Search found 11 matches

by Mutter
Wed Aug 16, 2006 5:18 pm
Forum: Beginners Help
Topic: im really confused...stencil buffer and TextSceneNode...
Replies: 4
Views: 245

oh yeah...

seems we use the same things :D yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than dirextX in my test program too. so nobody has a fix for this yet :cry: I'm really disappointed... It's unmotivating to keep going with my game. but still...irrlicht is cool. magisterrivus...you use parallax :?...
by Mutter
Tue Aug 08, 2006 3:36 pm
Forum: Beginners Help
Topic: use a class of irrlicht and make additions how?
Replies: 5
Views: 423

ok

ill try it...

o my o my o my :shock: will be some work...lets see

thx
by Mutter
Tue Aug 08, 2006 11:04 am
Forum: Beginners Help
Topic: im really confused...stencil buffer and TextSceneNode...
Replies: 4
Views: 245

im really confused...stencil buffer and TextSceneNode...

Hi... i use stencil buffer to avoid z-buffer fighting... this works for me... but suddenly i get a complete dark (not black but darkened) "room" when i make my textscenenode visible. i turned stencil buffer off...dont no why...but the textscenenode now shows without influencing the "r...
by Mutter
Tue Aug 08, 2006 10:03 am
Forum: Beginners Help
Topic: use a class of irrlicht and make additions how?
Replies: 5
Views: 423

hmm

thx for answer... i've done this now: class HQNode: public ISceneNode { public: HQNode() {}; position getBrettPosition(void){return pos;} void setBrettPosition(int newx, int newy){pos.x = newx; pos.y = newy;} private: position pos; }; HQNode* test; ----------------------- in main(): ----------------...
by Mutter
Tue Aug 08, 2006 7:30 am
Forum: Beginners Help
Topic: use a class of irrlicht and make additions how?
Replies: 5
Views: 423

use a class of irrlicht and make additions how?

I want to make additions to the normal SceneNode like a virtual x and y position for game purposes. i have a struct position with x and y. class HQNode: public ISceneNode { public: position getBrettPosition(void){return pos;} void setBrettPosition(int newx, int newy){pos.x = newx; pos.y = newy;} pri...
by Mutter
Sun Jul 30, 2006 4:52 pm
Forum: Beginners Help
Topic: Changing Colour of a static mesh
Replies: 3
Views: 261

similar problem here

i want to "highlight" an object when my mouse is over it... i use parallax mapped object. when i use lighting = false, it stays lightened. when i use setvertexcolor with the meshmanipulator nothing changes. when i use getmaterial->DiffuseColor.set(...) nothing changes. same with ambientcol...
by Mutter
Sun Jul 30, 2006 4:25 pm
Forum: Beginners Help
Topic: parallax mapping and .X model
Replies: 2
Views: 185

hmmmm

thx for answer. yes...thats it...i searched for it but only found too complex things about that...im not really good in changing code in irrlicht...i only whant to use irrlicht. :( So without changing code in irrlicht it is not possible? i thought this would help but why is smgr->getMeshManipulator(...
by Mutter
Sun Jul 30, 2006 1:51 pm
Forum: Beginners Help
Topic: parallax mapping and .X model
Replies: 2
Views: 185

parallax mapping and .X model

if i load my .x model as IAnimatedMeshSceneNode the garoud shading is working (the smooth groups).

as soon as im using parallax mapping and load my .x model the same way as in the parallax tutorial garoud shading is not working.

can this be?
by Mutter
Tue Jul 11, 2006 7:07 pm
Forum: Beginners Help
Topic: Visual artifact with intersecting meshes.
Replies: 10
Views: 621

another solve for this problem!!!

I had exactly the same problem... solved it: i had to keep attention to the ORDER i create my objects!!!! for example...these 2 walls with the ugly thing are created BEFORE the other walls and floors on the screen... create the two top walls AFTER the floor and things... this solved similar situatio...
by Mutter
Mon Jul 10, 2006 7:08 pm
Forum: Beginners Help
Topic: making HUD, gui ADD IMAGE problem <--solved with easy way
Replies: 2
Views: 413

hmmm...jupp

thanks for fast reply! yeah ok... SORRY didn't manage to make the code look nice here :( if there is no other chance i must seperate my border into 4 :( that would be ugly... i have NO performance-- because of the transparent guiimage!!! fps are with or without borders visible the same. class MyEven...
by Mutter
Mon Jul 10, 2006 6:18 pm
Forum: Beginners Help
Topic: making HUD, gui ADD IMAGE problem <--solved with easy way
Replies: 2
Views: 413

making HUD, gui ADD IMAGE problem <--solved with easy way

Hellooouuuuuuuuuuuu...thanks for irrlicht...realized things i couldn't dream of! you all know the HUD in strategy games, do you? ex.: Starcraft, Warcraft... ok...i'm at a strategy game and thought...YEAH nice... env->addimage(...) and had a nice grafical border completely covering my screen and used...