shadows?
by scarecrow
Tue Aug 08, 2006 4:52 pm
Forum: Off-topic
Topic: The Basics
Replies: 4
Views: 492

Thanks a lot. zfx.info seems to be quit useful for this matter.
BTW of course i use wikipedia in case of upcoming questions. But i searched something one can read in whole. (indeed like a book)
by scarecrow
Sun Aug 06, 2006 7:22 pm
Forum: Off-topic
Topic: The Basics
Replies: 4
Views: 492

The Basics

Hi Does anyone know a good page that explains all the basics you need for programming in 3d? I started off with OpenGl by doing NeHe's Tutorials but i discovered that there are stil very (very) much things i don't understand. (what are mipmaps?, what actually are shaders? and all that stuff). I sear...
by scarecrow
Fri Aug 04, 2006 2:34 pm
Forum: Beginners Help
Topic: Multiple Texture Layers
Replies: 0
Views: 140

Multiple Texture Layers

Hi, I want to make simple levels with an level editor. My choice was DeleD as its format can directly be imported. But one thing bothers me: When you use parallax or normal mapping with a heightmap is it possible to assign these heightmaps within DeleD? (or any other level editor?) Or does this have...
by scarecrow
Sat Jul 29, 2006 2:53 pm
Forum: Beginners Help
Topic: Blender as Leveleditor?
Replies: 1
Views: 172

Blender as Leveleditor?

Hi, i intent to make a simple FPS game with Irrlicht. I want to make the levels with blender as I got some experience with it. If I make a room for example and want to export it to a Irrlicht suitable format like md2 or .X is there any way to use more than 1 UV-Map ? When they are only 256*256 pixel...
by scarecrow
Wed Jul 26, 2006 9:02 pm
Forum: Beginners Help
Topic: Issues with bounding Boxes
Replies: 9
Views: 495

Issues with bounding Boxes

Hi, I already searched the forum but wasn't able to find a suitable answer: When i use the boundingBox->getCenter() of a bounding box of a mesh, I get strange results. The mesh is a simple circle. For indicating the center of the bounding box i set a billboard to the position returned by getCenter()...
by scarecrow
Wed Jul 26, 2006 8:58 pm
Forum: Beginners Help
Topic: Checking if a window has been closed
Replies: 10
Views: 698

Hi, I'm not exactly sure about this but the IGUIWindow class has a method called <<getCloseButton()>>. So you could just check for Gui Button Clicked events and get the ID of The close Button with the mehtod mention aboved if(id == nameOfWindow->getCloseButton()->getID() ) ... When you receive this ...
by scarecrow
Sun Jul 16, 2006 6:04 pm
Forum: Beginners Help
Topic: Third Person Camera
Replies: 3
Views: 536

Third Person Camera

Hi I tried to realize a simple program with a Mesh moving around in a Quake III Map. Camera was supposed to be third person. I tried it with the Parent Thing but I got quite strange results. The I tried to also reset the Cameras Position and Target To The moving Mesh. But the Camera moving doesn't m...
by scarecrow
Mon Jun 19, 2006 6:46 pm
Forum: Beginners Help
Topic: Engine Documentation
Replies: 3
Views: 282

thanks i guess these tutorials will help me. By the way there isn't any real Irrlicht Manual or Am I mistaken?
by scarecrow
Mon Jun 19, 2006 6:02 pm
Forum: Beginners Help
Topic: Engine Documentation
Replies: 3
Views: 282

Engine Documentation

Hi, I'm sorry for bothering with this question that was propably asked several times before. Still I wasn't able to find a satisfying answer : How to actually learn the Irrlicht Engine ? I worked through the tutorials and i got vague knowledge of some basic methods now but not enough for actually wo...