I'm guessing you're a gamer kid who wants the latest bells and whistles.
Man! My last post was about gamer kids! They want only 128 bit textures, shader 9.0, etc...
one-man-band
Sorry, my friend, but I'm not one-man-band...
you're entering the $5 game market
Don't talk about money. I have it ...
Search found 33 matches
- Sun Oct 22, 2006 8:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
- Sun Oct 22, 2006 2:13 pm
- Forum: Beginners Help
- Topic: Loading "light mapped" .irr files question
- Replies: 2
- Views: 345
- Sun Oct 22, 2006 10:48 am
- Forum: Beginners Help
- Topic: visibility: max visible polys
- Replies: 2
- Views: 316
camera->setFarValue()?
Fog? Yeah, irrlicht supports fog. http://irrlicht.sourceforge.net/tut011.html
Fog? Yeah, irrlicht supports fog. http://irrlicht.sourceforge.net/tut011.html
- Sun Oct 22, 2006 10:13 am
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 10224
- Sun Oct 22, 2006 9:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
- Sun Oct 22, 2006 9:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
- Sun Oct 22, 2006 7:46 am
- Forum: Beginners Help
- Topic: invisible mesh, why????
- Replies: 3
- Views: 550
- Sun Oct 22, 2006 7:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
- Sat Oct 21, 2006 5:14 pm
- Forum: Beginners Help
- Topic: Just started and a queastion
- Replies: 9
- Views: 941
- Sat Oct 21, 2006 5:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
- Sat Oct 21, 2006 5:09 pm
- Forum: Beginners Help
- Topic: Some questions.
- Replies: 6
- Views: 1113
- Sat Oct 21, 2006 4:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 20054
I think your idea is good, but unreal. If engine will became community engine, all patches would be incompatible with others ( thousands of particles patches, driver patches... noone will know which patch works truely correctly ). Any project need a team that will have to look into pathes and choose ...
- Sat Oct 21, 2006 4:19 pm
- Forum: Beginners Help
- Topic: Performance and polycount (again)
- Replies: 11
- Views: 1077
- Sat Oct 21, 2006 3:57 pm
- Forum: Beginners Help
- Topic: Just started and a queastion
- Replies: 9
- Views: 941
See www.blender3d.org
For codeblocks see www.codeblocks.org (I recommend to use night build)
For mingwc++ toolkit see http://prdownloads.sourceforge.net/ogre ... e?download
For codeblocks see www.codeblocks.org (I recommend to use night build)
For mingwc++ toolkit see http://prdownloads.sourceforge.net/ogre ... e?download
- Sat Oct 21, 2006 3:46 pm
- Forum: Beginners Help
- Topic: Exporter: Blender -> B3D
- Replies: 19
- Views: 1738