Search found 14 matches

by csg
Mon Jul 18, 2016 12:45 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

@chronologicaldot Really hard to say, as it is still a freetime projekt. Somedays nothing at all, somedays 8 Hours straight. A few hours in average per day? In the past, there were months of doing nothing. :D More information! -- Zirkonia armory -- 3 - Clubs and Hammers: Batons! http://i.imgur.com/g...
by csg
Fri Jul 01, 2016 12:34 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

Finished up a LOT of programming for weapons! There are 8 types of weapons, lets start with axes! -- Zirkonia armory -- 1 - Axes! http://i.imgur.com/FrvlFq1.png (Heavy axe from the prologue) http://i.imgur.com/jrtZWfs.png Axes can be either heavy or normal . Heavy axes deal a lot more damage, but wi...
by csg
Fri Jun 03, 2016 2:34 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

Sorry, can't say exactly when. :D Prologue will be there in a few months (tm). Working on some conceptart right now, trying to deliver more information from now on! But the twitter is the most active right now: https://twitter.com/umaikigames http://i.imgur.com/d8txgu7l.png http://i.imgur.com/8b9mGt...
by csg
Sat Jan 09, 2016 7:24 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

I fear you'll burn out and this will never see the light :( Don't worry, at the least prologue is kind of finished. We had a lot of testing during the holydays, only finishing touches are necessary! @In fact, yes! I'm trying to combine the playable prologoue with a kickstarter, hopefully it will wo...
by csg
Tue Dec 22, 2015 4:43 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

At the moment, I'm working alone. Doing all gamedesign, 3d, story and programming is a lot of work, though. But I'm almost done with the prologue ( 45min - 1h ).

Image

right now, I'm trying to finalize my battleeffects! :D
by csg
Fri Oct 30, 2015 1:05 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Re: Zirkonia - 3d tactical rpg

Hey guys, sorry for the lack of updates! Gonna post more from now on. the playable prologue ( roughly 1 hour long ) for the game is now being tested and I'm finishing the last models und Artworks! http://i.imgur.com/fvJOK4Hl.png Short scene from our presentation for the game! Will be released togeth...
by csg
Tue Mar 24, 2015 5:15 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15476

Zirkonia - 3d tactical rpg

Hello Community! I'm working on my game now for some years and it's i shame I haven't shown it to you awesome folks yet. Irrlicht was my first 3d engine, and I'm still loving it. Keep up the good work! ---- http://i.imgur.com/7Jt7si6.png tigsource thread (english) multimediaxis thread (german) twitt...
by csg
Sun Jan 11, 2015 1:12 pm
Forum: Bug reports
Topic: [no bug]OpenGL problems with newest AMD drivers
Replies: 4
Views: 2374

Re: OpenGL problems with newest AMD drivers

Indeed, changing the ZBuffer bits to 24 fixes the problem. Thanks!
by csg
Sun Jan 11, 2015 1:48 am
Forum: Bug reports
Topic: [no bug]OpenGL problems with newest AMD drivers
Replies: 4
Views: 2374

[no bug]OpenGL problems with newest AMD drivers

Hi Guys, I've updated my AMD Cataclyst today and got some errors ( z-buffer? ) in my programs. I'm using a Radeon HD 7770. http://share.cherrytree.at/showfile-18736/bun_flicker.png Objects close to each other seems to be racing in the zbuffer. The marked areas are moving, if the camera translates. N...
by csg
Mon Oct 30, 2006 5:12 pm
Forum: Beginners Help
Topic: Node out of sight - not rendered
Replies: 2
Views: 175

Node out of sight - not rendered

Hello. I got a very iritating error in Irrlicht. If the position vector of a node is not in the render-screen, the node isnt drawn. For example a terrain node, which coordinates are 0/0/0. If the point 0/0/0 is not in the screen, the terrain node isnt shown at all and it flickers. here is a picture....
by csg
Mon Sep 25, 2006 8:51 pm
Forum: Beginners Help
Topic: Alpha value ignored in draw2dimage
Replies: 3
Views: 257

Thanks for the code! I compiled the dll with this changes, but i had to decomment the direct3d8 support in the IrrCompileConfig.h. If i run my programm now, the compiler say "DIRECT3D9 Driver was not compiled into this dll. Try another one." any idea how i can compile the dll with DD9 supp...
by csg
Sun Sep 24, 2006 7:24 pm
Forum: Beginners Help
Topic: Alpha value ignored in draw2dimage
Replies: 3
Views: 257

Alpha value ignored in draw2dimage

I know, this question was asked many times, but i couldnt find an answer by searching the forum. The problem is das Irrlicht ignore the alpha value for the transparency of a picture. driver->draw2DImage(image, pos , rect , 0, SColor(150,255,255,255)) I should draw it half-transparent, but the pictur...
by csg
Sun Sep 17, 2006 7:51 pm
Forum: Bug reports
Topic: ifstream and IGUIOpenFileDialog
Replies: 3
Views: 275

ah, thanks. By knowing this i can fix the problem :D

btw: Oldenburg ist ne schöne stadt ;)
by csg
Sun Sep 17, 2006 6:48 pm
Forum: Bug reports
Topic: ifstream and IGUIOpenFileDialog
Replies: 3
Views: 275

ifstream and IGUIOpenFileDialog

Hello !

In my Programm i use ifstreams for file open and write functions.
But after i use a FileOpenDialog, istreams dont work anymore.
I think this is a bug in Irrlicht, i tried much to find the error in my code but it seems to be irrlichts mistake.