Search found 17 matches
- Mon Jun 25, 2007 11:30 pm
- Forum: Beginners Help
- Topic: Problems creating a Google Earth interface
- Replies: 6
- Views: 765
I had the same problem. I've tried to figure out, how to make the same camera motions like in the game Lineage2. The basic principles are almost the same like in GoogleEarth. But I didn't know about any of these quaternions, Euler angles etc.. So, I took the paper sheet and began to draw my camera i...
- Sat Jun 23, 2007 2:38 am
- Forum: Beginners Help
- Topic: How to stop flyCircleAnimator?
- Replies: 1
- Views: 140
How to stop flyCircleAnimator?
The problem is, I can't stop it!
This animator rotates my camera.. I know, I can make 2 cameras(1 normal, second - with animator) and switch, but is there any another way(s)?
This animator rotates my camera.. I know, I can make 2 cameras(1 normal, second - with animator) and switch, but is there any another way(s)?
- Wed Jun 20, 2007 12:43 pm
- Forum: Beginners Help
- Topic: Does anybody have some water shaders?
- Replies: 3
- Views: 525
Have a look here, it's the Nvidia shader library, with the filter set to HLSL shaders (which as far as I know is supported by Irrlicht). There's an ocean in there somewhere :D http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html Yes, I've seen that. But the file from there ...
- Wed Jun 20, 2007 3:05 am
- Forum: Beginners Help
- Topic: Does anybody have some water shaders?
- Replies: 3
- Views: 525
Does anybody have some water shaders?
I'm looking for the water shader(s)...I've seen that Ocean-example from nVidia. It looks great..But, that file comes with .fx extension..I don't know, what to do with it..
My game needs a good sea:), therefore I'd be glad to see any advices...
My game needs a good sea:), therefore I'd be glad to see any advices...
- Thu Jan 25, 2007 9:19 pm
- Forum: Beginners Help
- Topic: a quantity of triangles in wireframe mode?
- Replies: 2
- Views: 135
a quantity of triangles in wireframe mode?
I would like to display e.q. cube from the test scene in wireframe mode. Ok, but how can I set a quantity of triangles in my cube?
- Fri Aug 11, 2006 9:31 pm
- Forum: Beginners Help
- Topic: A question about getCollisionPoint()
- Replies: 4
- Views: 269
- Fri Aug 11, 2006 7:06 pm
- Forum: Beginners Help
- Topic: A question about getCollisionPoint()
- Replies: 4
- Views: 269
I'm still having this problem..In other words: I have one plane and it is conventional dividet into a few parts: |---------|---------| |.....1....|.....2.....| --------------------- |....3.....|.....4.....| |---------|---------| And when I click on the plane, I want to determine, on what part of the...
- Thu Aug 10, 2006 11:35 pm
- Forum: Beginners Help
- Topic: A question about getCollisionPoint()
- Replies: 4
- Views: 269
Somehow you should know in which direction you are searching for triangles. But there are also other collision methods, e.g. using bounding boxes. But the problem is, I should specify the point on the plane. And plane has one node, therefore I should use something, that can give me back the one sel...
- Thu Aug 10, 2006 11:15 pm
- Forum: Beginners Help
- Topic: Water waves and a ship
- Replies: 7
- Views: 901
- Thu Aug 10, 2006 11:00 pm
- Forum: Beginners Help
- Topic: A question about getCollisionPoint()
- Replies: 4
- Views: 269
A question about getCollisionPoint()
In the example #7 we have : core::line3d<f32> line; line.start = camera->getPosition(); line.end = line.start + (camera->getTarget() - line.start).normalize() * 1000.0f; core::vector3df intersection; core::triangle3df tri; if (smgr->getSceneCollisionManager()->getCollisionPoint( line, selector, inte...
- Thu Aug 10, 2006 6:07 pm
- Forum: Beginners Help
- Topic: Water waves and a ship
- Replies: 7
- Views: 901
- Thu Aug 10, 2006 2:12 pm
- Forum: Beginners Help
- Topic: Water waves and a ship
- Replies: 7
- Views: 901
Water waves and a ship
Hi,
Does any-one knows, how can I do the waves on my sea interact with my ship?
Does any-one knows, how can I do the waves on my sea interact with my ship?
- Tue Aug 08, 2006 4:03 pm
- Forum: Beginners Help
- Topic: Project organisation problem
- Replies: 1
- Views: 142
Project organisation problem
So, I want to have in my project 3 solutions : 1. logical core 2. graphical core 3. and main solution, which must unite and control the first two solutions. So, I made first two solutions as static libraries in my project, and third -- as .exe. My graphical core uses Irrlicht.dll and I think, this i...
- Sun Aug 06, 2006 6:37 pm
- Forum: Beginners Help
- Topic: A few little problems
- Replies: 5
- Views: 405
- Sat Aug 05, 2006 10:59 pm
- Forum: Beginners Help
- Topic: A few little problems
- Replies: 5
- Views: 405
And as regards the second question, so I've tried to load *.ms3d file, created in MilkShape and got the same problem : I've found some points.. when I click on one of them, EventReceiver think, that these points belong to my 3dobject... Here is my OnEvent(), but here is nothing extraordinary : bool ...