@chronologicaldot
Really hard to say, as it is still a freetime projekt. Somedays nothing at all, somedays 8 Hours straight. A few hours in average per day? In the past, there were months of doing nothing. :D
More information!
-- Zirkonia armory --
3 - Clubs and Hammers: Batons!
http://i ...
Search found 14 matches
- Mon Jul 18, 2016 12:45 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
- Fri Jul 01, 2016 12:34 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Re: Zirkonia - 3d tactical rpg
Finished up a LOT of programming for weapons! There are 8 types of weapons, lets start with axes!
-- Zirkonia armory --
1 - Axes!
http://i.imgur.com/FrvlFq1.png
(Heavy axe from the prologue)
http://i.imgur.com/jrtZWfs.png
Axes can be either heavy or normal . Heavy axes deal a lot more damage ...
-- Zirkonia armory --
1 - Axes!
http://i.imgur.com/FrvlFq1.png
(Heavy axe from the prologue)
http://i.imgur.com/jrtZWfs.png
Axes can be either heavy or normal . Heavy axes deal a lot more damage ...
- Fri Jun 03, 2016 2:34 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Re: Zirkonia - 3d tactical rpg
Sorry, can't say exactly when. :D Prologue will be there in a few months (tm).
Working on some conceptart right now, trying to deliver more information from now on! But the twitter is the most active right now:
https://twitter.com/umaikigames
http://i.imgur.com/d8txgu7l.png
http://i.imgur.com ...
Working on some conceptart right now, trying to deliver more information from now on! But the twitter is the most active right now:
https://twitter.com/umaikigames
http://i.imgur.com/d8txgu7l.png
http://i.imgur.com ...
- Sat Jan 09, 2016 7:24 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Re: Zirkonia - 3d tactical rpg
I fear you'll burn out and this will never see the light :(
Don't worry, at the least prologue is kind of finished. We had a lot of testing during the holydays, only finishing touches are necessary!
@In fact, yes! I'm trying to combine the playable prologoue with a kickstarter, hopefully it will ...
Don't worry, at the least prologue is kind of finished. We had a lot of testing during the holydays, only finishing touches are necessary!
@In fact, yes! I'm trying to combine the playable prologoue with a kickstarter, hopefully it will ...
- Tue Dec 22, 2015 4:43 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Re: Zirkonia - 3d tactical rpg
At the moment, I'm working alone. Doing all gamedesign, 3d, story and programming is a lot of work, though. But I'm almost done with the prologue ( 45min - 1h ).

right now, I'm trying to finalize my battleeffects!

right now, I'm trying to finalize my battleeffects!
- Fri Oct 30, 2015 1:05 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Re: Zirkonia - 3d tactical rpg
Hey guys, sorry for the lack of updates! Gonna post more from now on.
the playable prologue ( roughly 1 hour long ) for the game is now being tested and I'm finishing the last models und Artworks!
http://i.imgur.com/fvJOK4Hl.png
Short scene from our presentation for the game! Will be released ...
the playable prologue ( roughly 1 hour long ) for the game is now being tested and I'm finishing the last models und Artworks!
http://i.imgur.com/fvJOK4Hl.png
Short scene from our presentation for the game! Will be released ...
- Tue Mar 24, 2015 5:15 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 17414
Zirkonia - 3d tactical rpg
Hello Community!
I'm working on my game now for some years and it's i shame I haven't shown it to you awesome folks yet. Irrlicht was my first 3d engine, and I'm still loving it. Keep up the good work!
----
http://i.imgur.com/7Jt7si6.png
tigsource thread (english)
multimediaxis thread ...
I'm working on my game now for some years and it's i shame I haven't shown it to you awesome folks yet. Irrlicht was my first 3d engine, and I'm still loving it. Keep up the good work!
----
http://i.imgur.com/7Jt7si6.png
tigsource thread (english)
multimediaxis thread ...
- Sun Jan 11, 2015 1:12 pm
- Forum: Bug reports
- Topic: [no bug]OpenGL problems with newest AMD drivers
- Replies: 4
- Views: 2704
Re: OpenGL problems with newest AMD drivers
Indeed, changing the ZBuffer bits to 24 fixes the problem. Thanks!
- Sun Jan 11, 2015 1:48 am
- Forum: Bug reports
- Topic: [no bug]OpenGL problems with newest AMD drivers
- Replies: 4
- Views: 2704
[no bug]OpenGL problems with newest AMD drivers
Hi Guys,
I've updated my AMD Cataclyst today and got some errors ( z-buffer? ) in my programs. I'm using a Radeon HD 7770.
http://share.cherrytree.at/showfile-18736/bun_flicker.png
Objects close to each other seems to be racing in the zbuffer. The marked areas are moving, if the camera ...
I've updated my AMD Cataclyst today and got some errors ( z-buffer? ) in my programs. I'm using a Radeon HD 7770.
http://share.cherrytree.at/showfile-18736/bun_flicker.png
Objects close to each other seems to be racing in the zbuffer. The marked areas are moving, if the camera ...
- Mon Oct 30, 2006 5:12 pm
- Forum: Beginners Help
- Topic: Node out of sight - not rendered
- Replies: 2
- Views: 249
Node out of sight - not rendered
Hello.
I got a very iritating error in Irrlicht.
If the position vector of a node is not in the render-screen, the node isnt drawn. For example a terrain node, which coordinates are 0/0/0.
If the point 0/0/0 is not in the screen, the terrain node isnt shown at all and it flickers.
here is a picture ...
I got a very iritating error in Irrlicht.
If the position vector of a node is not in the render-screen, the node isnt drawn. For example a terrain node, which coordinates are 0/0/0.
If the point 0/0/0 is not in the screen, the terrain node isnt shown at all and it flickers.
here is a picture ...
- Mon Sep 25, 2006 8:51 pm
- Forum: Beginners Help
- Topic: Alpha value ignored in draw2dimage
- Replies: 3
- Views: 343
- Sun Sep 24, 2006 7:24 pm
- Forum: Beginners Help
- Topic: Alpha value ignored in draw2dimage
- Replies: 3
- Views: 343
Alpha value ignored in draw2dimage
I know, this question was asked many times, but i couldnt find an answer by searching the forum.
The problem is das Irrlicht ignore the alpha value for the transparency of a picture.
driver->draw2DImage(image, pos , rect , 0, SColor(150,255,255,255))
I should draw it half-transparent, but the ...
The problem is das Irrlicht ignore the alpha value for the transparency of a picture.
driver->draw2DImage(image, pos , rect , 0, SColor(150,255,255,255))
I should draw it half-transparent, but the ...
- Sun Sep 17, 2006 7:51 pm
- Forum: Bug reports
- Topic: ifstream and IGUIOpenFileDialog
- Replies: 3
- Views: 367
- Sun Sep 17, 2006 6:48 pm
- Forum: Bug reports
- Topic: ifstream and IGUIOpenFileDialog
- Replies: 3
- Views: 367
ifstream and IGUIOpenFileDialog
Hello !
In my Programm i use ifstreams for file open and write functions.
But after i use a FileOpenDialog, istreams dont work anymore.
I think this is a bug in Irrlicht, i tried much to find the error in my code but it seems to be irrlichts mistake.
In my Programm i use ifstreams for file open and write functions.
But after i use a FileOpenDialog, istreams dont work anymore.
I think this is a bug in Irrlicht, i tried much to find the error in my code but it seems to be irrlichts mistake.