Search found 33 matches

by RhavoX
Wed Jul 30, 2008 9:44 pm
Forum: Advanced Help
Topic: Exchange click event between buttons
Replies: 5
Views: 469

Yeah but how to transfer this variable to other buttons? :p so they can be aware that it is true? I don't want to use global variables because I want it to be made the "Irrlich way" as I would like this functionality to be added to the future Irrlicht versions ;p (I mean hovering and windo...
by RhavoX
Wed Jul 30, 2008 11:00 am
Forum: Advanced Help
Topic: Exchange click event between buttons
Replies: 5
Views: 469

Well I'm currently making some modifications to the gui to make it more windows-like. I've started with buttons. I've made them change color on hover which is simple part. Also when you press lmousebutton on a button and change cursor position to be out of the button without releasing the lmouse the...
by RhavoX
Wed Jul 30, 2008 10:14 am
Forum: Advanced Help
Topic: Exchange click event between buttons
Replies: 5
Views: 469

Exchange click event between buttons

Hello ^^ I have one little question. Is there a non masochistic way of exchanging a click event between buttons? I mean to make it so that one button is aware that other has been pressed or clicked or whatever. Is this possible within the engine?? Because I want to modify buttons a bit ;p
by RhavoX
Tue May 22, 2007 1:22 am
Forum: Code Snippets
Topic: [C++/Windows] Video Texture for Irrlicht (D3D,OpenGL)
Replies: 27
Views: 10902

Strange... I have everything in order here.. Perhaps you should update your dx files and the video driver...
by RhavoX
Mon May 21, 2007 11:30 pm
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 24754

With dev-cpp u can also do dx apps so if someone would point you in the right direction would u try to do that in dx? :P
by RhavoX
Mon Feb 19, 2007 10:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Simulating reflections
Replies: 38
Views: 13515

Strange. What were the errors? the last line: http://www.danielpatton.com/afecelis/Irrlicht/screenshots/shaderror.jpg Did you install the VS2005 Redist from my site (as I mention in the readme)? Although I read it in the "readme" file, I'd rather not ;) The last time I used the 2005 VC ex...
by RhavoX
Sun Sep 03, 2006 1:45 pm
Forum: Off-topic
Topic: DirectX 9 compared with DirectX 10 in pictures
Replies: 34
Views: 3034

Those pics are not convincing at all. And the comparison between human faces just sucks :P. What is shown on that web page as a dx 10 work is just some photos of human faces and a little photoshop usage :). Well if I'll live long enough maybe I'll see any difference with my own eyes on my own pc :P
by RhavoX
Sun Sep 03, 2006 1:32 pm
Forum: Open Discussion and Dev Announcements
Topic: [Poll] What kind of feature in a Shader Designer
Replies: 4
Views: 832

The funny part is that Render Monkey's open gl shaders are sometimes even better then dx's :P for example the motion blur shader :)
by RhavoX
Sat Sep 02, 2006 7:56 pm
Forum: Beginners Help
Topic: Im probably getting annoying but...
Replies: 17
Views: 680

I've googled the dx devpack so next time try there ;).
by RhavoX
Sat Sep 02, 2006 2:00 pm
Forum: Advanced Help
Topic: Extending GUI
Replies: 2
Views: 571

I'm working on extending the buttons to be more like windows ones :P. I already made them change image on hover (the easy part) and they won't do anything if you're not pointing them while releasing the mouse button, but there are still some things that I want to change :P If anyone's interested the...
by RhavoX
Thu Aug 31, 2006 8:28 am
Forum: Beginners Help
Topic: Remove default IRR window style
Replies: 19
Views: 800

hybrid wrote:No, I think I do not understand, sorry.
Hmm maybe he thinks that the solution you gave him isn't removing the caption an border...
by RhavoX
Thu Aug 31, 2006 8:22 am
Forum: Beginners Help
Topic: loading very large maps
Replies: 28
Views: 1512

Spintz wrote:It doesn't take up a lot of processing power, well, it kinda does in that there are no vertex buffers, so every frame, it has to send the vertex and index data to the video card. With IrrSpintz, I can >1200FPS on a 257x257 terrain.
OMG I would like to see Irrlicht patched with this :P
by RhavoX
Wed Aug 30, 2006 8:36 am
Forum: Beginners Help
Topic: loading very large maps
Replies: 28
Views: 1512

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=15207
Here are some answers, but not for everything you want to know :P
I didn't notice that terrain tut takes a lot of power... I have like 200 fps on dx9 :)
by RhavoX
Mon Aug 28, 2006 9:02 pm
Forum: Beginners Help
Topic: Irrlicht for RPG (Gothic 2)?
Replies: 10
Views: 1078

Xaron wrote:
RhavoX wrote:in irrlicht there is a terrain map limit 256x256 if I remeber right so there's no other choice.
That's not completely true. This is why the Irrlicht engine uses 16 bit indices. If you change it to 32 bit, this limitation will be gone. ;)

Regards - Xaron
Thx ^^ another good thing to remeber :P
by RhavoX
Sun Aug 27, 2006 8:46 pm
Forum: Beginners Help
Topic: Irrlicht for RPG (Gothic 2)?
Replies: 10
Views: 1078

As it was previously stated the best way to make a huge map is to split it in to cells :P in irrlicht there is a terrain map limit 256x256 if I remeber right so there's no other choice. I don't think that a "celled" map would load much, I guess that loading whole map into memory takes much...