Hi...
i use stencil buffer to avoid z-buffer fighting... this works for me...
but suddenly i get a complete dark (not black but darkened) "room" when
i make my textscenenode visible.
i turned stencil buffer off...dont no why...but the textscenenode now
shows without influencing the "room" with its light or colors...
aaaaaaa....
has anybody a clue?
im really confused...stencil buffer and TextSceneNode...
im really confused...stencil buffer and TextSceneNode...
und wieder ein deutscher ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
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- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
oh yeah...
seems we use the same things
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax
i think this lets my scene
going down with fps in opengl.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax
![Question :?:](./images/smilies/icon_question.gif)
going down with fps in opengl.
und wieder ein deutscher ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)