Search found 33 matches
- Wed Jul 30, 2008 9:44 pm
- Forum: Advanced Help
- Topic: Exchange click event between buttons
- Replies: 5
- Views: 469
- Wed Jul 30, 2008 11:00 am
- Forum: Advanced Help
- Topic: Exchange click event between buttons
- Replies: 5
- Views: 469
Well I'm currently making some modifications to the gui to make it more windows-like. I've started with buttons. I've made them change color on hover which is simple part. Also when you press lmousebutton on a button and change cursor position to be out of the button without releasing the lmouse the...
- Wed Jul 30, 2008 10:14 am
- Forum: Advanced Help
- Topic: Exchange click event between buttons
- Replies: 5
- Views: 469
Exchange click event between buttons
Hello ^^ I have one little question. Is there a non masochistic way of exchanging a click event between buttons? I mean to make it so that one button is aware that other has been pressed or clicked or whatever. Is this possible within the engine?? Because I want to modify buttons a bit ;p
- Tue May 22, 2007 1:22 am
- Forum: Code Snippets
- Topic: [C++/Windows] Video Texture for Irrlicht (D3D,OpenGL)
- Replies: 27
- Views: 10902
- Mon May 21, 2007 11:30 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 24754
- Mon Feb 19, 2007 10:42 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Simulating reflections
- Replies: 38
- Views: 13515
- Sun Sep 03, 2006 1:45 pm
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 3034
- Sun Sep 03, 2006 1:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [Poll] What kind of feature in a Shader Designer
- Replies: 4
- Views: 832
- Sat Sep 02, 2006 7:56 pm
- Forum: Beginners Help
- Topic: Im probably getting annoying but...
- Replies: 17
- Views: 680
- Sat Sep 02, 2006 2:00 pm
- Forum: Advanced Help
- Topic: Extending GUI
- Replies: 2
- Views: 571
I'm working on extending the buttons to be more like windows ones :P. I already made them change image on hover (the easy part) and they won't do anything if you're not pointing them while releasing the mouse button, but there are still some things that I want to change :P If anyone's interested the...
- Thu Aug 31, 2006 8:28 am
- Forum: Beginners Help
- Topic: Remove default IRR window style
- Replies: 19
- Views: 801
- Thu Aug 31, 2006 8:22 am
- Forum: Beginners Help
- Topic: loading very large maps
- Replies: 28
- Views: 1512
- Wed Aug 30, 2006 8:36 am
- Forum: Beginners Help
- Topic: loading very large maps
- Replies: 28
- Views: 1512
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=15207
Here are some answers, but not for everything you want to know
I didn't notice that terrain tut takes a lot of power... I have like 200 fps on dx9
Here are some answers, but not for everything you want to know
I didn't notice that terrain tut takes a lot of power... I have like 200 fps on dx9
- Mon Aug 28, 2006 9:02 pm
- Forum: Beginners Help
- Topic: Irrlicht for RPG (Gothic 2)?
- Replies: 10
- Views: 1079
Thx ^^ another good thing to remeberXaron wrote:That's not completely true. This is why the Irrlicht engine uses 16 bit indices. If you change it to 32 bit, this limitation will be gone.RhavoX wrote:in irrlicht there is a terrain map limit 256x256 if I remeber right so there's no other choice.
Regards - Xaron
- Sun Aug 27, 2006 8:46 pm
- Forum: Beginners Help
- Topic: Irrlicht for RPG (Gothic 2)?
- Replies: 10
- Views: 1079