Hi...
i use stencil buffer to avoid z-buffer fighting... this works for me...
but suddenly i get a complete dark (not black but darkened) "room" when
i make my textscenenode visible.
i turned stencil buffer off...dont no why...but the textscenenode now
shows without influencing the "room" with its light or colors...
aaaaaaa....
has anybody a clue?
im really confused...stencil buffer and TextSceneNode...
im really confused...stencil buffer and TextSceneNode...
und wieder ein deutscher 
-
magisterrivus
- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
-
magisterrivus
- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
oh yeah...
seems we use the same things
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax
i think this lets my scene
going down with fps in opengl.
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax
going down with fps in opengl.
und wieder ein deutscher 
