Search found 17 matches

by Andrey
Mon Jun 25, 2007 11:30 pm
Forum: Beginners Help
Topic: Problems creating a Google Earth interface
Replies: 6
Views: 757

I had the same problem. I've tried to figure out, how to make the same camera motions like in the game Lineage2. The basic principles are almost the same like in GoogleEarth. But I didn't know about any of these quaternions, Euler angles etc.. So, I took the paper sheet and began to draw my camera i...
by Andrey
Sat Jun 23, 2007 2:38 am
Forum: Beginners Help
Topic: How to stop flyCircleAnimator?
Replies: 1
Views: 137

How to stop flyCircleAnimator?

The problem is, I can't stop it!
This animator rotates my camera.. I know, I can make 2 cameras(1 normal, second - with animator) and switch, but is there any another way(s)?
by Andrey
Wed Jun 20, 2007 12:43 pm
Forum: Beginners Help
Topic: Does anybody have some water shaders?
Replies: 3
Views: 516

Have a look here, it's the Nvidia shader library, with the filter set to HLSL shaders (which as far as I know is supported by Irrlicht). There's an ocean in there somewhere :D http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html Yes, I've seen that. But the file from there ...
by Andrey
Wed Jun 20, 2007 3:05 am
Forum: Beginners Help
Topic: Does anybody have some water shaders?
Replies: 3
Views: 516

Does anybody have some water shaders?

I'm looking for the water shader(s)...I've seen that Ocean-example from nVidia. It looks great..But, that file comes with .fx extension..I don't know, what to do with it..
My game needs a good sea:), therefore I'd be glad to see any advices...
by Andrey
Thu Jan 25, 2007 9:19 pm
Forum: Beginners Help
Topic: a quantity of triangles in wireframe mode?
Replies: 2
Views: 130

a quantity of triangles in wireframe mode?

I would like to display e.q. cube from the test scene in wireframe mode. Ok, but how can I set a quantity of triangles in my cube?
by Andrey
Fri Aug 11, 2006 9:31 pm
Forum: Beginners Help
Topic: A question about getCollisionPoint()
Replies: 4
Views: 263

:idea: 8) The answer was getRayFromScreenCoordinates() 8)
Hehe..I think, I have to learn english a little more :lol:
by Andrey
Fri Aug 11, 2006 7:06 pm
Forum: Beginners Help
Topic: A question about getCollisionPoint()
Replies: 4
Views: 263

I'm still having this problem..In other words: I have one plane and it is conventional dividet into a few parts: |---------|---------| |.....1....|.....2.....| --------------------- |....3.....|.....4.....| |---------|---------| And when I click on the plane, I want to determine, on what part of the...
by Andrey
Thu Aug 10, 2006 11:35 pm
Forum: Beginners Help
Topic: A question about getCollisionPoint()
Replies: 4
Views: 263

Somehow you should know in which direction you are searching for triangles. But there are also other collision methods, e.g. using bounding boxes. But the problem is, I should specify the point on the plane. And plane has one node, therefore I should use something, that can give me back the one sel...
by Andrey
Thu Aug 10, 2006 11:15 pm
Forum: Beginners Help
Topic: Water waves and a ship
Replies: 7
Views: 887

Thanks. Hmm...I think, in that case I must decline this idea...
by Andrey
Thu Aug 10, 2006 11:00 pm
Forum: Beginners Help
Topic: A question about getCollisionPoint()
Replies: 4
Views: 263

A question about getCollisionPoint()

In the example #7 we have : core::line3d<f32> line; line.start = camera->getPosition(); line.end = line.start + (camera->getTarget() - line.start).normalize() * 1000.0f; core::vector3df intersection; core::triangle3df tri; if (smgr->getSceneCollisionManager()->getCollisionPoint( line, selector, inte...
by Andrey
Thu Aug 10, 2006 6:07 pm
Forum: Beginners Help
Topic: Water waves and a ship
Replies: 7
Views: 887

Thanks for good idea :)
But, if I want make something like wavebreaker (de=Wellenbrecher)..? Is it possible?
The waves must react to the ship by sea too...so it would be look more realistic....
by Andrey
Thu Aug 10, 2006 2:12 pm
Forum: Beginners Help
Topic: Water waves and a ship
Replies: 7
Views: 887

Water waves and a ship

Hi,
Does any-one knows, how can I do the waves on my sea interact with my ship?
by Andrey
Tue Aug 08, 2006 4:03 pm
Forum: Beginners Help
Topic: Project organisation problem
Replies: 1
Views: 138

Project organisation problem

So, I want to have in my project 3 solutions : 1. logical core 2. graphical core 3. and main solution, which must unite and control the first two solutions. So, I made first two solutions as static libraries in my project, and third -- as .exe. My graphical core uses Irrlicht.dll and I think, this i...
by Andrey
Sun Aug 06, 2006 6:37 pm
Forum: Beginners Help
Topic: A few little problems
Replies: 5
Views: 397

The problem is solved!!!!!!!! :D So, first i had the code like this : ISceneNode* node1 = NULL; node1 = in->CollisionManager->getSceneNodeFromScreenCoordinatesBB(position2d<s32>(event.MouseInput.X, event.MouseInput.Y), false); if(node1) { std::cout << "\nSELECTED!!!!!!!!!!!"; } But it didn...
by Andrey
Sat Aug 05, 2006 10:59 pm
Forum: Beginners Help
Topic: A few little problems
Replies: 5
Views: 397

And as regards the second question, so I've tried to load *.ms3d file, created in MilkShape and got the same problem : I've found some points.. when I click on one of them, EventReceiver think, that these points belong to my 3dobject... Here is my OnEvent(), but here is nothing extraordinary : bool ...