Search found 11 matches
- Wed Aug 16, 2006 5:18 pm
- Forum: Beginners Help
- Topic: im really confused...stencil buffer and TextSceneNode...
- Replies: 4
- Views: 245
oh yeah...
seems we use the same things :D yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than dirextX in my test program too. so nobody has a fix for this yet :cry: I'm really disappointed... It's unmotivating to keep going with my game. but still...irrlicht is cool. magisterrivus...you use parallax :?...
- Tue Aug 08, 2006 3:36 pm
- Forum: Beginners Help
- Topic: use a class of irrlicht and make additions how?
- Replies: 5
- Views: 423
ok
ill try it...
o my o my o my will be some work...lets see
thx
o my o my o my will be some work...lets see
thx
- Tue Aug 08, 2006 11:04 am
- Forum: Beginners Help
- Topic: im really confused...stencil buffer and TextSceneNode...
- Replies: 4
- Views: 245
im really confused...stencil buffer and TextSceneNode...
Hi... i use stencil buffer to avoid z-buffer fighting... this works for me... but suddenly i get a complete dark (not black but darkened) "room" when i make my textscenenode visible. i turned stencil buffer off...dont no why...but the textscenenode now shows without influencing the "r...
- Tue Aug 08, 2006 10:03 am
- Forum: Beginners Help
- Topic: use a class of irrlicht and make additions how?
- Replies: 5
- Views: 423
hmm
thx for answer... i've done this now: class HQNode: public ISceneNode { public: HQNode() {}; position getBrettPosition(void){return pos;} void setBrettPosition(int newx, int newy){pos.x = newx; pos.y = newy;} private: position pos; }; HQNode* test; ----------------------- in main(): ----------------...
- Tue Aug 08, 2006 7:30 am
- Forum: Beginners Help
- Topic: use a class of irrlicht and make additions how?
- Replies: 5
- Views: 423
use a class of irrlicht and make additions how?
I want to make additions to the normal SceneNode like a virtual x and y position for game purposes. i have a struct position with x and y. class HQNode: public ISceneNode { public: position getBrettPosition(void){return pos;} void setBrettPosition(int newx, int newy){pos.x = newx; pos.y = newy;} pri...
- Sun Jul 30, 2006 4:52 pm
- Forum: Beginners Help
- Topic: Changing Colour of a static mesh
- Replies: 3
- Views: 261
similar problem here
i want to "highlight" an object when my mouse is over it... i use parallax mapped object. when i use lighting = false, it stays lightened. when i use setvertexcolor with the meshmanipulator nothing changes. when i use getmaterial->DiffuseColor.set(...) nothing changes. same with ambientcol...
- Sun Jul 30, 2006 4:25 pm
- Forum: Beginners Help
- Topic: parallax mapping and .X model
- Replies: 2
- Views: 185
hmmmm
thx for answer. yes...thats it...i searched for it but only found too complex things about that...im not really good in changing code in irrlicht...i only whant to use irrlicht. :( So without changing code in irrlicht it is not possible? i thought this would help but why is smgr->getMeshManipulator(...
- Sun Jul 30, 2006 1:51 pm
- Forum: Beginners Help
- Topic: parallax mapping and .X model
- Replies: 2
- Views: 185
parallax mapping and .X model
if i load my .x model as IAnimatedMeshSceneNode the garoud shading is working (the smooth groups).
as soon as im using parallax mapping and load my .x model the same way as in the parallax tutorial garoud shading is not working.
can this be?
as soon as im using parallax mapping and load my .x model the same way as in the parallax tutorial garoud shading is not working.
can this be?
- Tue Jul 11, 2006 7:07 pm
- Forum: Beginners Help
- Topic: Visual artifact with intersecting meshes.
- Replies: 10
- Views: 621
another solve for this problem!!!
I had exactly the same problem... solved it: i had to keep attention to the ORDER i create my objects!!!! for example...these 2 walls with the ugly thing are created BEFORE the other walls and floors on the screen... create the two top walls AFTER the floor and things... this solved similar situatio...
- Mon Jul 10, 2006 7:08 pm
- Forum: Beginners Help
- Topic: making HUD, gui ADD IMAGE problem <--solved with easy way
- Replies: 2
- Views: 413
hmmm...jupp
thanks for fast reply! yeah ok... SORRY didn't manage to make the code look nice here :( if there is no other chance i must seperate my border into 4 :( that would be ugly... i have NO performance-- because of the transparent guiimage!!! fps are with or without borders visible the same. class MyEven...
- Mon Jul 10, 2006 6:18 pm
- Forum: Beginners Help
- Topic: making HUD, gui ADD IMAGE problem <--solved with easy way
- Replies: 2
- Views: 413
making HUD, gui ADD IMAGE problem <--solved with easy way
Hellooouuuuuuuuuuuu...thanks for irrlicht...realized things i couldn't dream of! you all know the HUD in strategy games, do you? ex.: Starcraft, Warcraft... ok...i'm at a strategy game and thought...YEAH nice... env->addimage(...) and had a nice grafical border completely covering my screen and used...