It is used i the software for a robot that am building as a school project
and i needed to update all the children's absolute positions.
to do some calculations.
Search found 99 matches
- Sat Feb 21, 2009 6:43 pm
- Forum: Advanced Help
- Topic: Update scene without drawing it
- Replies: 3
- Views: 570
- Sat Feb 21, 2009 1:55 pm
- Forum: Advanced Help
- Topic: Update scene without drawing it
- Replies: 3
- Views: 570
Found the answer myself
here it is for others that may have the same problem
just call this instead of drawAll
here it is for others that may have the same problem
just call this instead of drawAll
Code: Select all
smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime())
- Sat Feb 21, 2009 1:36 pm
- Forum: Advanced Help
- Topic: Update scene without drawing it
- Replies: 3
- Views: 570
Update scene without drawing it
Well i have had some problems with this i need to update the scene like in the way smgr->drawAll() Does
But i don't want to render the scene how would i do that?
But i don't want to render the scene how would i do that?
- Mon Aug 20, 2007 5:07 pm
- Forum: Bug reports
- Topic: rotatig a node and then ading it to a IMetaTriangleSelector
- Replies: 0
- Views: 356
rotatig a node and then ading it to a IMetaTriangleSelector
if i rotate a node and then add it to a IMetaTriangleSelector
the IMetaTriangleSelector gets all weird
and when doing collision testing it always returns that a collision has happened
the IMetaTriangleSelector gets all weird
and when doing collision testing it always returns that a collision has happened
- Mon Jun 25, 2007 9:49 pm
- Forum: Project Announcements
- Topic: Major sci-fi racing game project
- Replies: 83
- Views: 26369
multiplayer is just as easy as one player games
at least thats what i think my first finished game was a multiplayer game it took approximately 2 weaks to finish.
to do physics over net work would not be hat hard to do ether just
send the forces that starts a movement and then let all the computers ...
at least thats what i think my first finished game was a multiplayer game it took approximately 2 weaks to finish.
to do physics over net work would not be hat hard to do ether just
send the forces that starts a movement and then let all the computers ...
- Sun May 20, 2007 4:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: hdrr(hdr) for irrliht
- Replies: 10
- Views: 2252
- Sat May 19, 2007 9:29 am
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2505
- Sun May 13, 2007 6:37 pm
- Forum: Bug reports
- Topic: Problems with updateAbsolutePosition
- Replies: 4
- Views: 737
- Fri May 11, 2007 7:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: hdrr(hdr) for irrliht
- Replies: 10
- Views: 2252
- Fri May 11, 2007 12:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: hdrr(hdr) for irrliht
- Replies: 10
- Views: 2252
hdrr(hdr) for irrliht
is there any way any of the next versions is going to have support for hdrr(hdr) http://en.wikipedia.org/wiki/High_dynam ... _rendering
- Fri May 11, 2007 12:49 pm
- Forum: Beginners Help
- Topic: Camera Flickering when rotating alot?
- Replies: 4
- Views: 577
- Fri May 11, 2007 10:44 am
- Forum: Bug reports
- Topic: Problems with updateAbsolutePosition
- Replies: 4
- Views: 737
- Thu May 10, 2007 4:25 pm
- Forum: Bug reports
- Topic: Problems with updateAbsolutePosition
- Replies: 4
- Views: 737
- Thu May 10, 2007 4:11 pm
- Forum: Beginners Help
- Topic: i have a problem with the gun in my game it seams to jump..
- Replies: 8
- Views: 703
- Thu May 10, 2007 3:14 pm
- Forum: Beginners Help
- Topic: i have a problem with the gun in my game it seams to jump..
- Replies: 8
- Views: 703